I'm good with cargo trams showing default weight in tons, I think that is more informative. As for capacities, I don't know what you can do, since I don't know if it's our code or OpenTTD that would restrict that. You might want to ask Andythenorth for some advice.Arnoud wrote: ↑29 Jan 2020 14:28hmm interesting, I tested it in Firs and in that set I had no difference between purchase and refit capacity.
I changed the default cargo from post to steel when playing with the default industries, this seems to fix the problem, I guess the default cargo needs to be in tons as unit weight.
The cargo capacities for different cargoes are all calculated centrally, I dont think it is possible to change the outcome of just 1 specific cargo (livestock).
Comparing these to "stock" wagons in OpenGFX+ Trains, and Road Hogs trams, it's still a bit out of balance. Checking with FIRS 3 loaded, here's what I'm seeing:
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2CC Trams - Oradea Freight Tram OpenGFX+ Trains - stock cars Road Hog trams (various) Mail: 40 bags per tram (10 per car) 20 bags per car 44 bags per tram (22 per car) Bulk cargoes: 40 tons per tram (10 per car) 30 tons per car 42 tons per tram (22 per car) Eng/Farm supplies: 40 tons per tram (10 per car) 30 tons per car 22 tons per tram (11 per car) Livestock: 212 head per tram (53 per car) 25 head per car 42 head per tram (22 per car) Plant fibers: 212 bales per tram (53 per car) 25 bales per car 42 bales per tram (22 per car) Wool: 212 bales per tram (53 per car) 13 bales per car 42 bales of wool (22 per car)
I haven't looked at prices for all trams yet, but I think the cost of the tram could be doubled or tripled. Buying this tram is $2800 vs. $19000 for a Kirby steam train and one wagon. Trams should be cheaper but I think this is too cheap. Running cost at $11,480 I'm Ok with, but it probably wouldn't hurt to double that one, either.