Electricity, Power Lines, and Industries

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Nyrill
Engineer
Engineer
Posts: 7
Joined: 14 Feb 2013 23:02
Location: Antwerpen

Re: Electricity, Power Lines, and Industries

Post by Nyrill » 18 Dec 2015 13:22

Maybe a strange idea by me but couldt "electricity" not be a requirement for running electric trains without electricity you cant move the trains.
Then the possibility of various voltages could be used to power various tracks could be fun expirimenting around with.
And with the growing numbers of trains you would need more power to run and also supply city's with.

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4739
Joined: 09 Sep 2007 05:03
Location: home

Re: Electricity, Power Lines, and Industries

Post by Alberth » 18 Dec 2015 18:01

Nyrill wrote:Maybe a strange idea by me but couldt "electricity" not be a requirement for running electric trains without electricity you cant move the trains.
Then the possibility of various voltages could be used to power various tracks could be fun expirimenting around with.
And with the growing numbers of trains you would need more power to run and also supply city's with.
And then your train breaks down, electricity fails due to lack of coal, and no way to push the train to the powerplant to bring it up again?

I think this has been suggested before. You will need more than a newgrf however; newgrf trains cannot inspect industry production.
Being a OpenTTD developer does not mean I know what I am doing.
Also, other OpenTTD developers may have different opinions.

User avatar
kamnet
Moderator
Moderator
Posts: 6806
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Electricity, Power Lines, and Industries

Post by kamnet » 26 Dec 2015 13:16

I see that WIRES has finally made it's appearance on BaNaNaS. Good deal!

Timeflyer
Engineer
Engineer
Posts: 123
Joined: 29 Feb 2016 15:24

Re: Electricity, Power Lines, and Industries

Post by Timeflyer » 06 Mar 2016 18:25

Little food for further thoughts....combining OpenGFX+Landscapes WINDMILLS with WIRES...
Windmills do also produce ELECTRICITY... ;)

User avatar
NekoMaster
Tycoon
Tycoon
Posts: 3944
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Electricity, Power Lines, and Industries

Post by NekoMaster » 09 Mar 2016 00:08

Timeflyer wrote:Little food for further thoughts....combining OpenGFX+Landscapes WINDMILLS with WIRES...
Windmills do also produce ELECTRICITY... ;)
I dunno if landscape objects can produce or accept cargo, but if the windmills where made into a industry then you could use them as a constant but low output power source. Though if a player has the money and multiple industries per town enabled, then they could probably set up a wind farm and go from there :)
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!

Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Electricity, Power Lines, and Industries

Post by Supercheese » 25 Apr 2016 07:27

Since there seems to yet be some bit of interest, I'll upload the source files I used to make the WIRES grf. I'm no longer very interested in continuing development, but this download should contain everything needed for anyone to build the grf except for the NML compiler itself.
Attachments
WIRES Sources.zip
(48.59 KiB) Downloaded 72 times
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton

omer584
Engineer
Engineer
Posts: 6
Joined: 19 Feb 2012 08:39

Re: Electricity, Power Lines, and Industries

Post by omer584 » 01 Jul 2019 16:29

It is too bad that this project has been terminated. There are no other NewGrf that allows player to transport power from power plant to cities. Yes mod currently work with new versions of OpenTTD but it needs improvements.

User avatar
kamnet
Moderator
Moderator
Posts: 6806
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Electricity, Power Lines, and Industries

Post by kamnet » 01 Jul 2019 17:07

omer584 wrote:
01 Jul 2019 16:29
It is too bad that this project has been terminated. There are no other NewGrf that allows player to transport power from power plant to cities. Yes mod currently work with new versions of OpenTTD but it needs improvements.
It's not terminated. It is just no longer being maintained by its original developer. The source code is posted if you would like to develop it further.

SimYouLater
Director
Director
Posts: 633
Joined: 03 Apr 2016 20:19

Re: Electricity, Power Lines, and Industries

Post by SimYouLater » 01 Jul 2019 20:30

kamnet wrote:
01 Jul 2019 17:07
omer584 wrote:
01 Jul 2019 16:29
It is too bad that this project has been terminated. There are no other NewGrf that allows player to transport power from power plant to cities. Yes mod currently work with new versions of OpenTTD but it needs improvements.
It's not terminated. It is just no longer being maintained by its original developer. The source code is posted if you would like to develop it further.
WIRES has been included in the Recycled Infrastructure Set, in case you want to use it with the utility poles from Wired.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

omer584
Engineer
Engineer
Posts: 6
Joined: 19 Feb 2012 08:39

Re: Electricity, Power Lines, and Industries

Post by omer584 » 02 Jul 2019 05:31

Thank you, I will check that later on.

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 4 guests