"Iron Horse" - A modular train set based slightly in reality

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Comm Cody
Tycoon
Tycoon
Posts: 1048
Joined: 07 Mar 2008 22:21
Location: In a galaxy far far away.

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Comm Cody » 12 Oct 2019 00:52

andythenorth wrote:
11 Oct 2019 21:35
Is Gronk?

Doesn't make any gameplay sense. Should I? :twisted:

Fake stat: 35mph max speed.
I use Gronk for my "best damn shortline" moving metal to a metal foundry and then goods back to the steel mill for my engineering/goods/iron ore container train to move around the map.
Something goes here, hell if I know.


User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3083
Joined: 24 Apr 2007 09:37
Location: Straya

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Emperor Jake » 15 Oct 2019 05:31

andythenorth wrote:
11 Oct 2019 21:35
Is Gronk?

Doesn't make any gameplay sense. Should I? :twisted:
Throw in a saddle tank and a modern shunter to give him a family, he's all alone on that tech tree :D
--Stuff I made (or helped make)--
ImageImageImageImage

--My Award-Winning Screenshots and Videos--

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4996
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth » 03 Nov 2019 11:09

Had a crack at a DVT innit :)

Has to have 10HP power so it can be attached to front of a train in OpenTTD. Stuff and things.
Attachments
driving_cab_car_1.png
driving_cab_car_1.png (484.41 KiB) Viewed 329 times

User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3083
Joined: 24 Apr 2007 09:37
Location: Straya

Re: "Iron Horse" - A modular train set based slightly in reality

Post by Emperor Jake » 15 Nov 2019 05:59

Nice DVT, will there be an earlier and later generation variant too? (i.e. a DBSO and a CAF-style DVT :wink: )

While i'm dispensing stupid suggestions, here are my thoughts on North American horse:
andythenorth wrote:
26 Aug 2019 21:53
I am open to ideas.

...

Thinking of splitting freight cars and engines two ways
  • Slow drag freight (refits all freight cargos)
  • Fast hotshot freight (lower capacity per car, not available for all freight cargo types)
This is an excuse to include a wider range of freight engines. The stats for engines that drag coal over a mountain in Virginia are historically different to high speed intermodal through the plains. At least until about 2010 when it’s all boring 6 axle 4000hp AC units :twisted:


There are a few challenges: North America had high maximum speeds (although not average speeds) for passenger and hotshot freight from about 1900 onwards, and real-life train speeds have broadly declined since 1950s. This is obviously a problem for gameplay progression, so there will have to be faking :twisted:


I also don’t know quite where railcars fit, if they’re rural or interurban, and whether they travel at freight train speed like UK Horse roster, or express train speed.
I think the solution is to have an extra speed tier.
  • Low speed: slow drag. Able to carry anything at high capacities.
  • Medium speed: Fast freight and commuter. Able to carry more cargos than express trains (i.e. able to carry processed cargos like steel or parts and maybe farm produce, but not raw cargos like coal or ores. Or perhaps it could carry all cargos but at a lower capacity than drag freight.) Also commuter trains would fall under this speed; higher capacity wagons such as bilevels and also diesel and electric railcars for local routes.
  • High speed: Streamlined express trains. Luxury long distance passenger coaches and standard lower capacity passenger and express vans.
This way you can have slow and fast freight trains, and slow and fast passenger trains. but the passenger trains will always be available in a faster speed. It makes sense to be able to introduce fast trains early on to represent the golden era of American railroading. Perhaps the fast category could get merged with the medium speed one in the 1960s to represent the downfall, but for gameplay to continue the very high speed trains would get introduced at the same time.
--Stuff I made (or helped make)--
ImageImageImageImage

--My Award-Winning Screenshots and Videos--

User avatar
andythenorth
Tycoon
Tycoon
Posts: 4996
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth » 15 Nov 2019 21:33

Emperor Jake wrote:
15 Nov 2019 05:59
Nice DVT, will there be an earlier and later generation variant too? (i.e. a DBSO and a CAF-style DVT :wink: )
There's a gen 6 version, it's not based on anything real.

Gen 6 DVT
Gen 6 DVT
driving_cab_car_2.png (83.53 KiB) Viewed 91 times
I could also do a gen 4 like a DBSO, it will just look like the Scooby mail railcar though. Not against it. Or maybe a fake slopey thing?

Also considering the following Joker trains, but I think some of them are stupid, and I should draw other things like Unsinkable Sam, or NRT Road Hog or FIRS 4 or NA Horse :twisted:
  • Snowplough - no purpose, but probably will do it
  • Small tank engine, matching to Gronk - probably
  • Beavertail observation car (gen 3 only) - maybe
  • Cargo sprinter (similar to Horse 1) - probably not
  • Pacer (gen 5 only) - probably not
  • Steam railmotor - probably not
  • Ballast hopper - probably not, got enough wagon types
  • Breakdown crane - too hard to draw, no purpose
  • Self-discharge train conveyor wagon for use with hoppers - too hard to draw
  • Track machine - ballast regulator or something - probably not, no purpose
While i'm dispensing stupid suggestions, here are my thoughts on North American horse:
Agree with most of that. I'll think on. :)

I had another idea for NA Horse: light + heavy rail types. Generally I don't favour lots of railtypes, but might be interesting?
They'd just be speed limited, nothing fancy like axle weights.

arikover
Route Supervisor
Route Supervisor
Posts: 398
Joined: 15 Jun 2007 09:27
Skype: madchimiste
Location: Berlin, Deutschland

Re: "Iron Horse" - A modular train set based slightly in reality

Post by arikover » 16 Nov 2019 12:57

andythenorth wrote:
15 Nov 2019 21:33
  • Small tank engine, matching to Gronk - probably
Like a "Toby" (GER Class 53) or something?


Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google [Bot] and 12 guests