"Iron Horse" - A modular train set based slightly in reality
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Re: "Iron Horse" - A modular train set based mainly in reali
Very nicely drawn steamers! I can't see the rods though. Will they be animated in the game?
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Re: "Iron Horse" - A modular train set based mainly in reali
OhSnail wrote:Very nicely drawn steamers! I can't see the rods though. Will they be animated in the game?
No
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: "Iron Horse" - A modular train set based mainly in reali
How about rivets?andythenorth wrote:OhSnail wrote:Very nicely drawn steamers! I can't see the rods though. Will they be animated in the game?
No
regards
Michael
Re: "Iron Horse" - A modular train set based mainly in reali
Yes! Andy, will the rivets be animated?michael blunck wrote:How about rivets?
Re: "Iron Horse" - A modular train set based mainly in reali
I want mine in company colours.PikkaBird wrote:Yes! Andy, will the rivets be animated?michael blunck wrote:How about rivets?
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Re: "Iron Horse" - A modular train set based mainly in reali
alpha-4 on bananas now.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based mainly in reali
*golf clap*
Excellent job. Can't wait to have a fiddle with it.
Figuratively.
Excellent job. Can't wait to have a fiddle with it.
Figuratively.
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Re: "Iron Horse" - A modular train set based mainly in reali
Thanks for the response guys! and while the rivets won't be animated, I may pester Andy to attempt rod animation
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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Re: "Iron Horse" - A modular train set based mainly in reali
You'll also want "Metro Track Set" and 'Narrow Gauge Track Types" grfs from bananananas.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based mainly in reali
Wait! Where are the maglevs? I only play with maglevs, because they're the bestest!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: "Iron Horse" - A modular train set based mainly in reali
Maglelelevs might turn up. Or they might not.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based mainly in reali
Awesome! First 'abstract'(ish) set I actually want to play with!
Will there be a [Narrow|Standard|Both] gauge parameter? The cute little ones might look nice with other sets, especially if they don't look like chopped-up UKRS2 vehicles in future.
Will there be a [Narrow|Standard|Both] gauge parameter? The cute little ones might look nice with other sets, especially if they don't look like chopped-up UKRS2 vehicles in future.
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Re: "Iron Horse" - A modular train set based mainly in reali
A 400kmh MagLev Mikado steamer?andythenorth wrote:Maglelelevs might turn up.
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Re: "Iron Horse" - A modular train set based mainly in reali
No, that's not a goal for this set. Watch this space for a more interesting alternative.FLHerne wrote:Will there be a [Narrow|Standard|Both] gauge parameter? The cute little ones might look nice with other sets, especially if they don't look like chopped-up UKRS2 vehicles in future.
If you want to make your own variant, it's GPL, it's a python + nml compile, you can make a NG-only version trivially
- checkout
http://dev.openttdcoop.org/projects/iro ... y/show/src
- install the python deps (chameleon, markdown), and nml (+ PIL, ply)
- change grfid in this file
http://dev.openttdcoop.org/projects/iro ... nstants.py
- remove vehicles in this file
http://dev.openttdcoop.org/projects/iro ... rs/brit.py
- recompile
- profit
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based mainly in reali
Oh. Wow.andythenorth wrote:Watch this space for a more interesting alternative.
Also, thanks for the specific info on how to do it.
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Re: "Iron Horse" - A modular train set based mainly in reali
You'd need to hunt down and remove the buy menu entries for the non-NG wagons as well, I'll leave that to you to figure out.FLHerne wrote: Also, thanks for the specific info on how to do it.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: "Iron Horse" - A modular train set based slightly in rea
Iron Horse Alpha 5 now on Bananas or http://bundles.openttdcoop.org/iron-horse/releases/
-- changes --
Fix: offsets for most vehicles, including buy menu and depot views. Narrow gauge trains may still have some problems with offsets.
Fix: railcars wouldn't autorefit back to passengers.
Fix: running and buy cost tweaks.
Docs: remove some FISH references from the (unfinished) docs.
Feature: reduced cargo aging rate for Reefer and Livestock cars .
Feature: graphics for 3rd generation box car.
Translations: updates for Catalan, French, Hungarian, Russian, Spanish.
-- changes --
Fix: offsets for most vehicles, including buy menu and depot views. Narrow gauge trains may still have some problems with offsets.
Fix: railcars wouldn't autorefit back to passengers.
Fix: running and buy cost tweaks.
Docs: remove some FISH references from the (unfinished) docs.
Feature: reduced cargo aging rate for Reefer and Livestock cars .
Feature: graphics for 3rd generation box car.
Translations: updates for Catalan, French, Hungarian, Russian, Spanish.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in rea
Base lang string:Dogs are brown, sometime
sometimes ?
translating the weird strings to LU ... you got a big imagination
sometimes ?
translating the weird strings to LU ... you got a big imagination
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Re: "Iron Horse" - A modular train set based slightly in rea
Reminds me I need to remove some development-only strings, thanks.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in rea
Alpha-6 now on Bananas.
-------
Alpha 6
-------
*New Features / Changes*
- Chaplin tank randomised reversed sprites
- adjust vehicle name to Mail Car (Metro)
- multiple tweaks to vehicle stats for game balance (too many to list)
*Fixes*
- some pax coaches using wrong sprite template
- Hudswell length should be 7/8
- Donegal should be 7/8 long
- Walker has 6/8 length
- bad spritesheet for some views of Little Bear
- Lemon tender wrong position in \ view
- set refittable pax on Combine cars (closes #6931)
- Cyclops sprites out of place (closes #6893)
- set default cargo correctly on lead slice of articulated consist (closes #6894)
- apparent fix for (limited) auto-replace of caboose
- spritesheet issues resolved for Tin Rocket
- sprites borked for gen 2 hopper car
- NG livestock is 4/8 long
*Language Updates*
- ca_ES: 1 change by juanjo
- lb_LU: 18 changes by Phreeze
- hr_HR: 1 change by Voyager1
- es_ES: 1 change by SilverSurferZzZ
- ru_RU: 1 change by George
- nl_NL: 5 changes by foobar
- ko_KR: 18 changes by kevin
- fi_FI: 4 changes by Arexander
*Code Changes*
- partial compiles, very much faster for isolated changes
- removed some dead strings
- provide NO_MP make flag for use during debugging
-------
Alpha 6
-------
*New Features / Changes*
- Chaplin tank randomised reversed sprites
- adjust vehicle name to Mail Car (Metro)
- multiple tweaks to vehicle stats for game balance (too many to list)
*Fixes*
- some pax coaches using wrong sprite template
- Hudswell length should be 7/8
- Donegal should be 7/8 long
- Walker has 6/8 length
- bad spritesheet for some views of Little Bear
- Lemon tender wrong position in \ view
- set refittable pax on Combine cars (closes #6931)
- Cyclops sprites out of place (closes #6893)
- set default cargo correctly on lead slice of articulated consist (closes #6894)
- apparent fix for (limited) auto-replace of caboose
- spritesheet issues resolved for Tin Rocket
- sprites borked for gen 2 hopper car
- NG livestock is 4/8 long
*Language Updates*
- ca_ES: 1 change by juanjo
- lb_LU: 18 changes by Phreeze
- hr_HR: 1 change by Voyager1
- es_ES: 1 change by SilverSurferZzZ
- ru_RU: 1 change by George
- nl_NL: 5 changes by foobar
- ko_KR: 18 changes by kevin
- fi_FI: 4 changes by Arexander
*Code Changes*
- partial compiles, very much faster for isolated changes
- removed some dead strings
- provide NO_MP make flag for use during debugging
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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