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PostPosted: Thu Jan 24, 2013 6:45 pm 
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Well here it finally is, the Dutch Station Addition Set (DSA-set for short)!
It started out as an idea to change the original Dutch Station Set graphics into island-style graphics. But it grew out to a lot more ;-)
The first mentioning of this idea can be found here: viewtopic.php?f=26&t=23638&start=600#p1059887
This also has all the discussions until the first release (v0.1)

Version 0.1(with GRF, license and readme in a .ZIP and the .nfo and .pcx) can be found here:
viewtopic.php?f=26&t=64121&p=1063215#p1063215

Latest version (0.8) is available on the ingame download (Bananas).

What is in the set:

*Single sided platforms:
v0.1:
-Original Dutch Station Set-tiles converted to single side graphics (except for the low-platform tiles, new graphics made them obsolete)
-Stairs to platform
-Converted roofed platform
-Stairs to bridge
-Pedestrian crossings, train aware
-Station name sign without stairs on the side
-Ticketbox
-Ramp to platform
v0.4:
-End of pedestrian crossings
v0.5:
-Old CTA with black pole
-Modern CTA
v0.8:
-Footbridge
-Dark shelter
-Platform end, with ramp and fence

*Island platforms:
v0.1:
-Original Dutch Station Set-tiles converted to island graphics (except for the low-platform tiles, new graphics made them obsolete)
-Stairs to platform
-Converted roofed platform
-Stairs to bridge
-Station name sign with sign in center of tile (there is also a converted original graphics one that looks best with the station name sign with stairs on the side. Those have the sign off-center)
-Ticketbox
-Ramp to platform
v0.5:
-Old CTA with black pole
-Modern CTA
v0.8:
-Footbridge
-Dark shelter
-Platform end, with ramp and fence

*Island stations:
v0.1:
-Hilversum
-60's style station
v0.5:
-Douma-style (simple version)
v0.6:
-Douma-style
v0.7:
-Sextant

*Buffer stops:
v0.1:
-Bufferstops with and without platforms. Can be linked to island-style and original tiles. They will have pylons and powerlines when built in electrified mode (that way it doesn't look so strange when a railtrack ends at a buffer, but where the powerline keeps floating magically in the air, without a pylon to support it).
v0.7:
-Single sided platformed buffers

*Normal platforms:
v0.1:
-Stairs to platform
-Stairs to bridge
-Pedestrian crossings, train aware
-Station name sign without stairs on the sides
-Ticketbox
-Ramp to platform
v0.5:
-Empty with darker platform in the middle when built with drag&drop
-Old CTA with black pole
-Modern CTA
v0.8:
-Footbridge
-Dark shelter
-Platform end, with ramp and fence

*Normal stations:
v0.1:
-60's style station
v0.5:
-Douma-style (simple version)
v0.6:
-Douma-style
-Eindhoven
v0.7:
-Sextant

*Non-track stations:
v0.1:
-Hilversum
v0.5:
-Douma-style (simple version) frontview
-Douma-style (simple version) backview
-Delft
v0.6:
-Douma-style frontview
-Douma-style backview
-Eindhoven
v0.7:
-KNLS-1 frontview
-KNLS-1 backview
-HESM-1 frontview
-HESM-1 backview
-Sextant (low platform front and backview, high light and dark platform)
v0.8:
-Amsterdam CS
-Amsterdam CS, low building extension

*Level crossings:
v0.1:
-WIDO's, train aware
-Andreas cross, with OpenGFX/TTRS/UK-road
-AKI, with OpenGFX/TTRS/UK-road, train aware
-AHOB, with OpenGFX/TTRS/UK-road, train aware
-ADOB, with OpenGFX/TTRS/UK-road, train aware

*Non-track tiles:
v0.1:
-Full tile platform style pavement (dark), platform hight
-Full tile platform style pavement (light), platform hight
-Full tile platform style pavement (dark), flat
-Full tile platform style pavement (light), flat
These four tiles will show pylons and wires when built in electrified mode
-Ramp and stairs to platforms, no eyecandy
-Ramp and stairs to platforms, eyecandy
-Flat OpenGFX tile with ticketboxes etc
-Flat OpenGFX tile with phones
-Flat OpenGFX tile with benches
-Flat OpenGFX tile with bikesheds
-Flat OpenGFX tile with bikeracks
-Flat OpenGFX tile with light
-Flat OpenGFX tile empty
-Flat OpenGFX tile with flowerbed
-Flat OpenGFX tile with trees
-Tiles with paths to connect to WIDO paths
v0.4:
-Grass tiles with fences at platformhight
-Grass tiles with hedges at platformhight
-Concrete tiles with fences at platformhight
-Concrete tiles with hedges at platformhight
v0.8:
-Stairs to tunnel
-Fake tunnel

*Metro-stations:
v0.1:
-Empty OpenGFX tile
-Flowerbed
-Trees
-Rotterdam (Delfshaven) station (single track, dual track, no track)
v0.8:
-Amsterdam (Weesperplein) station (single track, no track)

*Waypoints:
v0.1:
-"Dwergsein", not train aware
-Relaisbox
-Speed reduction sign
-Speedsign
-Recon sign
-"Dwergsein", train aware
-WIDO's, train aware
-WUBO, train aware
v0.6:
-non-platform overpasses
-Dirt with blue station stop signs
v0.8:
-non-platform footbridge

*fixes:
v0.2:
-Graphics mistake Island style stairs to platform
v0.4:
-Strange blue dots in modern roofs tiles
-Glitching Amsterdam roof
-Glitching Utrecht roofs
-Glitching Simple roof
-Glitching platformlight in islandtiles
v0.7:
-Shading of platforms Douma-style stations
-Appearance of catenary on non-track tiles with platform graphics (removed pylons)
v0.8:
-Pylons on tracked tiles
-Graphics of Sextant changed to original graphics by ths

License: GPLv2

Credits:
- Original Dutch stations and platforms by the Developers of the Dutch Station Set (GPLv2)
- Original railroad crossing lights by Purno (GPLv2)
- Original 60's style station by Caelan (GPLv2)
- Original TTRS-road by Zimmlock (GPLv2)
- Original UK-road by Born Acorn (GPLv2)
- Original Open-GFX graphics by the Developers of the Open-GFX set (GPLv2)
- Original code by the Developers of the Dutch Station Set (GPLv2)
- Original Delft station, Eindhoven station, Douma style stations, Sextant station, KNLS-1 station and HESM-1 station by ths (GPLv2)
- Original Modern CTA, modification to Old CTA (so it has a black pole) and Amsterdam CS (based on an original design by Caelan) by YSH (GPLv2)
- Modification to graphics, new graphics, modification to code and new code by Quast65 (GPLv2)

Also thanks to FooBar for putting me on the right track towards a tile that changes it's appearance when a train passes through it and especially to OzTrans for his help with that code!

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Projects: viewtopic.php?f=26&t=57266
Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


Last edited by Quast65 on Tue Apr 16, 2013 11:06 am, edited 18 times in total.

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PostPosted: Thu Jan 24, 2013 6:46 pm 
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Version 0.1
Attachment:
Dstatadd_v0_1.zip [257.41 KiB]
Downloaded 384 times

Attachment:
dstatadd_v0_1.nfo [224.19 KiB]
Downloaded 102 times

Attachment:
dstatadd_v0_1.pcx [1.6 MiB]
Downloaded 151 times

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Screenshots: viewtopic.php?f=47&t=56959

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sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Fri Jan 25, 2013 6:12 pm 
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Fixed minor graphic mistake:
Attachment:
DSAset44.png
DSAset44.png [ 8.81 KiB | Viewed 10528 times ]

Version 0.2 can be found on the ingame download section (Bananas)

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Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Fri Jan 25, 2013 6:35 pm 
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The wubo has some sort of problem, if two half wubo path are laid to create a wide one, there is a dark edge in the middle. A normal Middle small wubo path is just plain.

Have to look in game again how the problem was exactly.

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PostPosted: Fri Jan 25, 2013 6:51 pm 
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You mean this?:
Attachment:
DSAset46.png
DSAset46.png [ 11.81 KiB | Viewed 10506 times ]

WUBO's are not meant to be placed like that. Why would you place a double WUBO across the rails? They are meant to be narrow paths.
The effect with the wubopaths (trackless) is because when you place that next to a path with WUBO, the dark line would show up at the connection, now it doesn't.
Attachment:
DSAset47.png
DSAset47.png [ 10.71 KiB | Viewed 10506 times ]


But I did find a mistake again:
Attachment:
DSAset45.png
DSAset45.png [ 17.46 KiB | Viewed 10506 times ]

Will be fixed shortly

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Projects: viewtopic.php?f=26&t=57266
Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Fri Jan 25, 2013 7:04 pm 
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Ok, I have one problem, the island style platform cannot be dragged. Further I like how modular this set is, it allows a real good design of stations.

Amsterdam roofs are under island style, but the graphics are outer.

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PostPosted: Fri Jan 25, 2013 7:32 pm 
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Quote:
the island style platform cannot be dragged.

I don't think that tiles that have a specific size set can be dragged, but changing the setting of the platformlength may be an option.
I'll look into it, good suggestion.
Quote:
Amsterdam roofs are under island style, but the graphics are outer

Yes, I know ;-) That was a difficult one, because I was not sure under what section I should put it in the menu.
It seems logical to have the platforms on the outersides for that sort of roof. Having platforms in the middle just doesn't look right.
I wouldn't know where else to place it in the menu.
Quote:
Further I like how modular this set is, it allows a real good design of stations

thnx! Screenies would be nice ;-)

EDIT: spotted another mistake:
Attachment:
DSAset48.png
DSAset48.png [ 12.19 KiB | Viewed 10457 times ]

Will be fixed soon

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Projects: viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Fri Jan 25, 2013 7:59 pm 
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Screen:
Maybe it's a nice idea to make the red fencing dark brown before 1970?
See the little brown fence in the garden of the station building.
Make it yellowish form 1970-1990, this is seen at the culemborg station in the original set.

On the outer tracks I really miss fencing or hedges. Would give problems with the side ramps, but can be solved with a bit overlapping.


Attachments:
File comment: Cute little station.
dtsa.png
dtsa.png [ 161.87 KiB | Viewed 10451 times ]

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PostPosted: Fri Jan 25, 2013 8:17 pm 
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Nice screenie!
Quote:
Maybe it's a nice idea to make the red fencing dark brown before 1970?
See the little brown fence in the garden of the station building.
Make it yellowish form 1970-1990, this is seen at the culemborg station in the original set.

A future feature might be some vintage style tiles.
Quote:
On the outer tracks I really miss fencing or hedges. Would give problems with the side ramps, but can be solved with a bit overlapping.

A simpeler solution would be some non-track tiles that you can place on the outsides that have either a fence or hedge on them. And then some with grass or concrete. Would only mean drawing about 8 tiles in stead of having to alter all the existing ones and it would also not create problems with tiles like the side ramps.

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Projects: viewtopic.php?f=26&t=57266
Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Fri Jan 25, 2013 8:46 pm 
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Only tiles from this new set.
Station is temporary used as end of the line.


Attachments:
dtsa2.png
dtsa2.png [ 181.32 KiB | Viewed 10422 times ]

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PostPosted: Fri Jan 25, 2013 9:22 pm 
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you can program the fences/hedges to only appear when not adjacent to another station tile. no non-track-tiles or other weird stuff needed...

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PostPosted: Fri Jan 25, 2013 9:29 pm 
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Also possible, but i think that would take the modular advantage away.
Then you can't make this:
Image

There are multiple station with this setup in the netherlands.

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PostPosted: Fri Jan 25, 2013 11:50 pm 
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... so you build in an exception for when there is a station tile there that has no platform on this side, i don't really see a problem with that, as long as the other tile type is defined in the same NewGRF

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PostPosted: Sat Jan 26, 2013 12:16 am 
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I hope you all can understand that I am not very looking forward to doing that.
So, I'ld say, go ahead and draw and code that ;-)

EDIT:
I did however draw some non-track tiles with fences and hedges on platformhight.
Attachment:
DSAset51.png
DSAset51.png [ 26.12 KiB | Viewed 10236 times ]

Also I made some ends to the pedestriancrossings (if you want the crossings to end in between tracks, like the station does that can be seen in the picture a couple of posts above this one)
Furthermore some graphics errors have been fixed. See the log in the first post for the changes.
New version is available on Bananas.

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Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Wed Feb 06, 2013 6:43 pm 
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Version 0.5 is released on Bananas.

It now has:
- a normal empty tile that has a darker platform in the middle when built with drag&drop, by Quast65
- Old style CTA with black pole (normal, single sided and island style), by YSH
- Modern CTA (normal, single sided and island style), by YSH
- Station Delft (non-track), by ths
- Douma-style (simple version, like Beilen) stations (non-track frontview and backview, island style and normal style), by ths

Many thanks to ths and YSH for their graphical contributions!

Looks like this:
Attachment:
DSAset54.png
DSAset54.png [ 110.32 KiB | Viewed 9995 times ]

Happy updating! ;-)

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Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Wed Feb 06, 2013 7:14 pm 
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Great work! :)

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PostPosted: Wed Feb 06, 2013 8:27 pm 
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Very nice!

Edit: Even the Douma type station is modular, very useful to create bigger stations:


Attachments:
Vorbrücken Transport, 21-01-1951.png
Vorbrücken Transport, 21-01-1951.png [ 384.32 KiB | Viewed 9918 times ]

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PostPosted: Thu Feb 07, 2013 6:03 pm 
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Due to a little error with a PM, I didn't receive all the stations ths had drawn. But I did now :twisted:

So version 0.6 (available on Bananas) has:
- Douma style station, like Etten-Leur (a bigger one than the Douma style simple version), non-track front view/non-track back view/island style/island style with platforms on the side
- Eindhoven Station, non-track and with tracks

Furthermore, I coded the non-platform overpasses also as waypoints and I made a waypoint with dirt and little blue station stop signs, so that there is not so much clean grass when you have a big island-styled station with non-stop tracks ;-)

Also I made some changes to the non-track Douma's from v0.5, the color of the platform is corrected (was dark, should be light) and basetile should be concrete style, not platform style.

Enjoy!!

Attachment:
DSAset56.png
DSAset56.png [ 124.42 KiB | Viewed 9810 times ]


Attachment:
DSAset57.png
DSAset57.png [ 40.53 KiB | Viewed 9810 times ]


Attachment:
DSAset58.png
DSAset58.png [ 44.63 KiB | Viewed 9810 times ]


EDIT: Bugger! Just spotted a mistake in the larger Douma island-style, the sides of the platform in one of the views has the wrong shade, is light where it should be dark and vice versa. Ahh well, on the to-do list ;-)

_________________
Projects: viewtopic.php?f=26&t=57266
Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Thu Feb 07, 2013 9:58 pm 
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This is where I dreamed about; Now I can try make every beautiful station. At once all of a sudden this becomes my new favorite station set.
All of the possibilities! Wow! :bow:

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PostPosted: Thu Feb 07, 2013 10:07 pm 
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This calls for a screenshot contest!

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