i make it in pcx for grfmaker, my pictures basicly are ready for code (no action colors and etc.)Purno wrote:...why don't you just add all sprites inside the .png...
bigmover update
Moderator: Graphics Moderators
i make it in pcx for grfmaker, my pictures basicly are ready for code (no action colors and etc.)Purno wrote:...why don't you just add all sprites inside the .png...
Who says buttercup is gonna code in GRFMaker?lead@inbox wrote:i make it in pcx for grfmaker, my pictures basicly are ready for code (no action colors and etc.)Purno wrote:...why don't you just add all sprites inside the .png...
bigmover update
That's not what I mean. I'm fine with him posting a .pcx, as long as he posts a .png too.Aegir wrote:So, .pcx won't work in grfcodec then? Ease up Purno.
I'd say the largest ships should be round about 1,000 Tons; that's roughly a 20 car unit coal train, or a 30 car grainer.DanMacK wrote:Capacity for the largest ship should be about 500-600 Tons, that's about what the game can handle (Possibly more if you jack up production values)
Yep that's a good idea. Sounds a bit like a log flume, (but using existing water routes) http://en.wikipedia.org/wiki/Log_flumeDJ Nekkid wrote: Another idea:
What about makeing some sort of "logger" ? Basicly a small "ship", could perhaps take aprox 5 tons of logs, and when full it is a floating log, and when empty it's a small boat with like 3 ppl and a outboard engine? That way we could simulate "loggers" that move logs from a forrest upstream to a sawmill downstream. Perhaps with a few different random "liveries". I.e. different logs in the water
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