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Alternative dikes graphics

Posted: 21 Mar 2004 18:28
by George
What do you prefer, the old style or the new one?

Posted: 21 Mar 2004 18:36
by BobXP
very nice! I want them :D

Posted: 21 Mar 2004 18:40
by Prof. Frink
Old style.

Although MB's ones give them a good run for their money
(I still prefer your locks though)

Posted: 21 Mar 2004 18:58
by Saskia
They don't look bad :)

Is this package already compatible to Oskar's alpha 19?

Posted: 21 Mar 2004 19:53
by George
Saskia wrote:They don't look bad :)
Is this package already compatible to Oskar's alpha 19?
Yes 19a

Posted: 21 Mar 2004 20:08
by eis_os
Before all start downloading alpha 19a, alpha 20 will be soon released...

Posted: 21 Mar 2004 21:30
by Saskia
George, you didn't work fast enough :x :wink: *g*

Posted: 21 Mar 2004 22:38
by Hyronymus
They look very nice, no doubt about that. But I think you mixed up two things. I've never seen a dike with a fence along it's length. Maybe because the dutch government would have more maintainance costst for fenced dikes, but I think it's not necessairy. The fences would very well suit a port area though.

Posted: 21 Mar 2004 23:00
by Saskia
Hm, right ... but the lowered edge is a good start. Add., would it be possible to make such little shields for "no anchoring" in different distances? Like the masts for electrified tracks. I'm sure it would look very cute :)

Posted: 21 Mar 2004 23:05
by SHADOW-XIII
I like them much ... great job George

Posted: 22 Mar 2004 05:00
by George
Saskia wrote:George, you didn't work fast enough :x :wink: *g*
Sorry, I have other things to do too

Posted: 22 Mar 2004 05:49
by George
Saskia wrote:Hm, right ... but the lowered edge is a good start. Add., would it be possible to make such little shields for "no anchoring" in different distances? Like the masts for electrified tracks. I'm sure it would look very cute :)
Than the sign will be on every tile, that is too often, I think

Posted: 24 Mar 2004 11:24
by George
Parameter 1 activates old graphics, parameter 0 - the new one.

Posted: 24 Mar 2004 14:21
by Patchman
Does it? This doesn't seem to work on the set you sent me, and the one you have on your webpage is the same I think.

The new dike graphics with the grass border don't look right in the other climates either. In the arctic, the grass has the wrong colour and is out of place in the snowy regions.

I think you should make the canal graphics without any grass border at all.

Posted: 24 Mar 2004 16:27
by Hyronymus
Or add a climate heck so you get the old graphics in other then the temperate climate.

Posted: 24 Mar 2004 17:41
by George
Patchman wrote:Does it? This doesn't seem to work on the set you sent me, and the one you have on your webpage is the same I think.
The new dike graphics with the grass border don't look right in the other climates either. In the arctic, the grass has the wrong colour and is out of place in the snowy regions.
I think you should make the canal graphics without any grass border at all.
The version on my site has both the graphics of old and new style.
About arctic and tropic... I've wrote about it to Oskar. He said it would not be possible to create the desert check, but maybe a snow line check. I shall change the grass color depending on landscape. I don't know what would be with snowline. In tropic I shall replace grass with stones.

Posted: 24 Mar 2004 17:59
by eis_os
Sorry but my current attitute to it that the canals graphical are good enough. Snowline check could be added, but It wouldn't that easy. In general I don't rewrite 50% of canals so A LOT stuff will break to support all stuff. I am very happy with the current state of canals, never thought it will work as good as today, so I don't touch canals and try to get higher Bridges working...

Posted: 24 Mar 2004 18:03
by krtaylor
eis_os wrote:...so I don't touch canals and try to get higher Bridges working...
I concur. We can fiddle with the detailed appearance of the canals later if we care. Getting the high bridges (and bridge replacement graphics) working is more important at this point, I can't wait to see a Big Boy pulling a long drag freight across a 4-tall bridge in the high Sierras...

Posted: 24 Mar 2004 18:49
by George
krtaylor wrote:
eis_os wrote:...so I don't touch canals and try to get higher Bridges working...
I concur. We can fiddle with the detailed appearance of the canals later if we care. Getting the high bridges (and bridge replacement graphics) working is more important at this point, I can't wait to see a Big Boy pulling a long drag freight across a 4-tall bridge in the high Sierras...
Agree. higher bridges are more important.

Posted: 24 Mar 2004 19:59
by Louie Armstrong
George wrote:Parameter 1 activates old graphics, parameter 0 - the new one.
Where do i change this parameter?