Road Hog

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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V453000 :)
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Re: Road Hog

Post by V453000 :) »

WANT LICK. MUST RESIST.
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Kevo00
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Re: Road Hog

Post by Kevo00 »

Love this set...but is it just me or does it block out all other road vehicle newGRFs? I have multiple newGRFs enabled, I think...
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Re: Road Hog

Post by leifbk »

Kevo00 wrote:Love this set...but is it just me or does it block out all other road vehicle newGRFs? I have multiple newGRFs enabled, I think...
It's working perfectly for me with my favourite RV newGRF, the eGRVTS2. I'm using Road Hog mostly for the trams. But all vehicles from both sets are available.
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kamnet
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Re: Road Hog

Post by kamnet »

The only vehicle set it replaces are the default vehicles, which you can gain back if you install OpenGFX+ Road Vehicles. No other sets are affected.
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andythenorth
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Re: Road Hog

Post by andythenorth »

Road Hog Beta-7 now on Bananas.

Substantially reworked the freight trams ;)
Beta-6 - not so good
Beta-6 - not so good
such_tramz_before.png (44.66 KiB) Viewed 1118 times
such_tramz_2.png
Beta-7 - better
(46.55 KiB) Not downloaded yet
Not savegame compatible with previous releases.

Beta 7
------

*Changes*

- added three fruit trams
- reworked appearance of most freight trams
- adjusted freight tram capacity, generation 2 is now 60t and generation 3 is 72t
- adjusted freight tram weight, tractive effort and power
- use different sound effects for different vehicle types (tram, bus, truck etc)
- removed Steeraway foundry hauler, doesn't make gameplay / graphical sense in current form (might add it back later in revised form)
- cargo sprites
-- tarpaulins in 2nd company colour for generic piece cargo loads
-- blue tarpaulins for farm supplies
-- gold tarpaulins for engineering supplies
-- red tarpaulins for building materials
-- added potash
-- added sugar beet
-- improved clay
- tanker colours
-- use dark red for rubber cargo
-- use 2nd company colour for generic cargos

*Docs*

- list special features (if any) for each vehicle in vehicles page

*Codechanges*

- tankers now automatically recoloured with pixa

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt
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V453000 :)
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Re: Road Hog

Post by V453000 :) »

The progress you made between versions is absolutely incredible. This is easily one of the best road vehicle sets ever seen in OpenTTD, you are doing tremendous work! I can't wait to see all those cargo graphics.

The trams are just unbelievable, and very well fit the style of your graphics you have been making in the years.

Thank you for your hard work.
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Re: Road Hog

Post by Kevo00 »

kamnet wrote:The only vehicle set it replaces are the default vehicles, which you can gain back if you install OpenGFX+ Road Vehicles. No other sets are affected.
Actually to be more precise it is more partial than this - it certainly seems to work with 2CC trams. I really don't care about the default vehicles.

But Bob's British Road Vehicles, Bob's Random British Road Vehicles and Bob and Ameecher's British Tram Set appear to be replaced by this set. For me at least. I am playing in 1930 and ought to have several UK trams available.
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STD
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Re: Road Hog

Post by STD »

Thank you very much for the new version of this set. Great job, andythenorth :))
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andythenorth
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Re: Road Hog

Post by andythenorth »

Kevo00 wrote:Bob and Ameecher's British Tram Set appear to be replaced by this set. For me at least.
I have tested with BATS, and it works for me with recent Road Hog releases :)

It's not trivial for one newgrf to disable vehicles in another, there's nothing deliberate in Road Hog that would do this ;)
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Kevo00
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Re: Road Hog

Post by Kevo00 »

andythenorth wrote:
Kevo00 wrote:Bob and Ameecher's British Tram Set appear to be replaced by this set. For me at least.
I have tested with BATS, and it works for me with recent Road Hog releases :)

It's not trivial for one newgrf to disable vehicles in another, there's nothing deliberate in Road Hog that would do this ;)
That's good to know! Actually, I think the culprit might be another newgrf...
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andythenorth
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Re: Road Hog

Post by andythenorth »

Such mail tramz.
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NekoMaster
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Re: Road Hog

Post by NekoMaster »

cute little trams :)

Though cute and some are small, they're probably helpful inside cities and industrial area's
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Re: Road Hog

Post by NekoMaster »

andythenorth wrote:Mail tramz again....
Can mail tramz also do town cargoz? (Like Mail, Goods, Food, etc)
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