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Re: "Iron Horse" - A modular train set based slightly in reality

Posted: 05 Oct 2020 20:36
by andythenorth
Emperor Jake wrote: 05 Oct 2020 15:33I have another idea for a future addition: how about an APT-P inspired train? It could be a precursor to the Helm Wind and come out in the early 1970s.
The Helm Wind did start out as 'APT-Thing', but I decided I preferred the Helm Wind. I wouldn't object to having both, but I don't really go for the shape of the APT, so I probably won't do it :)
2TallTyler wrote: 24 Sep 2020 00:09 Have you considered autocoaches as an earlier variant of the DVT? They’d go well with some of the branch line steam engines. :D
Working on this now. Can't decide what's best length, given a 6/8 engine...

* 6/8 coach, which can be combined with a 4/8 coach or van for a 16/8 (1 tile) train
* 13/8 articulated coach pair, which won't make a nice 1 tile train, but two of these with the engine in the middle gives a perfectly symmetrical 32/8 (2 tile) train

The second option is a bit weird, but the symmetry would be nice :twisted: https://www.warwickshirerailways.com/lms/lnwrk152.htm

Re: "Iron Horse" - A modular train set based slightly in reality

Posted: 06 Oct 2020 14:27
by Emperor Jake
andythenorth wrote: 05 Oct 2020 20:36 Working on this now. Can't decide what's best length, given a 6/8 engine...
I'd prefer a 6/8 coach. Better not introduce odd-length vehicles into this set that's so consistent otherwise with these types of things, you never know how your players are going to combine these things. Like electric-hauled 10-car commuter trains :twisted:

On a related note, I tried using the Railcar trailers as pseudo-DVTs and while it looks nice I found some minor graphical glitches:

Re: "Iron Horse" - A modular train set based slightly in reality

Posted: 08 Oct 2020 13:12
by andythenorth
Emperor Jake wrote: 06 Oct 2020 14:27 On a related note, I tried using the Railcar trailers as pseudo-DVTs and while it looks nice I found some minor graphical glitches:
Sharp eyes :)

The railcar cab inconsistency I probably won't fix, it's just a bit much faff to sort it out.

The gen 4 coach doors look like an oversight :)

Re: "Iron Horse" - A modular train set based slightly in reality

Posted: 10 Oct 2020 15:20
by Emperor Jake
andythenorth wrote: 08 Oct 2020 13:12 The railcar cab inconsistency I probably won't fix, it's just a bit much faff to sort it out.
No problem, it's easily worked around by making sure there's a railcar on both ends :wink:

I'll keep an eye out for any more bugs...