I wish to introduce OgfxMars V2.
Based on Erato's patched version.
This archive contains the complete set of ogfxmars grf, some of them are unmodified.
Changelog
Bugfixes
Empty trains now show it's capacity
Latest engines will never expire
Fixed some sprites offsets
Added missing sprites for goods factory's building stage
Bulk RV shows its cargo
Fixed NW and NE railway tunnel view
Changes
Industry
Many changes. The main are:
Decreased cargo payments rate
Goods factory needs both plastic and components to produce
Farm increases it's production rate if any cargo delivered and greatly increases if both cargo delivered
Added new cargo: tired colonists and industry: recreation center
Mines (Regolith, Ore, Ice) now accept machinery and colonists, and produce regolith/ore/water and tired colonists. Base production rate of mines is rather low and can't be increased. But you can increase output by delivering cargo. For best results colonists and machinery should be delivered at the same time with ratio 1:1, otherwise the increasing of the output will be not so big. Colonists after work become tired. Tired colonists (at least 50%) must be transported to the recreation center, otherwise colonist productivity will drop. The productivity of the colonists is falling fast, but growing a bit slowly.
Life Support center and Fusion Power Plant influence city growth mechanic, see Houses.
Trains
Railtype has maximal speed limit and is shown only if there are appropriated engines available at that moment
Changed speed of trains: ground trains are a bit faster, maglev are slower, monorail are nearly the same
Changed capacity of wagons: now ground trains have the biggest capacity and maglev - the smallest. So now there is the choice between slower, more capacity trains and the faster, but lower capacity ones.
Increased running costs (and price) for trains and added for wagons
RV
The first generation of RV appears in 1930
Aircraft
Increased running cost and price
Slightly decreased passengers capacity
Planes can carry only colonists and tired colonists, helicopters can carry only freight
Houses
Added small habitat house
City can be at different level (0-5)
In dependence on the city level different houses will be building in the city
In order to develop the city (increase its level) you have to build Life Support center and supply it with all needed cargo at least once in 3 months. Otherwise the city level will be decreased. To achive level 4 and 5 city needs electricity, which produced by Fusion Power plant. Hydrogen must regularly be delivered to power plant.
After reaching level 5, you must still deliver all the supplies to the city, otherwise the level will fall.
(All city's data are shown in the Life Support window)
Recommended starting year: 1930/1932
Hope you'll enjoy it