[OTTD] 2CC|Trams - Nightly Betas Now Released

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 26 Sep 2014 09:42

Hey people, I'm back. I've stayed for a couple of days longer, unfortunately for some fish and squids... :mrgreen:

So, I'll be resuming work shortly, as soon as I sort out a few things home. Expect more new trams soon. :wink:

EDIT: Just one for today...
Attachments
Hong Kong Double Deck Tram.PNG
Hong Kong Double Deck Tram.PNG (12.11 KiB) Viewed 1531 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 27 Sep 2014 16:50

Holidays - OFF, drawing mode - ON... :mrgreen:
Toronto Transit 'Big Witt'.PNG
Toronto Transit 'Big Witt'.PNG (12.64 KiB) Viewed 1508 times
Lisbon Brill 203-282.PNG
Lisbon Brill 203-282.PNG (11.53 KiB) Viewed 1508 times
Kolkata Tram.PNG
Kolkata Tram.PNG (11.68 KiB) Viewed 1508 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 27 Sep 2014 17:56

Melbourne A-B Class 'California Combination'.PNG
Melbourne A-B Class 'California Combination'.PNG (11.85 KiB) Viewed 1489 times
New Orleans Lamm Fireless Steam Engine.PNG
New Orleans Lamm Fireless Steam Engine.PNG (11.97 KiB) Viewed 1489 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 28 Sep 2014 11:18

Vienna Type B.PNG
Vienna Type B.PNG (11.93 KiB) Viewed 1444 times
Zurich Be 4-4 Swiss Standard Car.PNG
Zurich Be 4-4 Swiss Standard Car.PNG (12.2 KiB) Viewed 1444 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 28 Sep 2014 17:40

Three more...
Oslo SM53.PNG
Oslo SM53.PNG (11.59 KiB) Viewed 1416 times
San Francisco MUNI USSLRV.PNG
San Francisco MUNI USSLRV.PNG (12.95 KiB) Viewed 1416 times
Philadelphia KHI K-Car.PNG
Philadelphia KHI K-Car.PNG (11.49 KiB) Viewed 1416 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] 2CC|Trams - Development Discussion

Post by FooBar » 28 Sep 2014 19:14

I was afraid that you'd stopped drawing because I wasn't coding, but luckily that's not the case. I probably can resume coding shortly, in a week or so.

User avatar
kamnet
Moderator
Moderator
Posts: 6630
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] 2CC|Trams - Development Discussion

Post by kamnet » 28 Sep 2014 19:22

*plots to find more things for Voyager One to draw to give FooBar more time*

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 29 Sep 2014 06:45

FooBar wrote:I was afraid that you'd stopped drawing because I wasn't coding, but luckily that's not the case. I probably can resume coding shortly, in a week or so.
Nah, I've been away for a week. My only connection to the world being my not-very-smart phone... :lol:

No worries, take your time for coding. I still have cca 20 vehicles to draw and I (and obviusly kamnet too) am still researching some nice things to include. :wink:
kamnet wrote:*plots to find more things for Voyager One to draw to give FooBar more time*
Hahaha, each time I clear a decade, I soon find a new vehicle appearing from nowhere... :lol:

Kidding, no problem. :D

EDIT:
Toronto Transit ALRV.PNG
Toronto Transit ALRV.PNG (13.35 KiB) Viewed 1328 times
Toronto Transit CLRV.PNG
Toronto Transit CLRV.PNG (11.74 KiB) Viewed 1328 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 29 Sep 2014 17:48

3 more...
Boston MBTA Type 7 LRV.PNG
Boston MBTA Type 7 LRV.PNG (12.79 KiB) Viewed 1312 times
Nantes TFS-1.PNG
Nantes TFS-1.PNG (13.25 KiB) Viewed 1312 times
Pavlodar KTM-8.PNG
Pavlodar KTM-8.PNG (11.57 KiB) Viewed 1312 times
EDIT: ... and I've just realized I screwed up dozens and dozens of templates... *?%?*)(#$*= :x :x :x

Foo, please, don't code any more until I check them all and correct the wrong ones.

AAAAAAHHHHHHHHH!!!!!! :x :x

*FACEPALM* (repeatedly)
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 704
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can... 15 years and counting!

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Digitalfox » 29 Sep 2014 23:59

Voyager One wrote: EDIT: ... and I've just realized I screwed up dozens and dozens of templates... *?%?*)(#$*= :x :x :x
Voyager One what happen :?:

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 30 Sep 2014 06:48

I've started with the following templating system:
1st row - front engine
2nd-4th row - wagon or empty if there isn't a wagon
5th row - rear engine or empty if there isn't a rear engine

... and in the between I've switched to this:
1st row - front engine
2nd-5th row - wagon or rear engine if there isn't a wagon (rear engine in the first empty row)

Now some have front-empty-empty-empty-rear and some have front-rear-empty-empty-empty.

DAMN!!!! :x

It's easy to correct, simple copy/pasting but I expect a LOT of it. AAAAAAAAHHHHHHH!!!!! :x :lol:
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] 2CC|Trams - Development Discussion

Post by FooBar » 30 Sep 2014 06:52

If that's the only issue then please just leave it as is. For me the only difference is writing the number 32 or the number 128. That's literally no difference at all, certainly when compared to having to change all graphics files, saving, re-uploading, etc.

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 30 Sep 2014 06:58

UUUUUFFFFF! I've just checked them and fortunately only 4 (among the last ones) are screwed up! What a relief!!! :P

Foo, I'll correct them so you don't have to worry.

A relief indeed! :P
Last edited by Voyager One on 30 Sep 2014 11:52, edited 1 time in total.
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield


User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 30 Sep 2014 11:52

Done. Even less worries now. :mrgreen:

*makes mental note not to screw up templates any more* :lol:
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
kamnet
Moderator
Moderator
Posts: 6630
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] 2CC|Trams - Development Discussion

Post by kamnet » 30 Sep 2014 15:30

Voyager One wrote:Done. Even less worries now. :mrgreen:

*makes mental note not to screw up templates any more* :lol:
Instead the sprite-drawing robots start randomly swapping templates after you've finished drawing.

Oh, wait, this isn't Corrupt A Wish. :mrgreen:

User avatar
STD
Tycoon
Tycoon
Posts: 1754
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: [OTTD] 2CC|Trams - Development Discussion

Post by STD » 30 Sep 2014 17:17

Waiting for the next update of this set. I like to use different types of trams. Looks very beautiful :D

The set looks great in the game!
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 30 Sep 2014 17:22

kamnet wrote:
Voyager One wrote:Done. Even less worries now. :mrgreen:
*makes mental note not to screw up templates any more* :lol:
Instead the sprite-drawing robots start randomly swapping templates after you've finished drawing.
Oh, wait, this isn't Corrupt A Wish. :mrgreen:
I wish the 5th batch is done... Oh wait, but it is! :lol: Last one... I have to go fishing for more pictures. :wink:
San Francisco MUNI LRV2.PNG
San Francisco MUNI LRV2.PNG (13.52 KiB) Viewed 1162 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
kamnet
Moderator
Moderator
Posts: 6630
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] 2CC|Trams - Development Discussion

Post by kamnet » 30 Sep 2014 19:07

Would you be interested in coding all of the Boston trams from Type 1 through Type 9? :-)

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11137
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OTTD] 2CC|Trams - Development Discussion

Post by Voyager One » 01 Oct 2014 06:37

I wouldn't do that, my opinion. Diversity is what we should stream for, not piling up trams from one single city. Besides, how different in stats/looks are they?
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 10 guests