Useless Tracks
Moderator: Graphics Moderators
Re: Useless Tracks
Thanks everyone!
@planetmaker: sure these don't look like any OpenTTD bridge, but since these will be objects I figured I might do whatever I please Just imagine these are part of a bridge that isn't available for puchase any more. The default bridge pillars are a bit unimaginative. Functional, but no eyecandy.
@CheesePlant: There's a release with the two tracktypes on BaNaNaS since yesterday. You cannot place track over the top, but you can use the convert tool to change them in a different track type.
@Snail: I left the fences as is for now. I aim to draw some old fences, but will also add a parameter to remove them completely.
@planetmaker: sure these don't look like any OpenTTD bridge, but since these will be objects I figured I might do whatever I please Just imagine these are part of a bridge that isn't available for puchase any more. The default bridge pillars are a bit unimaginative. Functional, but no eyecandy.
@CheesePlant: There's a release with the two tracktypes on BaNaNaS since yesterday. You cannot place track over the top, but you can use the convert tool to change them in a different track type.
@Snail: I left the fences as is for now. I aim to draw some old fences, but will also add a parameter to remove them completely.
Re: Useless Tracks
Nice! But I think the slope needs a bit more work. The brown on it doesn't look right (it looks like it hovers), so I think it needs a bit of a foundation under it.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Useless Tracks
Wow. Cool
Anyway, is that feature will need a trunk to work ? Or coded as Object ?
Anyway, is that feature will need a trunk to work ? Or coded as Object ?
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: Useless Tracks
The last screenshot is intended to be objects. Will be a while before it's done though, as I'm actually playing the game now
- JacobD88
- Chief Executive
- Posts: 708
- Joined: 16 Aug 2008 17:51
- Location: Long Eaton, Nottinghamshire. UK
- Contact:
Re: Useless Tracks
Wonderful stuff FooBar
One question, would it be possible to add a parameter to allow traffic on the unused tracks?
My reason for this is eye-candy and screenshot oriented; it would be good to leave "abandoned" carriages and wagons on some stretches using the invisible engine grfs; in addition, if i want to move stock to a different part of the network via a "closed" route, i wouldn't have to change the track type, move the stock, and change the track type again.
Many thanks
JCB
One question, would it be possible to add a parameter to allow traffic on the unused tracks?
My reason for this is eye-candy and screenshot oriented; it would be good to leave "abandoned" carriages and wagons on some stretches using the invisible engine grfs; in addition, if i want to move stock to a different part of the network via a "closed" route, i wouldn't have to change the track type, move the stock, and change the track type again.
Many thanks
JCB
High-Functioning Autistic & Proud... National Autistic Society * Asperger Foundation
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
Re: Useless Tracks
Thanks! It is possible to allow trains on unused tracks, but it's a bit tricky. I can allow default vehicles, but if you're using a different track set together with this specific code to support that track set is required. I cannot simply "allow all vehicles", as there's no such thing to do so.
So if there's any track set that you use together with that, let me know and I'll see what I can do.
So if there's any track set that you use together with that, let me know and I'll see what I can do.
- JacobD88
- Chief Executive
- Posts: 708
- Joined: 16 Aug 2008 17:51
- Location: Long Eaton, Nottinghamshire. UK
- Contact:
Re: Useless Tracks
Many thanks FooBar, i tend to use the UK Finescale Tracks by PikkaBird
I suppose this will be the case for most of the people who don't use NuTracks (which has track planning anyway) in addition to the default tracks used by NARS etc. But i would have to check BaNaNaS download figures to confirm this suspicion...
I suppose this will be the case for most of the people who don't use NuTracks (which has track planning anyway) in addition to the default tracks used by NARS etc. But i would have to check BaNaNaS download figures to confirm this suspicion...
High-Functioning Autistic & Proud... National Autistic Society * Asperger Foundation
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
Re: Useless Tracks
Ah, good to know that UK finescale track has planning too. I still have to sort out what railtype label to use, as I just picked something now
Supporting that track set will be fairly easy, as it's mostly a replacement of the default tracks, and hence uses the default labels.
Supporting that track set will be fairly easy, as it's mostly a replacement of the default tracks, and hence uses the default labels.
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Useless Tracks
It's NuTracks that has planning tracks, not Pikka's finescales, IIRC.FooBar wrote:Ah, good to know that UK finescale track has planning too. I still have to sort out what railtype label to use, as I just picked something now
Supporting that track set will be fairly easy, as it's mostly a replacement of the default tracks, and hence uses the default labels.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
- SquireJames
- Tycoon
- Posts: 1863
- Joined: 07 Aug 2004 11:56
- Skype: squirejames5
- Location: Stoke-on-Trent
- Contact:
Re: Useless Tracks
I would also love a UKRS Finescale compatible version of the planning and derelict tracks ( just to show some support )
Re: Useless Tracks
Menu - Build Railway Track - Planning track construction - direction of the track icons - third and fourth icons I thing are swapped
Nice work, thanks.
Greetings from Czech Republic
De Funes
Nice work, thanks.
Greetings from Czech Republic
De Funes
- Attachments
-
- bar.png (51.38 KiB) Viewed 5267 times
Transport Tycoon player since 1997
Re: Useless Tracks
Not just the toolbar icons, also the cursor is swapped from the looks of your picture
Thanks for reporting! I'll fix it soon(ish).
Thanks for reporting! I'll fix it soon(ish).
- JacobD88
- Chief Executive
- Posts: 708
- Joined: 16 Aug 2008 17:51
- Location: Long Eaton, Nottinghamshire. UK
- Contact:
Re: Useless Tracks
Hi FooBar;
A feature request, in addition to the traffic-allowable parameter i mentioned above... Is it possible to add a fine-scale lights-off version of the signals?
Whether you use the UKRS, or NuTracks Finescale tracks; the current lights-off sprites seem out of place. Would a generic fine-scale signal be feasible in a future release? Or ideally the GRF detect which finescale set is in use and add the appropriate lights-off version?
Other than that, great stuff, I've used useless tracks in every game I've played since release
A feature request, in addition to the traffic-allowable parameter i mentioned above... Is it possible to add a fine-scale lights-off version of the signals?
Whether you use the UKRS, or NuTracks Finescale tracks; the current lights-off sprites seem out of place. Would a generic fine-scale signal be feasible in a future release? Or ideally the GRF detect which finescale set is in use and add the appropriate lights-off version?
Other than that, great stuff, I've used useless tracks in every game I've played since release
High-Functioning Autistic & Proud... National Autistic Society * Asperger Foundation
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
Re: Useless Tracks
That's plausible. If the signals are provided to me in the same template as the current signals, then it's less than half an hour for me to add it as an option. Even with automatic detection if the GRFIDs to be detected are provided as well.JacobD88 wrote:Or ideally the GRF detect which finescale set is in use and add the appropriate lights-off version?
Please note that the graphics need to be GPL licensed.
Re: Useless Tracks
Nice idea, but why "lifted tracks" railtype have visible tracks over snow line?
BTW, I love "visit website" in OpenTTD.
BTW, I love "visit website" in OpenTTD.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- Railwaymodeler
- Tycoon
- Posts: 2111
- Joined: 23 Dec 2004 18:31
- Location: Wisconsin, USA
Re: Useless Tracks
This has potential. Anyone remember the Boxcar Children books? Park a NARS boxcar at the end of an abandoned siding, and you pretty much got it.JacobD88 wrote:Wonderful stuff FooBar
One question, would it be possible to add a parameter to allow traffic on the unused tracks?
My reason for this is eye-candy and screenshot oriented; it would be good to leave "abandoned" carriages and wagons on some stretches using the invisible engine grfs;
But real railroads have to re-lay track and then have to tear it up again too. There was a long-abandoned siding near here, leading to the Zion nuclear power plant. When they dismantled the disused power plant, they had to rebuild the siding, as parts of the plant were going to be used in a construction in Utah. Carrying the parts out by rail made the most sense, so a long-abandoned siding had to have rails and ties repaired just for these moves.JacobD88 wrote:in addition, if i want to move stock to a different part of the network via a "closed" route, i wouldn't have to change the track type, move the stock, and change the track type again.
Many thanks
JCB
Re: Useless Tracks
The idea is that when covered in snow, nobody will bother removing the tracks.Kogut wrote:Nice idea, but why "lifted tracks" railtype have visible tracks over snow line?
Re: Useless Tracks
so in winter the tracks magically reappear and disappear in the summer?
(the variable snowline feature is way older than this GRF, you know)
(the variable snowline feature is way older than this GRF, you know)
Who is online
Users browsing this forum: Bing [Bot] and 29 guests