"Iron Horse" - A modular train set based slightly in reality

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 18 Feb 2019 08:12

Not my version, it's by Pingaware - well worth a look!

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4881
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re:

Post by andythenorth » 18 Feb 2019 09:55

Kevo00 wrote:Not my version, it's by Pingaware
Ah ok thanks :D

Eh also, although Horse is in no way realistic, on the other hand you need to mix up the trains on your Bristol-Weymouth service ;)

https://www.railforums.co.uk/threads/cl ... st-3680387

User avatar
Pingaware
Director
Director
Posts: 625
Joined: 03 May 2007 20:18
Location: England

Re:

Post by Pingaware » 18 Feb 2019 13:30

Kevo00 wrote:Not my version, it's by Pingaware - well worth a look!
Those screenshots remind me I desperately need to do an update to remove some of the one way arrows from the motorways. They're very unappealing in such large quantities.

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 18 Feb 2019 17:24

Looks like I need a bit more randomness for my blue/grey trains! But the scenario is great for testing new stock because the towns and industries are close together so easy to get started.

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 18 Feb 2019 21:57

Some further test shots from the mid-1980s Westcountry scenario. See the Tin Rocket stats have been changed a little to make them slightly slower and hold fewer passengers, reducing the temptation to Sprinterise lightly used services. Also changed it up a bit with a Kelpie, a pleasant Type 2 'rat'.
Attachments
Screen Shot 2019-02-18 at 21.43.51.png
1985 and Tin Rockets are on test on the Cardiff-Abergavenny commuter.
Screen Shot 2019-02-18 at 21.43.51.png (233.84 KiB) Viewed 1800 times
Screen Shot 2019-02-18 at 21.45.01.png
The Scooby still rules the mail roost.
Screen Shot 2019-02-18 at 21.45.01.png (114.63 KiB) Viewed 1800 times
Screen Shot 2019-02-18 at 21.47.47.png
Kelpie clagging towards Aberyswotsit.
Screen Shot 2019-02-18 at 21.47.47.png (208.75 KiB) Viewed 1800 times

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4881
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth » 18 Feb 2019 22:40

Try attaching EMUs (like Geronimo) to a passenger engine (front or back). Then notice probably the most pointless BAD FEATURE so far :twisted:

(check the speed with and without the engine)

You can send them to Weymouth with a 33.

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 19 Feb 2019 14:06

Haha, excellent! I love a BAD FEATURE! :twisted: :D

User avatar
Comm Cody
Tycoon
Tycoon
Posts: 1047
Joined: 07 Mar 2008 22:21
Location: In a galaxy far far away.

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Comm Cody » 20 Feb 2019 04:52

andythenorth wrote:Try attaching EMUs (like Geronimo) to a passenger engine (front or back). Then notice probably the most pointless BAD FEATURE so far :twisted:

(check the speed with and without the engine)

You can send them to Weymouth with a 33.

I was hoping for something more with this BAD FEATURE.


still neat tho, from what I think I'm supposed to see?
Something goes here, hell if I know.

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4881
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth » 20 Feb 2019 07:22

Comm Cody wrote:still neat tho, from what I think I'm supposed to see?
It's kind of stupid :twisted: But I wanted stuff like this to be possible, without nerfing the engine speed ;)
Attachments
features_are_bad.png
features_are_bad.png (73.96 KiB) Viewed 1531 times

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 20 Feb 2019 08:17

A powered DVT. Or a Swiss style restaurant car. You decide.


User avatar
acs121
Tycoon
Tycoon
Posts: 1901
Joined: 03 Nov 2017 18:57
Location: Courbevoie, near Paris, France

Re: Re:

Post by acs121 » 20 Feb 2019 16:18

andythenorth wrote:
Kevo00 wrote:A powered DVT. Or a Swiss style restaurant car. You decide.
Swiss electric kettles must use a lot of power.
Yunno, we're always using electronics for raclette and fondue.

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 20 Feb 2019 23:16

The Helm Wind lives up to its name - though the coaches do not seem to come out at quite the same time as the prototype (beware!).

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4881
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re:

Post by andythenorth » 21 Feb 2019 06:50

Kevo00 wrote:The Helm Wind lives up to its name - though the coaches do not seem to come out at quite the same time as the prototype (beware!).
Yup, a fix for that is needed in OpenTTD, it might happen, but not for OpenTTD 1.9.0 release.

peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1646
Joined: 30 Mar 2005 09:43

Re: "Iron Horse" - A modular train set based slightly in reality

Post by peter1138 » 21 Feb 2019 07:48

Regarding this change: viewtopic.php?f=26&t=84875
He's like, some kind of OpenTTD developer.

User avatar
Dave
Moderator
Moderator
Posts: 17195
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Dave » 26 Feb 2019 09:42

So tempted to bin my Midland game for a new run with all these funky new features and gfx. I think I’d bin all other sets except yours too as I’m failing to use them in light of the quality of yours.

That I am considering drawing to a close the first game I’ve proceeded deep in to in several years is testament to your work I think :)
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4881
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth » 26 Feb 2019 10:49

Dave wrote:So tempted to bin my Midland game for a new run with all these funky new features and gfx.
I'm not planning any more alphas for a bit now, so you'd be safe from savegame breakage :P

Need to draw the steam locos, then 2.0.0 is probably ready to go, but I'm having a Horse break to work on FIRSes.

User avatar
Kevo00
Tycoon
Tycoon
Posts: 5620
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 » 03 Mar 2019 10:21

One suggestion might be to up the passenger capacities slightly...40/coach seems a bit low for volumes in the 1990s.

User avatar
Comm Cody
Tycoon
Tycoon
Posts: 1047
Joined: 07 Mar 2008 22:21
Location: In a galaxy far far away.

Re:

Post by Comm Cody » 22 Mar 2019 06:58

Kevo00 wrote:One suggestion might be to up the passenger capacities slightly...40/coach seems a bit low for volumes in the 1990s.

Or introduce double decker coaches, DMU, and EMUs.

just stick with one of each, top speed of 100mph-160km/h, intro date of 1995, never expires, normal capacity of 72 pax for coaches, and 64 for the DMU and EMU unit (driver cab and that).

granted, double deckers =/= UK trains, but the set is only slightly based in reality.

(In hindsight, this does seem like a silly pony to ask for)
Something goes here, hell if I know.

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4881
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re:

Post by andythenorth » 22 Mar 2019 07:09

Kevo00 wrote:One suggestion might be to up the passenger capacities slightly...40/coach seems a bit low for volumes in the 1990s.
Town passenger over-production bug might be fixed in OpenTTD 1.9.0. I'll see how that works out in test games before I adjust any capacity in Iron Horse ;)
Comm Cody wrote:Or introduce double decker coaches, DMU, and EMUs.
If I do a USA roster, there'll be double-deck coaches there.
Attachments
nars_horse_eh_2x.png
nars_horse_eh_2x.png (54.94 KiB) Viewed 610 times

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot] and 9 guests