Dutch Station Addition Set, version 0.8 released on Bananas

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Quast65
Tycoon
Tycoon
Posts: 2653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by Quast65 »

Nice!
Regarding the sextant, could you also do a version on a flat concrete tile? (I could do it myself, but you probably have the sextant as a seperate layer in Photoshop, saves me some copypaste work) ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
ths
Engineer
Engineer
Posts: 32
Joined: 22 Nov 2012 13:47
Location: California, USA

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by ths »

alste.

Got all 3? Sextant, KNLS 1e klasse & HESM 1?
Attachments
Screen shot 2013-02-10 at 8.26.54 PM.png
Screen shot 2013-02-10 at 8.26.54 PM.png (7.69 KiB) Viewed 2292 times
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by Purno »

Quast65 wrote:
Purno wrote:I recently noticed that at Station Almere Poort the new CTAs have a \/ shape, even though there's no roof. So, could we include those too, please? *puppy eyes* :bow:

I kinda like those \/ shaped CTAs more than the boxy ones.
Are there graphics around for that one?
Not yet I guess. Any volunteers? :mrgreen:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
jor[D]1
Director
Director
Posts: 611
Joined: 17 Aug 2010 10:36
Location: Netherlands

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by jor[D]1 »

Found a bug, Nontrack tiles, like the empty flat platforms, show centenary when built as electric track, I think some station buildings do this too.
View my (train)pictures on Flickr
User avatar
Quast65
Tycoon
Tycoon
Posts: 2653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by Quast65 »

jor[D]1 wrote:Found a bug, Nontrack tiles, like the empty flat platforms, show centenary when built as electric track, I think some station buildings do this too.
That is intended behaviour of the empty flat and high platforms. So that when you have buffers next to them, the catenary goes on to the next track.
Like this, for a doublesided terminus station:
DSAset60.png
DSAset60.png (24.86 KiB) Viewed 2187 times
This sometimes looks better than having the catenary cut off in the middle.
However, only those tiles should have that behaviour. All other non-track tiles without platform graphics (the ones with flat concrete as base tile), should not have that. Thanks for reporting, because I now also spotted some that do that. I'll doublecheck all non-track tiles, will be fixed.

Furthermore, I have been fiddeling with the sextant. It didn't feel right. 1 is ths's original one, 2 is my alteration. What are your thoughts?
DSAset59.png
DSAset59.png (18.6 KiB) Viewed 2187 times
EDIT:
I've looked into the problem with catenary appearing where it shouldn't. And it looks like a bug in the game itself. When you place a non-track tile that is diagonal to the track it is placed next to, a pylon sometimes appears:
see here (different stationsets used):
DSAset61.png
DSAset61.png (37.16 KiB) Viewed 2175 times
@jor[D]1, would you mind reporting this on the Openttd bugtracker?
Only workaround I can think of now is to only use non-electrified rails when building non-track stations.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
YSH
Engineer
Engineer
Posts: 101
Joined: 15 Jan 2008 15:05

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by YSH »

Quast65 wrote:Furthermore, I have been fiddeling with the sextant. It didn't feel right. 1 is ths's original one, 2 is my alteration. What are your thoughts?
The perspective looks a bit off on both, might indeed be an impossible shape.

Is is possible to detect what kind of a station is build on adjacent tiles? So that, when you build stairs with roofs on both sides, you can make those stairs also be roofed.
daktrap.png
daktrap.png (29.78 KiB) Viewed 2166 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 2653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by Quast65 »

The perspective looks a bit off on both, might indeed be an impossible shape.
Well, I feel that my alteration just fits in a tiny bit better:
DSAset62.png
DSAset62.png (43.7 KiB) Viewed 2159 times
Is is possible to detect what kind of a station is build on adjacent tiles? So that, when you build stairs with roofs on both sides, you can make those stairs also be roofed.
No idea, but I don't really feel like finding that out ;-)
I get your point, but it is above my current codingskills.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
hargs
Traffic Manager
Traffic Manager
Posts: 129
Joined: 13 Feb 2012 23:19
Location: Manchester. UK.

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by hargs »

Quast65 wrote:Well, I feel that my alteration just fits in a tiny bit better
You mean it's not supposed to be a hexagon? Damn it I’ve been fiddling around with that one for half the afternoon, though I still couldn’t get it to not look like it was sinking into the ground on the right.
User avatar
supermop
Tycoon
Tycoon
Posts: 1104
Joined: 21 Feb 2010 00:15
Location: Fitzroy North - 96

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by supermop »

Quast65 wrote:
The perspective looks a bit off on both, might indeed be an impossible shape.
Well, I feel that my alteration just fits in a tiny bit better:
DSAset62.png
Is is possible to detect what kind of a station is build on adjacent tiles? So that, when you build stairs with roofs on both sides, you can make those stairs also be roofed.
No idea, but I don't really feel like finding that out ;-)
I get your point, but it is above my current codingskills.


This doesn't really look like a regular hexagon to me, it looks like a rectangular building with two 45 degree chamfered corners. Is it meant to have six equal angles?
ths
Engineer
Engineer
Posts: 32
Joined: 22 Nov 2012 13:47
Location: California, USA

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by ths »

Im sorry Quast, but your version doesnt seem right either... Its too flat compared to the other buildings, and its not 6 equal sides....

Ive spent quite a few hours on trying to figure this shape out, and this is the best one I could make. If you're not happy with it, leave it out of the set and consider the sextant an impossible shape for isometrics.... There are prettier stations anyway :D
Transportman
Tycoon
Tycoon
Posts: 2781
Joined: 22 Feb 2011 18:34

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by Transportman »

It looks a bit off compared to other buildings. If you see OpenTTD buildings from a high point, your version looks like the player is looking from a lower point.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
User avatar
Quast65
Tycoon
Tycoon
Posts: 2653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

It is indeed a very difficult shape, but... Just finished coding it all ;-)
So it is in, don't like it? Don't use it ;-) And it's an easy replacement if better graphics are made.
If I may suggest, I do think that the frontal view should be with straight lines, the sides however could be right with ths's original setup. But don't have time now to fiddle around with it.

So Version 0.7 now available on Bananas:

- Fixed wrong shadings of Douma platforms
- Changed catenary appearance on non-track tiles with platform graphics (no pylons, but still wires when built in electrified mode)
- Added KNLS-1 station (non-track, front and backview)
- Added HESM-1 station (non-track, front and backview)
- Added Sextant station (non-track, low platform front and backview, high light and dark platform, smaller version islandstyle and normal style)
- Added single-sided platformed buffers
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Dutch Station Addition Set, version 0.6 released on Bana

Post by Hyronymus »

I find ths's version the best, your version seems to be build by a poor contractor who only too late discovered the foundation at the back was lower then in the the front, Quast.
ths
Engineer
Engineer
Posts: 32
Joined: 22 Nov 2012 13:47
Location: California, USA

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by ths »

Quast65 wrote:It is indeed a very difficult shape, but... Just finished coding it all ;-)
So it is in, don't like it? Don't use it ;-) And it's an easy replacement if better graphics are made.
If I may suggest, I do think that the frontal view should be with straight lines, the sides however could be right with ths's original setup. But don't have time now to fiddle around with it.
I originally tried to draw it with a straight front, but that makes the other angles impossible to make, so you have to make the front diagonal, to get closer to the necessary angle on the other sides... thats why its slightly angled in my version, but thats also what makes it look weird, cause it will never line up entirely with other buildings...
User avatar
Quast65
Tycoon
Tycoon
Posts: 2653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

I see, no biggy. Will replace graphics later when I have time.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
hargs
Traffic Manager
Traffic Manager
Posts: 129
Joined: 13 Feb 2012 23:19
Location: Manchester. UK.

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by hargs »

Well it was an interesting challenge, but I don't think I quite managed it.
Attachments
sigh.png
sigh.png (802 Bytes) Viewed 2073 times
Eddi
Tycoon
Tycoon
Posts: 8257
Joined: 17 Jan 2007 00:14

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Eddi »

öh, my geometrics studies are a while ago, but shouldn't a regular hexagon be symmetric?
ths
Engineer
Engineer
Posts: 32
Joined: 22 Nov 2012 13:47
Location: California, USA

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by ths »

Ok, so I took one final stab at it... This is the most symmetrical, parallel I could get it on this scale. I also made it one (damn) pixel smaller so it would fit on a island platform...

What do you guys say, in or out?

ths

EDIT: ps, quast, I realized I made a mistake in making the second view on the previous one. Now the door side is always on a straight line, so it should blend a bit more with other stations...
Attachments
Screen shot 2013-02-12 at 3.13.19 PM.png
Screen shot 2013-02-12 at 3.13.19 PM.png (52.81 KiB) Viewed 578 times
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Hyronymus »

Looks better ths but as I said I had no problems with your first attempt.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

ths's version will be in the next update. It does indeed look best, difficult shape though. Who would expect that from such a simple looking building in real life ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 14 guests