Road Hog

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andythenorth
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Re: Road Hog

Post by andythenorth »

Road Hog Beta 8 now on bananas.

Version 1.0 is getting closer. Find any bugs? Let me know :)


Beta 8
------

*Changes*

- reworked passenger and courier trams

*Fixes*

- Plumley fruit tram should be 3 wagons not 2

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt
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mail_tramz_14.png
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NekoMaster
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Re: Road Hog

Post by NekoMaster »

BTW, out of couriosity, there will be other countries right? Aside from Long Vehicles there hasn't been much love for American style road vehicles, as having fleets of Cab-Over trucks looks a little weird in North America (even if we do have Cab-Overs, Long Nose trucks out number them by a long shot)
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andythenorth
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Re: Road Hog

Post by andythenorth »

NekoMaster wrote:BTW, out of couriosity, there will be other countries right?
Road Hog supports rosters, and I would like to add at least one more, with North American style trucks and buses. ;)

The trams are already either 'worldwide' or just invented, so they'll likely stay the same.

Originally I planned to add 5 or 6 rosters, but realistically the work involved is more than I'll have time or interest to do. :)

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Re: Road Hog

Post by leifbk »

I love the trams :bow:

It would be very nice with another generation of cargo trams with a slightly better top speed, say 80-90 km/h, coming around 1990. That way, trams would stay competitive with road trucks into the 21th century.

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andythenorth
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Re: Road Hog

Post by andythenorth »

I'm not ruling out another freight tram generation. ;)

At minimum, I might add an intermodal tram, similar to Dresden CarGo tram (which is also in HEQS) https://en.wikipedia.org/wiki/CarGoTram

I'm also open to doing a fourth generation for all the tram types, but drawing all of them is not a small amount of work, even if it's just minor cosmetic changes.

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Emperor Jake
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Re: Road Hog

Post by Emperor Jake »

I dig the new trams :)

but, shouldn't the newer generations of trams have pantographs rather than trolley poles?
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STD
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Re: Road Hog

Post by STD »

Thank you so much for the update set to version 1.0. This set I really like :)) .
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leifbk
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Re: Road Hog

Post by leifbk »

andythenorth wrote:1.0 is close.

Want to add translations for your language? :)

https://translator.openttdcoop.org/project/road-hog
Added Norwegian (bokmal) translation.

paulicus25
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Re: Road Hog

Post by paulicus25 »

Hi Guys

Found a visual error for you. Tin Hatch Courier Tram - rear carriage when travelling up changes sprite to look like a hopper. Image provided. Version 1158. Road hog 1.1.0.
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Road Hog Error 01.png
Road Hog Error 01.png (45.85 KiB) Viewed 2905 times


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growlithe16
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Re: Road Hog

Post by growlithe16 »

Great job, I love to use this! :D
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Re: Road Hog

Post by SimYouLater »

Found a little glitch with the Step Van.
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Half the front is missing!
Half the front is missing!
GlitchyTruck.png (12.04 KiB) Viewed 1989 times
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Re: Road Hog

Post by SimYouLater »

andythenorth wrote:I don't recall a step van in Hog. :) Which vehicle is that?
Morgan Olsen Step Van, and you're right, it's not part of Road hog. Sorry about that!
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

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Re: Road Hog

Post by Darthrafael »

Ehmm... Is the Knockdown Logging Truck supposed to look like this? I just built it so it's empty.

Also, is there a version of this that has the steam trams work on Non-Electric Tramways (from NotRoadTypes GRFs)?
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Knockdown.PNG
Knockdown.PNG (11.91 KiB) Viewed 1792 times
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andythenorth
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Re: Road Hog

Post by andythenorth »

Darthrafael wrote:Ehmm... Is the Knockdown Logging Truck supposed to look like this? I just built it so it's empty
Nope, that's a bug. Thanks for reporting.

NRT Road Hog attached to first post of NRT thread: viewtopic.php?f=33&t=75637


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