Road Hog

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andythenorth
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Re: Road Hog

Post by andythenorth » 23 Oct 2016 08:24

Road Hog Beta 8 now on bananas.

Version 1.0 is getting closer. Find any bugs? Let me know :)


Beta 8
------

*Changes*

- reworked passenger and courier trams

*Fixes*

- Plumley fruit tram should be 3 wagons not 2

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt
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NekoMaster
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Re: Road Hog

Post by NekoMaster » 23 Oct 2016 18:25

BTW, out of couriosity, there will be other countries right? Aside from Long Vehicles there hasn't been much love for American style road vehicles, as having fleets of Cab-Over trucks looks a little weird in North America (even if we do have Cab-Overs, Long Nose trucks out number them by a long shot)
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andythenorth
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Re: Road Hog

Post by andythenorth » 24 Oct 2016 11:12

NekoMaster wrote:BTW, out of couriosity, there will be other countries right?
Road Hog supports rosters, and I would like to add at least one more, with North American style trucks and buses. ;)

The trams are already either 'worldwide' or just invented, so they'll likely stay the same.

Originally I planned to add 5 or 6 rosters, but realistically the work involved is more than I'll have time or interest to do. :)

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Re: Road Hog

Post by leifbk » 24 Oct 2016 11:28

I love the trams :bow:

It would be very nice with another generation of cargo trams with a slightly better top speed, say 80-90 km/h, coming around 1990. That way, trams would stay competitive with road trucks into the 21th century.

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andythenorth
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Re: Road Hog

Post by andythenorth » 24 Oct 2016 17:31

I'm not ruling out another freight tram generation. ;)

At minimum, I might add an intermodal tram, similar to Dresden CarGo tram (which is also in HEQS) https://en.wikipedia.org/wiki/CarGoTram

I'm also open to doing a fourth generation for all the tram types, but drawing all of them is not a small amount of work, even if it's just minor cosmetic changes.

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Re: Road Hog

Post by Emperor Jake » 29 Oct 2016 13:38

I dig the new trams :)

but, shouldn't the newer generations of trams have pantographs rather than trolley poles?
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Re: Road Hog

Post by STD » 30 Oct 2016 05:28

Thank you so much for the update set to version 1.0. This set I really like :)) .
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leifbk
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Re: Road Hog

Post by leifbk » 03 Dec 2016 13:00

andythenorth wrote:1.0 is close.

Want to add translations for your language? :)

https://translator.openttdcoop.org/project/road-hog
Added Norwegian (bokmal) translation.

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Re: Road Hog

Post by paulicus25 » 01 Feb 2017 19:57

Hi Guys

Found a visual error for you. Tin Hatch Courier Tram - rear carriage when travelling up changes sprite to look like a hopper. Image provided. Version 1158. Road hog 1.1.0.
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Road Hog Error 01.png
Road Hog Error 01.png (45.85 KiB) Viewed 1971 times


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growlithe16
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Re: Road Hog

Post by growlithe16 » 21 Feb 2018 06:23

Great job, I love to use this! :D
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Re: Road Hog

Post by SimYouLater » 28 Apr 2018 02:43

Found a little glitch with the Step Van.
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GlitchyTruck.png
Half the front is missing!
GlitchyTruck.png (12.04 KiB) Viewed 1055 times
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Re: Road Hog

Post by SimYouLater » 28 Apr 2018 18:27

andythenorth wrote:I don't recall a step van in Hog. :) Which vehicle is that?
Morgan Olsen Step Van, and you're right, it's not part of Road hog. Sorry about that!
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

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Re: Road Hog

Post by Darthrafael » 19 May 2018 13:24

Ehmm... Is the Knockdown Logging Truck supposed to look like this? I just built it so it's empty.

Also, is there a version of this that has the steam trams work on Non-Electric Tramways (from NotRoadTypes GRFs)?
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Knockdown.PNG (11.91 KiB) Viewed 858 times
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andythenorth
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Re: Road Hog

Post by andythenorth » 19 May 2018 16:33

Darthrafael wrote:Ehmm... Is the Knockdown Logging Truck supposed to look like this? I just built it so it's empty
Nope, that's a bug. Thanks for reporting.

NRT Road Hog attached to first post of NRT thread: viewtopic.php?f=33&t=75637


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