SkiddLow's Road Vehicles formerly IRVS

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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TinyMusic
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Re: Indonesian Road Vehicles Set (IRVS)

Post by TinyMusic »

YNM wrote:Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
I suggest resizing them and fix any mistakes that came up
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Re: Indonesian Road Vehicles Set (IRVS)

Post by Eddi »

it's not really a question of "why", but "it's possible, so people will do it"
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YNM
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

UseYourIllusion wrote:
YNM wrote:Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
I suggest resizing them and fix any mistakes that came up
Sometimes he also stil get the perspective a tad bit wrong, so resizing will just damage it further.

Still, I waiting for his fixed graphics.
Last edited by YNM on 17 Aug 2013 09:04, edited 1 time in total.
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Re: Indonesian Road Vehicles Set (IRVS)

Post by SkiddLow »

Now Renewed
JAZZ.png
JAZZ.png (5.08 KiB) Viewed 5422 times
Yaris.png
Yaris.png (6.63 KiB) Viewed 5422 times
Kijang Generasi 1.png
Kijang Generasi 1.png (4.39 KiB) Viewed 5422 times
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Re: Indonesian Road Vehicles Set (IRVS)

Post by SkiddLow »

ISUZU GIGA
GIGA.png
GIGA.png (12.07 KiB) Viewed 5364 times
Intro : 2011

Power : 2400

Speed : 35 m/s

Retired : N/A

Capacity : 35 Cargo Industries/35,000 Liter (Including FIRS Support)

And Now Revised Graphic
ERTIGA.png
ERTIGA.png (5.63 KiB) Viewed 5364 times
Suzuki Ertiga

Intro : 2012

Power : 2000

Speed : 25 m/s

Retired : N/A


Capacity : 8 Passengers
Last edited by SkiddLow on 20 Aug 2013 09:13, edited 2 times in total.
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YNM
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

Could you please also post things like vehicle power (in hp) etc ? The speed should be in km/h for best results.

Anyway, why does the Isuzu Giga have different graphic length for box version and pick-up version ? Does this comply with their actual lengths in real life ?
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Re: Indonesian Road Vehicles Set (IRVS)

Post by SkiddLow »

Toyota Avanza/Daihatsu Xenia
AVANZ.png
AVANZ.png (5.93 KiB) Viewed 5244 times
Intro : 2004

Withdrew : N/A

Speed : 26 m/s

Cap. : 8 Passengers

Nissan Juke (The Mini-SUV)
Juke.png
Juke.png (5.36 KiB) Viewed 5244 times
Intro : 2011

Withdrew : N/A

Capacity : 4 Passengers

Speed : 32 m/s
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YNM
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

Quite busy right now, can't really promise anything around coding.


Anyway, I still seeing nonpersistent templates for diagonal, vertical, and horizontal views - I need you to make something persistent on size - a metre in real life worth less than a single pixel in game.
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Re: Indonesian Road Vehicles Set (IRVS)

Post by SkiddLow »

Should get the new Developers here to create
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

I may still continue the coding, as it's just copy-edit-paste. But YOUR CURRENT graphics, that's HORRIBLE to code.
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Re: Japan Set Development

Post by SkiddLow »

I However about the HiAce Graphic, this.
HiAce Generasi 5.png
HiAce Generasi 5.png (3.72 KiB) Viewed 4945 times
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Re: Japan Set Development

Post by YNM »

Some coding-grade graphics at last :o :D
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Re: Japan Set Development

Post by TinyMusic »

SkiddLow wrote:I However about the HiAce Graphic, this.
HiAce Generasi 5.png
Great job, I would really like you to make some more Toyota cars (eg. Avanza)!
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

Well, after he revised one of his graphics, I totally loved it. I mean, well, still one view was wrong, but even the difference is just 3 px, so I shortened them a bit :wink:

And here's how they looks like in-game, with boundingboxes :
Revised !.png
(295.48 KiB) Downloaded 2 times
The palletted, rearranged graphics :
hiAce.png
hiAce.png (1.74 KiB) Viewed 4929 times
The GRF (If you want to try it) :
IRVS.grf
(2.11 KiB) Downloaded 2104 times
Last edited by YNM on 14 Sep 2013 12:59, edited 2 times in total.
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

The .nml and .lng :
IRVS.nml
(2.57 KiB) Downloaded 171 times
english.lng
(524 Bytes) Downloaded 143 times
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Re: Indonesian Road Vehicles Set (IRVS)

Post by kamnet »

Sill much too large, even if OpenTTD's scale is pretty variable, his minivan is larger than most 100+ passenger buses.

This would probably be easier if he could import his graphics as 32bpp at 4x zoom, and then render them zoomed out for the 8bpp view.
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Re: Japan Set Development

Post by STD »

UseYourIllusion wrote:
SkiddLow wrote:I However about the HiAce Graphic, this.
HiAce Generasi 5.png
Great job, I would really like you to make some more Toyota cars (eg. Avanza)!
Really cool work :))
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Re: Indonesian Road Vehicles Set (IRVS)

Post by Eddi »

you can also make 8bpp sprites at 4x zoom.
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Re: Indonesian Road Vehicles Set (IRVS)

Post by YNM »

Somebody (via PM) had suggested to make them at 2x zoom, but it'd require 1x zoom sprites.

Only if there's a way around this...
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Re: Indonesian Road Vehicles Set (IRVS)

Post by SkiddLow »

Specify of AGYA/AYLA (see info from irvs : http://irvs.wikispaces.com/Agya

Intro : 2013
Withdrawal : N/A
Speed : 24 m/s
Capacity : 4 Passengers
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