PIPE and WIRE railtypes

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chuggles
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PIPE and WIRE railtypes

Post by chuggles »

Noticed some people upthread talking about eletricity lines and oil pipes - you may be interested in the pipeline newgrf, where pipes are added as a railtype and 'vehicles' are types of pump.

Looking forward to testing the new FIRS release, especially the prettier coal mine.
Last edited by planetmaker on 08 Jun 2013 11:33, edited 1 time in total.
Reason: split as discussion centres not about FIRS
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013

Post by NekoMaster »

chuggles wrote:Noticed some people upthread talking about eletricity lines and oil pipes - you may be interested in the pipeline newgrf, where pipes are added as a railtype and 'vehicles' are types of pump.

Looking forward to testing the new FIRS release, especially the prettier coal mine.
That PIPE and WIRE newgrf doesnt work with NUTRACKS
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013

Post by Supercheese »

NekoMaster wrote:That PIPE and WIRE newgrf doesnt work with NUTRACKS
There actually should be a compatibility parameter you can set to allow one extra railtype.
Last edited by Supercheese on 09 Jun 2013 00:27, edited 1 time in total.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013

Post by kamnet »

chuggles wrote:Noticed some people upthread talking about eletricity lines and oil pipes - you may be interested in the pipeline newgrf, where pipes are added as a railtype and 'vehicles' are types of pump.
PIPE actually came about because of this discussion of pipelines both here and in a few other threads.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013

Post by Ogre »

NekoMaster wrote:...That PIPE and WIRE newgrf doesnt work with NUTRACKS
Well, as others already stated, you can get it work with nutracks via parameter - it even works with canset's/canrail's tracks.
WIRE: I have searched the forum but I didn't find something like this. "Wire" provides masses of results, but not the newgrf I am thinking about. Could you please give me a hint where to look for it?

EDIT: Got it. "Power Lines" hit the target.
Last edited by Ogre on 08 Jun 2013 10:24, edited 1 time in total.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013

Post by kamnet »

I am unaware of any WIRE NewGRF, or any NewGRF meant to transport electricity (since, unlike water, oil, chemicals & petrol, no sets produce electricity as a cargo). SAC drew up a couple of poerline towers, but they're only eyecandy NewObjects.
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Re: FIRS Industry Replacement Set - v1.2.0 5th June 2013

Post by Ogre »

kamnet wrote:I am unaware of any WIRE NewGRF, or any NewGRF meant to transport electricity (since, unlike water, oil, chemicals & petrol, no sets produce electricity as a cargo). SAC drew up a couple of poerline towers, but they're only eyecandy NewObjects.
I have found this one:
http://www.tt-forums.net/viewtopic.php? ... 5#p1053785
It provides a power plant, a substation and some fast moving sparks.
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kamnet
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Re: PIPE and WIRE railtypes

Post by kamnet »

Oh, wow, I forgot about that. I never did get to test it out. Maybe I'll do that this weekend!
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Re: PIPE and WIRE railtypes

Post by Supercheese »

kamnet wrote:Oh, wow, I forgot about that. I never did get to test it out. Maybe I'll do that this weekend!
To quote myself,
Supercheese wrote:You can mess around with it in a game if you really want, although it's bound to be buggy, incomplete, and probably boring.
Other than the basic proof of concept, there's not particularly much gameplay value in it, especially in the horribly-incomplete state it is in. Some GameScript-ish type thing could potentially help out in that regard, but I'm too lazy to code one :P.
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Re: PIPE and WIRE railtypes

Post by MlemandPurrs »

I think PIPE should be mainlined, love it that much.
WIRE on the other hand clashes with other sets and vanilla as it wants to spawn its own powerplants that produce energy instead modifying existing powerplants available so that they produce energy. Im not sure if electricity delivered to substation does contribute to city growth at all and the income provided by transporting energy is rather negligible for cost/profit ratio unless involving gigantic distances as to not become an significant waste of money.
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Re: PIPE and WIRE railtypes

Post by Baldy's Boss »

It would be interesting if electrifying railroad tracks required connections to powerplants and power production depended on fuel deliveries...
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Re: PIPE and WIRE railtypes

Post by NekoMaster »

That would be nice though It would be a lot of micromanagement that most players probably wouldn't want. How ever, it would be nice if instead supplying your own electricity cuts down on Electric train running costs.
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