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PostPosted: Wed Aug 03, 2005 4:14 am 
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Location: Paris, somewhere in France,you know?
you should try to make some victory ships or some world war two ships cause they were very present in all the oceans until the 70's

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PostPosted: Wed Aug 03, 2005 4:32 am 
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Actually, the Austin/Pickersgill GCV in MB's set is a Victory ship I believe

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PostPosted: Wed Aug 03, 2005 7:51 am 
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NICE trawler, but is the model not a little to modern to let is appear in 1920? it would be fine to start from 1960 and you need an older type for the years before.

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PostPosted: Wed Aug 03, 2005 8:22 am 
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Not really, I've seen wooden trawlers that looked A LOT like that. The big "Factory Trawler" is in the works for post 1960.

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PostPosted: Wed Aug 03, 2005 1:17 pm 
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But you still have the ships limit problem.

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PostPosted: Wed Aug 03, 2005 1:47 pm 
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:roll: That's why certain ships will overlap the current ones in the NewShips set much like the Canadian set overlaps the USSet. Most of NewShips will still be in Tropic, but Arctic and Temperate will use the North American ship sets. The trawlers will use the car carrier slot and something else I haven't decided on yet

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PostPosted: Wed Aug 03, 2005 2:09 pm 
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Yes, but I mean, you still have to be left with enough ships to carry all the possible cargoes.

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PostPosted: Thu Aug 04, 2005 1:00 am 
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Yeah, I know. A general cargo vessel may be in the cards too.

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PostPosted: Thu Oct 06, 2005 10:24 pm 
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*Wipes the dust off this thread yet again*

Here is the first ship in the North American Ship Set. More will follow at some point in time (Hopefully soon)

Coded by Pikkabird, those of you who want a fishing boat in 1921 needn't worry - Here it is. Usable in all 3 climates (I hope).

It replaces the livestock carrier in the NewShips set and must be loaded after newships in your newgrf.cfg


Attachments:
File comment: Fishing Boat
Fishing Boat.zip [6.41 KiB]
Downloaded 300 times

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PostPosted: Fri Oct 07, 2005 12:26 am 
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*Downloaded*

Can't wait to try this turkey out!

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PostPosted: Fri Oct 07, 2005 12:28 am 
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This is really cool Dan and I can't wait to try it. :)
Just one small problem ... the game I'm currently playing relies heavily on shipping and I NEED a livestock carrier. :( as well as the fishing boat.
Now I'm going to have to spend a zillion dollars to build a small island and two long bridges to get the cows to market. Look for a bill in your mailbox. :lol:

Now that this is rolling again, a suggestion for when you get around to the passenger ships ... don't forget to include a tourist refit option, especially for the later years when they shifted away from schedules and moved to tours.

The Canadian / North American scenario begins to fill out ... hmm ... I wonder what it would take to get patchman and his team to add skidoos to the vehicles list ... 8)

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PostPosted: Fri Oct 07, 2005 12:14 pm 
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Double post but I's justs a dumb fisherman trying to make a living.

You bys want me to replace me fleet of Austin Pickersgils wid your fancy new fishing boat but it don't make no conocomical sense to me dumb little fisherman mind.

First, me boats kin carry 190 tons a fish ... yours only 120 ... you're 70 tons shys of a full load.
Me boats costs me $7218 a year a boat ... yours costs $7436 ... that's an extra $218 a year and not a guv'mint subsidy in sight.
Me boats gives me 21 mph at the turn of the screw ... yours only gives 18 mph ... that's 3 mph shy of "fresh".

Sure your boats is cheaper at $34530 a shot compared to $55858 buts I's gotta buy an' crew more of 'em just to keep up the tonnage and the $7000 trade in you're offerin' just don't cuts it.

It don't take no genius wid a computer or a calculater to figure dis one out. We fishermen ain'ts as dumb as you fancy pants landlubbers likes ta tink.

So whats ya bys gonna do 'bout it?


Attachments:
File comment: Don't make no economical sense
shipcosts.png
shipcosts.png [ 7.59 KiB | Viewed 2911 times ]

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PostPosted: Fri Oct 07, 2005 7:27 pm 
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Well, eventually, this boat's going to be part of a whole other set and the Pickersgill won't be an issue ;)

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PostPosted: Tue Aug 05, 2008 3:17 pm 
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OK, time to do some serious topic digging. In amongst all of my other projects, I've never lost sight of this one. I asked lead@inbox to do up a sternwheeler and a sailing ship, and he's done an excellent job with tboth of them. This combined with the early years in OTTD, plus the raising of the ships limit has rekindled my interest in this project.

A version will still be made to support TTDPatch, and th set is designed taking this into consideration. THat said, several of the earlier ships and possibly some later ones won't be in the pathc version.

I'm still working out logistics for this set, both the patch version and the "extended" version

Some ship types I'd like to include that were distinctly "North American" are a Whaleback style freighter, a couple of Great Lakes style 'Lakers', and a couple passenger ships in addition to smaller ferries.

Suggestions and thoughts welcomed

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PostPosted: Tue Aug 05, 2008 5:24 pm 
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Dan, good news I'd like to contribute (in a lightweight way) - I need to finish up other sprites I've started/promised. I like ships. More ships is good for the game ;)

I'll PM you.


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PostPosted: Wed Aug 06, 2008 5:19 am 
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DanMack, I'd like to join your project :)


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PostPosted: Wed Aug 06, 2008 5:47 am 
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Sure an interesting project, but I don't think I can help, unfortunately.

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PostPosted: Wed Aug 06, 2008 5:17 pm 
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DanMacK wrote:
Suggestions and thoughts welcomed
About time you got off your duff and on to something constructive. :wink:
Anything Great Lakes related as well as a cruise ship or two for the west coast passage and some of those Newfie ferries and of course the "Princess of Acadia" is mandatory to get across the Bay of Fundy from Saint John to Digby. Oh yes ... don't forget your little fishing boat. :mrgreen:

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PostPosted: Wed Aug 06, 2008 5:19 pm 
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lead@inbox wrote:
DanMack, I'd like to join your project :)


GREAT with your graphics and leading of DanMacK, finally we will have a true ships set to make the game far more fun with ships :mrgreen:

I think until now the biggest problem was the ID availability of only 11 slots, but now with engine pool :mrgreen: :mrgreen: :mrgreen: ...


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PostPosted: Wed Aug 06, 2008 5:47 pm 
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Digitalfox wrote:
ID availability of only 11 slots, but now with engine pool

Sorry, what? what is engine pool? Haven't been here awhile so I dont have no idea :)

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