"Iron Horse" - A modular train set based slightly in reality
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- andythenorth
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Re: "Iron Horse" - A modular train set based slightly in rea
Release Candidate 1 (RC1) now on Bananaaaaas.
(and also we need a release thread...)
-- Release Candidate 1 --
*New Features / Changes*
- set buy and run costs for all wagons
- sprites for generation 3 hopper car
- use company colours on generation 3 box car
- separate speed limit for narrow gauge wagons
*Language Updates*
- Afrikaans (Telanus)
(and also we need a release thread...)
-- Release Candidate 1 --
*New Features / Changes*
- set buy and run costs for all wagons
- sprites for generation 3 hopper car
- use company colours on generation 3 box car
- separate speed limit for narrow gauge wagons
*Language Updates*
- Afrikaans (Telanus)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in rea
Release thread: http://www.tt-forums.net/viewtopic.php?f=67&t=71219
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in rea
New horses for Brit roster (not released yet)...
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in rea
Noice work Andy
- andythenorth
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in rea
DanMacK did the supplies cars, and the covered hopper is just Pikka's grain wagon painted white
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in rea
Noice work painting that covered hopper white Andy
Re: "Iron Horse" - A modular train set based slightly in rea
still waiting for continental europe roster
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
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Re: "Iron Horse" - A modular train set based slightly in rea
Patience grasshopper.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in rea
i just wanted to make sure you do not change to my development speed (and scince the brittish roster is well choses, i am a bit impatient to see what your mind offers for this one...)
Re: "Iron Horse" - A modular train set based slightly in rea
Some remarks after intensive multiplayer session with ECS and ccargodist enabled.
1. old railways stock should expire (there is never_expire_vehicles setting for those who want have steam forever).
2. freight cars cargo class definition is very common - for example oil can be transported not only in tank,
but also box or open car. ECS oil seeds can be transported in open car despite of their CC_COVERED bitmask.
In my opinion, it is not a good feature to have too much refit options, because use of autorefit become unpredictable.
I suggest to apply more strict cargo classes allow/definition bitmask, at least for normal gauge freight cars.
3. Freight cars can be attached to metro units, is it intended?
4. Mixed passenger/express freight car is awesome for goods/supply distribution, such feature should be in every set.
1. old railways stock should expire (there is never_expire_vehicles setting for those who want have steam forever).
2. freight cars cargo class definition is very common - for example oil can be transported not only in tank,
but also box or open car. ECS oil seeds can be transported in open car despite of their CC_COVERED bitmask.
In my opinion, it is not a good feature to have too much refit options, because use of autorefit become unpredictable.
I suggest to apply more strict cargo classes allow/definition bitmask, at least for normal gauge freight cars.
3. Freight cars can be attached to metro units, is it intended?
4. Mixed passenger/express freight car is awesome for goods/supply distribution, such feature should be in every set.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- andythenorth
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- Joined: 31 Mar 2007 14:23
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Re: "Iron Horse" - A modular train set based slightly in rea
Interesting. How did you get the freight cars to build in a metro depot? They don't appear in the buy menu for the metro railtype that Termite provides.McZapkie wrote:3. Freight cars can be attached to metro units, is it intended?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in rea
Nutrack 247. Probably it is a nutrack issue, old 1.1.2 allows only metro vehicles in depot.andythenorth wrote:How did you get the freight cars to build in a metro depot?
- andythenorth
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in rea
Plausible. If a railtypes grf is in use, then vehicle<->track compatibility is determined by that railtypes grf.McZapkie wrote:Nutrack 247. Probably it is a nutrack issue, old 1.1.2 allows only metro vehicles in depot.
I would rather the vehicle set provided the track too, but I'd get yelled at for that, because it restricts player choices, and imposes possibly unwanted stuff on players. So eh.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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- Tycoon
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Re: "Iron Horse" - A modular train set based slightly in rea
NuTracks doesn't include "metro" tracks anymore, only regular tracks with third rail electrification. Those, of course, can be used by regular steam and diesel trains too. If you want to enforce a separate metro network, you'll need to use the Metro Track Set and disable third-rail-equipped tracks in the NuTracks parameters. (I removed the metro tracks after 1.1.2 because they didn't fit the "just tracks with speed limits" theme, because of the Metro Track Set, and probably because it meant less to recode...)
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Re: "Iron Horse" - A modular train set based slightly in rea
Having a similar issue with NuTracks and 2ccTrainsInNML, where if using NuTracks 2.0r247, it does not allow upgrade regular tracks with electrified ones, complaining that no compatible match is found, when using r239, everything works just fine.
Re: "Iron Horse" - A modular train set based slightly in rea
what is a combine car ? i'm translating missing strings and no idea of what it is (can't install it to check atm.)
found out...some car that can take mail pax and warez
found out...some car that can take mail pax and warez
Re: "Iron Horse" - A modular train set based slightly in rea
Couldn't a track set be included with this GRF set but with a paremeter to switch off incase the user doesnt want to use it?andythenorth wrote:I would rather the vehicle set provided the track too, but I'd get yelled at for that, because it restricts player choices, and imposes possibly unwanted stuff on players. So eh.McZapkie wrote:Nutrack 247. Probably it is a nutrack issue, old 1.1.2 allows only metro vehicles in depot.
- andythenorth
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- Joined: 31 Mar 2007 14:23
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Re: "Iron Horse" - A modular train set based slightly in rea
The prevailing view is that it's rude to do that. Dunno.Marshy wrote:Couldn't a track set be included with this GRF set but with a paremeter to switch off incase the user doesnt want to use it?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in rea
it's not only rude, but it also opens up a myriad of technical problems, should the player combine multiple sets that act the same way. not all people that experiment with NewGRFs know the consequences of certain features, or even the existence of parameters.
Re: "Iron Horse" - A modular train set based slightly in rea
Then wouldn't the polite way be to include a rail set that a user must activate in parameters?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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