They write everywhere that sweets are chemistry only...
Ingredients: water, sugar, E211, E127, E954, E131, salt, aromas
At least no one is trying to cheat here.
- Wasteland - Honest factory.png (40.71 KiB) Viewed 2432 times
I'm not sure if you know this, but mixing different industrial sets is generally a very bad idea. Yes, sometimes it causes funny results, but also problems. Cargoes have specific identifiers, if you add another set that may replace them, then everything stops working as expected.
In any case, there are apparently missing incompatibility markings with some sets. At least warnings that something may not work.
The second problem that can be seen here is again the lack of information for the player what the city expects. There are probably only two options at the moment. Either a simple script that adds information to the city window, or special enterprises that would accept cargoes (or not) telling the player what to deliver. If adding another set changed these cargoes, probably the player would still see what to do.
I tested the disappearance of enterprises in version 0.7 alpha1, and the results are quite unambiguous. I have built 10 Food Labs, 4 Steel Mills, 4 Prefab Manufacturing Facilities. All enterprises are supplied but not with all raw materials, so they do not produce anything. After 5 years from the establishment, 60% of enterprises disappeared in the next 3 years, despite deliveries. The same thing happens in any other industrial set if the factories don't produce anything - this is the mechanism provided by the game.
I also checked how long the supplies lasted and it doesn't look as bad as Michipi writes.
This is what it looks like:
If you deliver 10 units, there will be 19 days in stock
If you deliver 100 units, there will be 54 days in stock
If you deliver 1000 units, there will be 82 days of inventory
If you deliver 15,000 units, there will be 116 days in stock
In my opinion, it makes some sense that the supply of larger quantities lasts longer - there is no such function of FIRS.
Generally, 25% of stocks are now used every 3,5 days. A fairly large supply is needed to maintain full production capacity for a longer period of time. A reduction in consumption could help. Then even smaller deliveries would allow production to be maintained for these 3 months. Currently, it is almost impossible to obtain more than 10,000 inventories so there is no danger of overfilling.
I don't think it would be bad either to get a short information about how factories use up supplies.
Regarding the FIRS mechanism, it's nice due its simplicity and lack of literality. For example, you can deliver 10,000 packages made from the clay and one fish every three months to a fishing port to achieve full food production efficiency. It is even quite realistic, and also allows for fun interpretations.
From another example, in one of the games I had a company called "Wood Metallization Plant" that produces thousands of tons of metal from wood and sand with a very small addition of iron ore.
However, the raw materials suppiled are not shown in FIRS (only "suppiled" or no information) and production is immediate upon delivery. In this respect, Wasteland is more interesting in my opinion.
Which way you go is your decision. Both are fun.