OpenGFX Mars

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Phreeze
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Re: OpenGFX Mars

Post by Phreeze »

skippern wrote:Looking good, cant wait for it to become stable
i just can this a +100 :bow:
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Re: OpenGFX Mars

Post by Twyster »

Hey, I drew a vehicle for this, partially with the help of PixelTool.

I call it the MR810, but feel free to name it something better. I'm not sure on the exact specifications or when it would be made available. I could also convert it into a road vehicle if it seems better suited to that kind of role.
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MR810.png
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trainman1432
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Re: OpenGFX Mars

Post by trainman1432 »

Umm, just saying... Hydrogen is Combustable



I know i should've posted this earlier
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trainman1432
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Re: OpenGFX Mars

Post by trainman1432 »

Glitchly i know,but this?
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Texture GLITCHES
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Re: OpenGFX Mars

Post by Twyster »

Twyster wrote:Hey, I drew a vehicle for this, partially with the help of PixelTool.

I call it the MR810, but feel free to name it something better. I'm not sure on the exact specifications or when it would be made available. I could also convert it into a road vehicle if it seems better suited to that kind of role.
Here, I've improved the image and made "original" and "modern" versions of the MR810 in both road and "guide rail" versions. I'm not quite sure if the rail version is wide enough, however.
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YNM
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Re: OpenGFX Mars

Post by YNM »

Twyster wrote:Here, I've improved the image and made "original" and "modern" versions of the MR810 in both road and "guide rail" versions. I'm not quite sure if the rail version is wide enough, however.
Where's the files ?
trainman1432 wrote:Glitchly i know,but this?
Must be wrong offsets. I suppose that the monorail graphics is actually replaced.
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CheesePlant
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Re: OpenGFX Mars

Post by CheesePlant »

Wow I've been waiting for someone to improve the mars tileset for years. I'll definitely test if you need more testers :)
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Re: OpenGFX Mars

Post by Twyster »

YNM wrote:
Twyster wrote:Here, I've improved the image and made "original" and "modern" versions of the MR810 in both road and "guide rail" versions. I'm not quite sure if the rail version is wide enough, however.
Where's the files ?
...oops. Here, I've got even newer versions. I've given up on the guide rail versions, but here's the road versions.
ogfxmp_sprites.png
ogfxmp_sprites.png (2.52 KiB) Viewed 4977 times
The first is inspired by the "H.G. Wells" interpretation of Mars and is available in 1897. The livery for newly made vehicles is supposed to switch to the grey metal version in 1930 onwards. In addition, I actually managed to code it as a standalone NewGRF as well, but there's alignment issues, I don't know how to code the date-activated livery, and I have no idea how to solve either problem. Let me know if you'd like to see my NML file.

EDIT: Final version. This one's been shaded in darker 2CC on the modern trim. I've also successfully coded it as an independent NewGRF, complete with properly aligned sprites and date-triggered livery change. Zephyris can PM me for the NML if he wants to use it, since I'm sure at this stage it would be better to add it to the main file than to have it floating around. Otherwise, I plan on making an OpenGFX Mars+ to go along with the main NewGRFs.
ogfx-marsplus-rv_sprites.png
ogfx-marsplus-rv_sprites.png (2.61 KiB) Viewed 4907 times
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SkiddLow
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Re: OpenGFX Mars

Post by SkiddLow »

i want need to MPV Mars version, Station Wagon Mars Version, Sedan Mars Version, Hatchback Mars Version, coupe mars version for created
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YNM
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Re: OpenGFX Mars

Post by YNM »

Mind you that's actually guided trucks vehicles !
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SquireJames
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Re: OpenGFX Mars

Post by SquireJames »

Although I am sure you are not sure on inspiration, I've been watching some old Gerry Anderson series again recently, particularly Captain Scarlett, and I think a lot of the "futuristic" vehicles from that period (late 60s) would fit your Mars scenario quite nicely. For example.
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Liquid Oxygen Truck
Liquid Oxygen Truck
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Zephyris
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Re: OpenGFX Mars

Post by Zephyris »

Sorry for the total radio silence! I have been quietly working away on the train sprites, and now have a good set of graphics:
10 ground trains
10 monorails
5 maglevs
5 express maglevs
... plus all the carriages. I hope to get them all coded and functional in game this weekend.

The guided ground trains have been particularly fun to draw, it is a great excuse to draw big, tracked, hulking, chunks of machinery!
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Rail_GroundTrain_Engine_9_32bpp.png
Rail_GroundTrain_Engine_9_32bpp.png (2.15 KiB) Viewed 4708 times
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Katve
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Re: OpenGFX Mars

Post by Katve »

Nice to hear this set is progressing fast ! Keep up good work.
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Re: OpenGFX Mars

Post by CheesePlant »

These look excellent. Why not remove the guide rail from the ground trains so they run on the caterpillar tracks or wheels within the defined area using sensors. The more advanced trains can pull themselves along the rails :)
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YNM
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Re: OpenGFX Mars

Post by YNM »

They wouldn't be trains anymore... but that maybe a good suggestion for trams. :wink:
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Zephyris
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Re: OpenGFX Mars

Post by Zephyris »

* Double headed short vehicles are misaligned
On the topic of this bug... I can't work out how I should align the images to get short double headed vehicles to work! I assume I am making some kind of error, but I am not sure what. Are there any simple examples of short double headed trains around I can copy?
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Great Munfingway Transport, 20th Jul 2050.png
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Last edited by Zephyris on 10 Mar 2014 19:50, edited 3 times in total.
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SkiddLow
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Re: OpenGFX Mars

Post by SkiddLow »

I Suggest want added see :

- MPV Martian style
- Station Wagon/Estate Car Martian Style
- Sedan Martian Style
- SUV Martian style
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Dave
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Re: OpenGFX Mars

Post by Dave »

SkiddLow wrote:I Suggest want added see :

- MPV Martian style
- Station Wagon/Estate Car Martian Style
- Sedan Martian Style
- SUV Martian style
You asked already! Let Zephyris go about his business without asking for things please!

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