You're the best, thanks!
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- fixed visual effect for electric trams.
The problem with the compressed air trams does not seem to be what I thought it was, not sure what's happening with them.
If on an early start no steamtrams are showing up, you may need to change the parameter for this newgrf to allow longer vehicle model life.
Added 5 new trams:
- Melbourne Class U Freight Car/1938/electric/1 part boxtram
- Kaliningrad Tatra T4 Tanker Tram/1975/electric/1 part
- Bochum tanker tram/1914/electric/1 part
- Dublin Guinness Liquids tram/1887/steam/engine + 3 wagons
- Frazer island logging tram/1905/steam/engine + 3 wagons
Sorry Arnoud, take a look at this "old" and "new" version of the drawing and tell me if this is what you've wanted me to do, I'm not sure I've understood correctly.
P.S. I can reset ALL drawings like this extremely quickly if you need it.
- Bernburg Mine Lew EL3.PNG (16.53 KiB) Viewed 1911 times
- Bernburg Mine Lew EL3 NewFile.PNG (14.88 KiB) Viewed 1911 times
Now if you put this sprite file in a map together with the other cargo tram sprite files and look at the preview of the files you will notice that the 3 rows in this file are considerably smaller than the ones in the other files.
The size doesnt need to be 100% the same, but in this case the difference is too big; this causes the last few boxes to be in a different location and this causes glitches.
Thats why the rows allso need to be resized to closer in size to the others.
Also, for multi-cargo trams, i.e. barrels and steel, I can set it something like 1st row engine, 2nd row empty, 3rd row barrels, 4th row steel etc.
Well I allready have a list in the source code documentation that lists how many wagons each tram should have, but different rows for different cargoes would definately be very usefull to get that feature implemented.
P.S. I've added a few cargoes to a few of them, I hope that won't make it a problem.
- (449.37 KiB) Downloaded 45 times
The wantage tram now has unique graphics for steel and wood cargoes.
The change in code had an unintended consequence; support for some of the other cargoes was removed.
Before I fix this though, there is the issue that according to the documentation this tram should not be able to carry either wood or steel; so I am not sure if you put these cargoes in just to test if I would be able to code it or if you want to keep them for this tram?
Now with regard to unique graphics for cargoes before we add a whole bunch of extra default cargoes maybe we should do the ones that are allready in the documentation first, for example with the mining tram we add a heap of ore in 3 rows with each a different colour for iron ore, copper ore and coal.
The reason that I'm suggesting this is because there is allso the issue of the new industries sets; I think most players play with them rather than the default nowadays, so we may want to add some graphics for them allso, and this could potentially be a lot of work to draw/code allready.
I will offcourse code the extra default cargoes you allready added.
I allso have another update, it seems I made a silly mistake; I was testing with the default industries and that was the reason the extra firs cargoes werent showing up.
When I tested with firs they did show up, but it seems wood/steel were not showing up, so I added a bit of code to force the wantage tram to accept these cargoes regardless of which industry set is used.
Please note that depending on your parameter settings for your industry set either wood or steel may not exist in the industry chain's cargoes.
This tram has unique graphics for steel
Prague Stresovice Cargo Tram/1917/electric/engine + 3 wagons
I have added 2 more trams
Budapest MUKI wagon/1926/electric/engine + 2 wagons
Lohberg RD-60HST Mining Tram/1980/diesel/engine + 8 wagons
many of the trams have 0's for various datapoints (weight, power, etc) and for those which have this problem, the bottom of the info panel says "(undefined string)"
Yes, it's a known issue we're still working on. This doesn't affect performance in the game, it's just not properly coded in the buy menu.
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