[OTTD] Flogeza's sets

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

:oops: thanks :D
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

doxlulzem wrote:Love the combination of GRFs. You should do a screenshot thread if you haven't already
I also like this set, I'll have to use it some day

EDIT: Now I've been playing with this, can you please add the red path road overlay as a parameter. Maybe not in some networks, but in my tram networks, it's mostly on roads and it kinda spoils the aesthetics of it

the full red path, like only the rails are visible ?
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

One missing :)
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

Finally:
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

NEW version ! :tongue: :tongue:
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Re: [OTTD] City Tram Track

Post by Phreeze »

splendid, but what about a stage between HQ2 and HQ3 ? like a bungalowhouse (sth like th eoriginal). Here they move from a container to a bigger companybuilding
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

i so drew this because the 1. and the 2. is only 4 sprite, but the 3-5 are 6-7sprite (i dont know now), and and I took advantage of this(from the third). When i started this, i didnt watch how many sprites can i use for these, but when i began the second i knew that it consist only 4 sprites, :D (i know, my english is bad :D )so the first two can only small :)
Phreeze wrote:splendid, but what about a stage between HQ2 and HQ3 ? like a bungalowhouse (sth like th eoriginal). Here they move from a container to a bigger companybuilding
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Re: [OTTD] City Tram Track

Post by Phreeze »

I understand, some sprite-height problem with the 2nd stage :)
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

New tram :D (the roof isnt ready)
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

And City Tram Set here:

:arrow:
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

New decorations :)
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Dave
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Re: [OTTD] City Tram Track

Post by Dave »

Very pretty.
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

;)
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

Download it from Bananas :arrow: : City Objects
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STD
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Re: [OTTD] City Tram Track

Post by STD »

flogeza wrote:Download it from Bananas :arrow: : City Objects
Thank you very much, flogeza. Brilliant work :bow: . I am definitely going to use these objects in the game :)) .
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

STD wrote:
flogeza wrote:Download it from Bananas :arrow: : City Objects
Thank you very much, flogeza. Brilliant work :bow: . I am definitely going to use these objects in the game :)) .
i'm glad you like it, next update with new a building,and a square on thursday :)(fixes also )
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Re: [OTTD] City Tram Track

Post by kamnet »

I like more objects, but I think they're looking a little TOO noisy or grainy. I think it would look more polished if the windows looked more smooth and shiny, the buildings a little more clean.
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Re: [OTTD] City Tram Track

Post by romazoon »

effeil tower ! very nice artwork ! it looks a little small i feel though...i think 3x3 tiles would have been more appropriate.

That said, i ll be very happy using it as it is though :P
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flogeza
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Re: [OTTD] City Tram Track

Post by flogeza »

kamnet wrote:I like more objects, but I think they're looking a little TOO noisy or grainy. I think it would look more polished if the windows looked more smooth and shiny, the buildings a little more clean.
hm... They are still not finished, but in the next update i will try to do something ;) The Taipei... get more accessories, darker shadow,and bright places on the right:) .
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