Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Wed Oct 17, 2018 7:23 pm

All times are UTC




Post new topic  Reply to topic  [ 162 posts ]  Go to page Previous 1 2 3 4 5 69 Next
Author Message
 Post subject: Re: Road Hog
PostPosted: Wed Dec 03, 2014 3:56 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Thu Oct 28, 2004 4:42 am
Posts: 702
Location: Catch the Fox if you can... 10 years and counting!
I really like the selection of vehicles on this set :D

I know it's not the most important thing right now, there's a lot of things you probably want to do before considering this, but more modern/future vehicles please :mrgreen:

For example in the year 200* and 201* ;)


Top
   
 Post subject: Re: Road Hog
PostPosted: Wed Dec 03, 2014 6:44 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Dec 28, 2009 9:47 am
Posts: 11090
Location: Rijeka, Croatia
I don't know if this is a glitch...
Both steam logging trucks (pic 1) seem to be slightly misaligned in some diagonal directions. Same problem for all three livestock trucks (pic 2).

Attachment:
1.PNG
1.PNG [ 7.01 KiB | Viewed 3768 times ]



Otherwise - marvelous work Andy! :bow:

_________________
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield


Top
   
 Post subject: Re: Road Hog
PostPosted: Thu Dec 04, 2014 8:36 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Legit bug, thanks.

Futuristic vehicles - not ruling them out, but I never play past about 2020 in my games, so low incentive to add them ;)

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Thu Dec 04, 2014 12:22 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7158
that trailer on the left looks like it's angled

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
   
 Post subject: Re: Road Hog
PostPosted: Tue Dec 09, 2014 8:22 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Want to translate Road Hog to your language? Now would be a good time...

https://translator.openttdcoop.org/project/road-hog

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Thu Dec 11, 2014 3:37 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Mon Dec 23, 2013 4:33 pm
Posts: 724
Location: Bærum, Norway
andythenorth wrote:
Alpha 5 is on bananas. It's no longer restricted to nightly version of OpenTTD only.

I'm on OTTD 1.4.2, and am unable to find it in the ingame download menu. Is it still restricted to newer versions?

_________________
My screenshots
The 1700-2050 Ships & RVs thread
Norwegian Alternate Town Names


Top
   
 Post subject: Re: Road Hog
PostPosted: Thu Dec 11, 2014 3:46 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
leifbk wrote:
I'm on OTTD 1.4.2, and am unable to find it in the ingame download menu. Is it still restricted to newer versions?

Needs 1.4.4 release or newer.

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Fri Dec 12, 2014 1:37 am 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Mon Dec 23, 2013 4:33 pm
Posts: 724
Location: Bærum, Norway
andythenorth wrote:
leifbk wrote:
I'm on OTTD 1.4.2, and am unable to find it in the ingame download menu. Is it still restricted to newer versions?

Needs 1.4.4 release or newer.

Thanks for the heads up. As OpenTTD is seriously undermaintained in Gentoo (guess that none of the current devs are playing it), I ripped off another user's makeshift version bump to 1.4.4. (For tips on how to maintain your own OpenTTD in Gentoo Linux, see this thread.)

_________________
My screenshots
The 1700-2050 Ships & RVs thread
Norwegian Alternate Town Names


Top
   
 Post subject: Re: Road Hog
PostPosted: Mon Dec 29, 2014 7:58 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Alpha-8 now on bananas.

-- Alpha 8 --

- translation updates: Catalan, Spanish, Latin, Russian, US English, Afrikaans, French, Dutch
- correct names, stats and intro dates for the coaches and buses that were added in Alpha-7
- improved basic graphics for Wookey, Powerstock, Meriden and Cloud Hill trucks
- 6/8 trucks had wrong y offsets for \ / views (the fix reintroduces a similar issue for 6/8 trams that needs handling separately in future)
- Pigstick livestock truck capacity was wrong
- balanced loading speeds for all vehicles
- loading speed bonus for: mining haulers, livestock haulers, bulk farm haulers, bulk powder haulers, tankers, log haulers, edibles tankers, foundry haulers, intermodal haulers
- loading speed bonus for passenger buses and trams (but not passenger coaches)
- cargo aging rate (payment) bonus for: livestock haulers, edibles tankers, refrigerated haulers and passenger coaches

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Sat Jan 17, 2015 10:28 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5304
Location: The Moon
andythenorth wrote:
- balanced loading speeds for all vehicles


The Brightling tram won't load - presumably it's been balanced to 0? ;)

_________________
Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


Top
   
 Post subject: Re: Road Hog
PostPosted: Mon Jan 19, 2015 9:51 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
PikkaBird wrote:
The Brightling tram won't load - presumably it's been balanced to 0? ;)


Yup, borked, fixed and being tested. I'll do a release soon.

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Tue Jan 20, 2015 11:11 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Alpha-9 now on bananas.

This fixes the serious bug Pikka found. Some vehicles had loading speed set to zero, which caused them to sit in stations failing to load cargo. Now fixed. ;) No other changes.

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Tue Jan 27, 2015 12:56 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Teaser innit :)


Attachments:
road_hog_comp.png
road_hog_comp.png [ 4.03 KiB | Viewed 2799 times ]

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)
Top
   
 Post subject: Re: Road Hog
PostPosted: Tue Jan 27, 2015 3:56 pm 
Offline
President
President
User avatar

Joined: Tue Feb 01, 2011 11:22 am
Posts: 909
Location: Beer
Your love for those vehicles shines from them like a beacon.

Amazing job.

_________________
ImageImageImage


Top
   
 Post subject: Re: Road Hog
PostPosted: Tue Jan 27, 2015 4:15 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
V453000 :) wrote:
Your love for those vehicles shines from them like a beacon.


He he. Dan drew about 70% of them, one of the trucks was originally Pikka's I think, and the tram is adapted from British Tram Set (BATS) :bow:

I just chop them and tweak a pixel here and there :D

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Sat Mar 21, 2015 7:01 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Alpha 11 now on bananas (alpha 10 was there previously, but I didn't announce it in the thread). ;)

This one is quite playable, so I got fancy and did a changelog.

Changelog
=========

Alpha 11
--------

Changes since Alpha 9. No changes were listed before Alpha 9, because eh, not valuable.

- new sprites for:
- Big Sky, Glenmore and Oxleas coaches
- Highgate and Topley buses
- Littleduke and Tallyho courier trucks
- Gravelhead mining truck
- Powerstock farm truck
- Cloud Hill and Meriden tanker trucks

- add support for Beans and Nitrates cargos
- edibles tankers refit to food
- fixes and tweaks to some vehicle properties

- translations updated (non-comprehensive list includes): French, Hungarian, Russian,
Italian, Spanish, Afrikaans (sorry if I missed any, doing this after sedation).

- rebuilt the compile
- now uses Python 3 and nmlc 0.4.x
- now placated pyflakes
- removed dubious magic when importing modules

Fin
---


Attachments:
File comment: Vehicles in Alpha 11
road-hog-alpha-11.png
road-hog-alpha-11.png [ 312.32 KiB | Viewed 2470 times ]

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)
Top
   
 Post subject: Re: Road Hog
PostPosted: Sun Mar 22, 2015 8:15 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Jul 02, 2012 2:53 pm
Posts: 1668
Location: Russia, Samara
Excellent work, andythenorth. Thank you :bow: . Soon I will try this set in the game :D .

_________________
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017


Top
   
 Post subject: Re: Road Hog
PostPosted: Sun Mar 22, 2015 8:30 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
STD wrote:
Excellent work, andythenorth.

Also DanMacK who has drawn most of the et, and other people whose sprites we've adapted (GPL or with permission) ;)

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Mon Mar 30, 2015 8:50 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4685
Location: Lost in Music
Alpha 12 now on bananaramas


Changelog
---------

- new sprites for:
- Ladycross and Twinhills trams
- McDowell covered hopper truck
- Buff, Knockdown and Trefell logging trucks
- Goldmire courier truck
- Wookey farm truck
- Reaver, Crime Rigg and Brigand supplies trucks (some known bugs)

- translations updated

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
 Post subject: Re: Road Hog
PostPosted: Thu Apr 02, 2015 2:05 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Sat Mar 07, 2009 12:48 pm
Posts: 644
Location: Szeged, Hungary
Excellent work Andy (and whoever draw those sprites :D)! Just a fix on the positions and this set will be the best road vehicle set so far! :bow:

Keep going, I like to see process on this set :wink:

...I also recognise one of my drawings from the eGRVTS, good to see it's qualitative enough to match your expectations :)

_________________
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 162 posts ]  Go to page Previous 1 2 3 4 5 69 Next

All times are UTC


Who is online

Users browsing this forum: JM_ and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.