Fictional Trains - GRF Set (No coder)

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TheOmegaPyro
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Fictional Trains - GRF Set (No coder)

Post by TheOmegaPyro » 14 Jan 2013 19:35

Hello all, i'm new to these forums and i've just started my first mayor GRF Set idea. at the moment its just sprites of trains i've come up with from the top of my head (with no names, taking ideas) and theres no coder, so if anyone out there understands that confusing gibberish then please tell me.

So, as i said, fictional trains, based around real ones. this will include old fashioned AND futuristic ones.

Heres the first unnamed Diesel locomotive
Image
Cost: £56,100
Weight: 128t
Speed: 175 km/h
Power: 2,800hp
Running Cost: 10,000/yr
Designed: 1981
Life: 30 years
Max.Reliability:92%
Suitable for: Heavy General Purpose
Last edited by TheOmegaPyro on 15 Jan 2013 20:37, edited 1 time in total.

Supercheese
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Re: Fictional Trains - GRF Set (No coder)

Post by Supercheese » 14 Jan 2013 19:50

I understand coding; at least NML is not gibberish, though I can't really say the same for NFO :wink:.

Keep in mind that you don't just need sprites, you also need data for the engine, things like: power, top speed, weight, cost, name, introduction date, etc.
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michael blunck
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Re: Fictional Trains - GRF Set (No coder)

Post by michael blunck » 14 Jan 2013 20:01

TheOmegaPyro wrote: Hello all [...] Heres the first unnamed Diesel locomotive
Your palette is wrong. (Hint: it´s rotated by 180°)

regards
Michael
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TheOmegaPyro
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Re: Fictional Trains - GRF Set (No coder)

Post by TheOmegaPyro » 14 Jan 2013 21:01

Supercheese wrote:I understand coding; at least NML is not gibberish, though I can't really say the same for NFO :wink:.

Keep in mind that you don't just need sprites, you also need data for the engine, things like: power, top speed, weight, cost, name, introduction date, etc.
Ah, good. i'll sort out some powers and speeds by comparing them to the ingame ones.

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