PIPE and WIRE railtypes
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PIPE and WIRE railtypes
Noticed some people upthread talking about eletricity lines and oil pipes - you may be interested in the pipeline newgrf, where pipes are added as a railtype and 'vehicles' are types of pump.
Looking forward to testing the new FIRS release, especially the prettier coal mine.
Looking forward to testing the new FIRS release, especially the prettier coal mine.
Last edited by planetmaker on 08 Jun 2013 11:33, edited 1 time in total.
Reason: split as discussion centres not about FIRS
Reason: split as discussion centres not about FIRS
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013
That PIPE and WIRE newgrf doesnt work with NUTRACKSchuggles wrote:Noticed some people upthread talking about eletricity lines and oil pipes - you may be interested in the pipeline newgrf, where pipes are added as a railtype and 'vehicles' are types of pump.
Looking forward to testing the new FIRS release, especially the prettier coal mine.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013
There actually should be a compatibility parameter you can set to allow one extra railtype.NekoMaster wrote:That PIPE and WIRE newgrf doesnt work with NUTRACKS
Last edited by Supercheese on 09 Jun 2013 00:27, edited 1 time in total.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013
PIPE actually came about because of this discussion of pipelines both here and in a few other threads.chuggles wrote:Noticed some people upthread talking about eletricity lines and oil pipes - you may be interested in the pipeline newgrf, where pipes are added as a railtype and 'vehicles' are types of pump.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013
Well, as others already stated, you can get it work with nutracks via parameter - it even works with canset's/canrail's tracks.NekoMaster wrote:...That PIPE and WIRE newgrf doesnt work with NUTRACKS
WIRE: I have searched the forum but I didn't find something like this. "Wire" provides masses of results, but not the newgrf I am thinking about. Could you please give me a hint where to look for it?
EDIT: Got it. "Power Lines" hit the target.
Last edited by Ogre on 08 Jun 2013 10:24, edited 1 time in total.
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013
I am unaware of any WIRE NewGRF, or any NewGRF meant to transport electricity (since, unlike water, oil, chemicals & petrol, no sets produce electricity as a cargo). SAC drew up a couple of poerline towers, but they're only eyecandy NewObjects.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013
I have found this one:kamnet wrote:I am unaware of any WIRE NewGRF, or any NewGRF meant to transport electricity (since, unlike water, oil, chemicals & petrol, no sets produce electricity as a cargo). SAC drew up a couple of poerline towers, but they're only eyecandy NewObjects.
http://www.tt-forums.net/viewtopic.php? ... 5#p1053785
It provides a power plant, a substation and some fast moving sparks.
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
Re: PIPE and WIRE railtypes
Oh, wow, I forgot about that. I never did get to test it out. Maybe I'll do that this weekend!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: PIPE and WIRE railtypes
To quote myself,kamnet wrote:Oh, wow, I forgot about that. I never did get to test it out. Maybe I'll do that this weekend!
Other than the basic proof of concept, there's not particularly much gameplay value in it, especially in the horribly-incomplete state it is in. Some GameScript-ish type thing could potentially help out in that regard, but I'm too lazy to code one .Supercheese wrote:You can mess around with it in a game if you really want, although it's bound to be buggy, incomplete, and probably boring.
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Re: PIPE and WIRE railtypes
I think PIPE should be mainlined, love it that much.
WIRE on the other hand clashes with other sets and vanilla as it wants to spawn its own powerplants that produce energy instead modifying existing powerplants available so that they produce energy. Im not sure if electricity delivered to substation does contribute to city growth at all and the income provided by transporting energy is rather negligible for cost/profit ratio unless involving gigantic distances as to not become an significant waste of money.
WIRE on the other hand clashes with other sets and vanilla as it wants to spawn its own powerplants that produce energy instead modifying existing powerplants available so that they produce energy. Im not sure if electricity delivered to substation does contribute to city growth at all and the income provided by transporting energy is rather negligible for cost/profit ratio unless involving gigantic distances as to not become an significant waste of money.
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Re: PIPE and WIRE railtypes
It would be interesting if electrifying railroad tracks required connections to powerplants and power production depended on fuel deliveries...
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Re: PIPE and WIRE railtypes
That would be nice though It would be a lot of micromanagement that most players probably wouldn't want. How ever, it would be nice if instead supplying your own electricity cuts down on Electric train running costs.
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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