Re: Wasteland [WIP] - 0.5.0 Released Sept 24, 2020!
Posted: 10 Oct 2020 18:38
Same reason I don't change other things by date I guess - there's no way of knowing how much progress there should be by a given date. If I say advanced industries should start appearing after 50 years, but you've only just started "rebuilding" the world at that point, it doesn't make sense for advanced industry to start appearing yet. It's the same reason nature never grows back and towns never renew on their own; everybody's pace is different and scaling those things to align with both short and long games is nearly impossible. It would almost require it's own sort of "daylength" setting to scale progression to your playstyle.
It's certainly possible, but would need a complete redesign of the economy (and everything else) to make it work, and I've been trying to avoid doing exactly that
Ideally there would be some sort of correlation between what you've accomplished in the game and what opportunities start appearing, sort of like a tech tree, but there's really no good way to do that in NewGRF.