
I suggest users snatch a copy before they sell out!
Thanks, Guys!
Christopher Tarana
Moderator: Graphics Moderators
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0.5.0 (9-24-20)
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- added roadtypes (2 buildable + 1 for game spawn only)
- added a few bus sprites
- added cargo graphics for RVs and trains
- added some new landscape and tree graphics
- added new hq and company statue graphics
- added new "dirty" water graphics, with parameter to disable if desired
- fixed bug where offshore colony would hit max cargo waiting and stop giving payment for deliveries
- fixed weight of passengers and wastelanders being too heavy
- removed passengers from "express" cargo class to avoid odd placement in NewGRF vehicle sets
- fixed graph color of scrap metal cargo being invisible against background
- fixed chemical plant flame stacks staying burning when no service
- fixed operating steel mill graphics not displaying random colors properly
- fix: planes no longer sound like propeller craft, and have better-defined refittability
- self-sustained houses will now try to stick to logical town zones; also have slightly better ground sprites
- upgraded industry code to use NML 0.5+ syntax (gameplay behavior remains unchanged)
- upgraded min_openttd version to 1.10.0 (necessary for roadtypes/industries)
Yeah...I was thinking what else such an object could be, but other than maybe a rock, nothing comes to mind that I wouldn't rather do as a removable object. As for them surviving, I was thinking more likely they were renovated/repurposed after the apocalypse and used by different factions for communication, or at least that's my justification for them still existing
Fallout Vault entrance, yay!
Those would look cool as eyecandy, but probably not as a one-tile, non-removable object which tends to spawn in clusters on mountain tops.
Well that's your job!
That is interesting!!!Andrew350 wrote: ↑08 Oct 2020 16:16 Instead, it is possible to make them NewObjects (of any size and removable) that spawn on map generation, which also allows control over things like how many spawn in a given area, terrain type, slopes, etc. In fact I already played around with the vault entrance idea by making a few of them spawn randomly on certain slopes across the map, scaled by map size, and it worked well.
Would be interesting to find out...
And what about when start playing a scenario, do they spawn then?
I don't think so since a scenario is basically a game already in progress, not just being generated, so any objects would have to be placed manually in the scenario editor in that case.
I'm always up for some eye candy to make the world look more interesting
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