Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Dec 14, 2018 8:53 pm

All times are UTC




Post new topic  Reply to topic  [ 47 posts ]  Go to page 1 2 3 Next
Author Message
PostPosted: Tue May 14, 2013 9:54 pm 
Offline
Engineer
Engineer

Joined: Mon Apr 29, 2013 4:30 pm
Posts: 23
Location: Germany
After getting quite a bit of help in writing NML I think it's time to show some results.

My plan is to create a set of latin american houses. After a first test I started to create some slum houses. I decided to go without foundations and therefore had to create graphics for all the different tile slopes. In the end, I created 27 different sprites (times 4 construction states!) for a single item, but that way I could manage to have quite a big variety of houses.

After that I wanted to go for something bigger (but with less total effort) and decided to replicate the "Palacio de Bellas Artes" in Mexico City: http://en.wikipedia.org/wiki/File:Mexico_City_Palacio_de_bellas_artes.jpg

I hope you like the results. Any comments, suggestions, etc. are welcome.


Attachments:
slum_houses.png
slum_houses.png [ 89.5 KiB | Viewed 3078 times ]
spriteset_palacio_bellas_artes.png
spriteset_palacio_bellas_artes.png [ 6.4 KiB | Viewed 3078 times ]
Top
   
PostPosted: Tue May 14, 2013 10:17 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9065
Location: Sol d
Oh, that's definitely something new which we haven't seen in this form so far and which will make for a distinct style of houses and look of towns. Looks very promising to me :-)

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Tue May 14, 2013 10:37 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Mon Feb 13, 2012 11:19 pm
Posts: 129
Location: Manchester. UK.
Looking very good so far.


Top
   
PostPosted: Tue May 14, 2013 11:07 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Jul 12, 2011 12:09 pm
Posts: 1534
Location: St Ives, Cambs, UK
Those are definitely a novelty! I've never seen any of that style of building on the forums before.
Even without the sprites, I can't remember seeing a houseset that covered all the slopes... :bow:

_________________
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have a screenshot thread now...
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer buiding robots.
Author of an incredibly boring stickied post about NewGRFs.


Top
   
PostPosted: Tue May 14, 2013 11:16 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 02, 2013 2:03 am
Posts: 1423
Slum housing is a very interesting idea, and when this is released I will definitely use it in my Java scenario. For a stark contrast, try making a glitzy super tall skyskraper next to a slum area, and that would suit any scenario based on developing countries. And the TownCars AI would also help by creating big traffic jams.

_________________
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]


Top
   
PostPosted: Wed May 15, 2013 12:17 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Apr 24, 2007 9:37 am
Posts: 3007
Location: Straya
THis will work really well in the tropic scenarios, and will work really well with trains like the one in my avatar :)

Also, I remember having a similar styled building set in SimCity 2000 a while back.

_________________
--Stuff I made (or helped make)--
ImageImageImageImage

--My Award-Winning Screenshots and Videos--


Top
   
PostPosted: Wed May 15, 2013 2:33 am 
Offline
Tycoon
Tycoon

Joined: Sun Dec 16, 2007 10:24 pm
Posts: 1652
Location: Idaho, USA
Looks great, this looks like a set I'd use in the future. :)

_________________
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton


Top
   
PostPosted: Wed May 15, 2013 4:26 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 02, 2013 2:03 am
Posts: 1423
I think that in your screenshot the slums are a little bit too bright and happy, can you make them more dull and dirty?

Are you going to make modern office buildings as well?

_________________
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]


Top
   
PostPosted: Wed May 15, 2013 7:34 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Looks quite nice, but all those little houses, in different colors, kinda starts looking like toyland. I guess this is pretty much how it is in real life too, but it makes the screen look quite... well... don't know how to put it... I'm getting a tad lost in your screenshot.

Perhaps things get better when there's a few more larger buildings in there.

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


Top
   
PostPosted: Wed May 15, 2013 8:06 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 02, 2013 2:03 am
Posts: 1423
And also remove those trees on the road, it is making it look like a tourist/beach attraction there! :lol:

_________________
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]


Top
   
PostPosted: Wed May 15, 2013 8:22 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 22, 2012 11:10 am
Posts: 3524
Location: West Java
Hmm... kinda a bit too colorful to me... slum areas are always cold-looking, sad-looking or a bit filthy... It's more like having mini-residentials in your pictures. Not saying it's bad through, pretty well blended to the surroundings, which is oversaturated too (yeah, bright yellowish sands and bluish grass) !

_________________
YNM = yoursNotMine - Don't get it ?


Top
   
PostPosted: Wed May 15, 2013 8:42 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9065
Location: Sol d
With respect to colours: I enjoy the colours in that crisp clear distinction. Life is colourful, also in the poor quarters, contrary to some cliché. It has the look of a dynamically grown suburb with little town planning having interferred - very nice!

UseYourIllusion wrote:
And also remove those trees on the road, it is making it look like a tourist/beach attraction there! :lol:

They're not his. They belong to the road.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Wed May 15, 2013 1:10 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Mon Dec 27, 2010 4:26 pm
Posts: 324
Location: Finland
I abosolutely love that colourfulness! :D Please keep it that way! :bow:

_________________
Image


Top
   
PostPosted: Wed May 15, 2013 4:37 pm 
Offline
Engineer
Engineer

Joined: Mon Apr 29, 2013 4:30 pm
Posts: 23
Location: Germany
Thank you very much!

For the slum houses I was mostly inspired by the Favelas of Rio de Janeiro (http://www.google.com/search?q=favela+rio&tbm=isch), but also other places like Pachuca in Mexico with very colourful houses (http://commons.wikimedia.org/wiki/File:Houses_in_Pachuca.jpg). Maybe not a classical slum area, but who cares?

I'm going to make all kinds of buildings, and the plan is to copy real world buildings as much as possible. So if you know some buildings (located in Latin America) you would like to see in the game, just show me some photos and I will see what I can do. :)


Top
   
PostPosted: Wed May 15, 2013 6:03 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7228
planetmaker wrote:
Life is colourful

you've never been in an east german city before 1989 then :p

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
   
PostPosted: Wed May 15, 2013 7:11 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6302
Location: Eastern KY
I like this set!

Yes, slum life is interesting. The buildings become run-down, old, grey, decrepit. The residents finally get fed up with it, and while too poor to tear down the buildings or change the facade, are able to afford paint, and typically try to use the brightest and most garish colors possible to help with it. You end up with an eclectic mix of architecture and style.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
PostPosted: Wed May 15, 2013 7:30 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Feb 08, 2009 6:36 pm
Posts: 2379
Location: Alberta, Canada
This is looking great!

Perhaps you could make the doors/windows slightly lighter? They do stand out quite a lot from that screenshot. WRT the colours - perhaps tone down the lime green and orange?

_________________
Image
Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.


Top
   
PostPosted: Wed May 15, 2013 9:50 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9065
Location: Sol d
Eddi wrote:
planetmaker wrote:
Life is colourful

you've never been in an east german city before 1989 then :p


Actually I have been. Border checks took at least two hours every time, we had to exchange at least 25DM/person for only a day-trip while a full lunch in a restaurant cost us like 3 Mark/person. In the absense of other useful things, we always bought books for the remaining money.

More on-topic: indeed Rio de Janeiros favelas are more colourful than GDR towns and villages which I saw pre-1989. The GDR was not in Latin America ;-)

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Wed May 15, 2013 11:22 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 02, 2013 2:03 am
Posts: 1423
This would be something like a "Total Tropic Replacement Set", right?

_________________
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]


Top
   
PostPosted: Thu May 16, 2013 3:11 pm 
Offline
Transport Coordinator
Transport Coordinator

Joined: Fri Jun 15, 2007 9:27 am
Posts: 377
Skype: madchimiste
Location: Berlin, Deutschland
This is a good idea, and a really promising work!

_________________
Some screenshots of mine...


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 47 posts ]  Go to page 1 2 3 Next

All times are UTC


Who is online

Users browsing this forum: zde-nek and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.