thanks for replying, he could already make it work. It could make waypoint to the subways follow a specific path under the road.Supercheese wrote:sunshare wrote:How does this work? someone can explain it better than I did not understand. thxAnd yeah, what kamnet said is valid if you choose the Tram parameter. Tying up street traffic is an unfortunate side effect no matter what you choose, though.
- Load this grf, start a new game
- Build a road depot and some drive-through bus stops
- Buy a subway tube of your choice (and refit it to a different length if you want)
- Send it off to visit the bus stops
- Watch as the grf does its best to simulate a subway running in tunnels beneath the roads, transporting passengers about
Fake Subways 0.3
Moderator: Graphics Moderators
Re: Fake Subways 0.3
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Fake Subways 0.3
This might be a bit of a necropost but I was thinking.
With NRT out could you make something like a "subway tunnel" tram track that is invisible?
You could have the subways go where roads aren't...
With NRT out could you make something like a "subway tunnel" tram track that is invisible?
You could have the subways go where roads aren't...
Jetrain
YATTC
YATTC
Re: Fake Subways 0.3
Hello
Tschö, Auge
Even as a tram track the fake-subway" would be a road type and had the same restrictions and implications, i.e. to be part of the traffic jams aside the busses, lorries and trams on the street(s). Sounds not so good.trainman1432 wrote:This might be a bit of a necropost but I was thinking.
With NRT out could you make something like a "subway tunnel" tram track that is invisible?
You could have the subways go where roads aren't...
Tschö, Auge
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Fake Subways 0.3
I was thinking to just be able to bridge gaps in the road network.Auge wrote:Hello
Even as a tram track the fake-subway" would be a road type and had the same restrictions and implications, i.e. to be part of the traffic jams aside the busses, lorries and trams on the street(s). Sounds not so good.trainman1432 wrote:This might be a bit of a necropost but I was thinking.
With NRT out could you make something like a "subway tunnel" tram track that is invisible?
You could have the subways go where roads aren't...
Tschö, Auge
PS you also could implement overground sprites in the same fashion, using a different tramtrack.
Jetrain
YATTC
YATTC
Re: Fake Subways 0.3
Invisible ghost like implementation does not make sense, but I think that trams as subway with new road times have more sense now.
It is possible to create a metro using mix of tunnels and overlay tiles and special stations.
Tram tracks and and especially stations take less space than rail.
What was lacking so far was the possibility to create special station (stop) tiles for the subway.
It is possible to create a metro using mix of tunnels and overlay tiles and special stations.
Tram tracks and and especially stations take less space than rail.
What was lacking so far was the possibility to create special station (stop) tiles for the subway.
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Fake Subways 0.3
What I'm thinking is that we have semi-transparent "Tunnel" sprites offset under the ground, along with that, the "subways" could run through them with sprite displacement.luxtram wrote:Invisible ghost like implementation does not make sense, but I think that trams as subway with new road times have more sense now.
It is possible to create a metro using mix of tunnels and overlay tiles and special stations.
Tram tracks and and especially stations take less space than rail.
What was lacking so far was the possibility to create special station (stop) tiles for the subway.
Finally, you could add an "Overground" Tram-track that switches from underground and offset sprites to overground at grade sprites.
Jetrain
YATTC
YATTC
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Fake Subways 0.3
In case anyone is interested in seeing luxtram's ideas and several other interesting concepts come true in OpenTTD... Just please remember to offer help if you can and not nag about it. Even that list is just framework, if I could do more I would, but I don't and shouldn't expect it to happen just because I posted something somewhere.trainman1432 wrote:What I'm thinking is that we have semi-transparent "Tunnel" sprites offset under the ground, along with that, the "subways" could run through them with sprite displacement.luxtram wrote:Invisible ghost like implementation does not make sense, but I think that trams as subway with new road times have more sense now.
It is possible to create a metro using mix of tunnels and overlay tiles and special stations.
Tram tracks and and especially stations take less space than rail.
What was lacking so far was the possibility to create special station (stop) tiles for the subway.
Finally, you could add an "Overground" Tram-track that switches from underground and offset sprites to overground at grade sprites.
P.S. Sorry that this is getting reposted in a few threads; I promise it's just to gather interest, not to spam it. If a topic isn't relevant to the potential of NRT, it won't be posted in. If a topic is posted in like this, there won't be any bumps.
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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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