Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
Dan
Route Supervisor
Posts: 472 Joined: 11 Oct 2003 19:26
Location: Georgia, U.S.A.
Post
by Dan » 24 Jan 2004 22:23
Didn't come with one I got it from the TTD Urban renewal site
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sgt_poulet
Engineer
Posts: 9 Joined: 05 Jan 2004 17:44
Post
by sgt_poulet » 24 Jan 2004 22:26
same prob with urban renewal trafficset
flashing its a bit psychedelic
lol
dont ask me and dont give a damn
next stop is vietnam
shawn_ardies
Traffic Manager
Posts: 134 Joined: 03 Jan 2004 00:46
Location: CANADA
Post
by shawn_ardies » 24 Jan 2004 22:26
ok then you have to use your backup tgr1r file then reinstall everything exept the roadset
you can modify the past,
you can create the present,
or you can design the future...
in a video game
SHADOW-XIII
Tycoon
Posts: 14275 Joined: 09 Jan 2003 08:37
Post
by SHADOW-XIII » 24 Jan 2004 22:28
shawn_ardies, ehm do you know that some colors from TT palette have special assign in game ? like flashing ? are you sure you don't use them when you were creating graphics ?
what are you looking at? it's a signature!
shawn_ardies
Traffic Manager
Posts: 134 Joined: 03 Jan 2004 00:46
Location: CANADA
Post
by shawn_ardies » 24 Jan 2004 22:29
i used the some wood colors from the original wooden bridge- i think
besides i looks ok in my game
you can modify the past,
you can create the present,
or you can design the future...
in a video game
Dan
Route Supervisor
Posts: 472 Joined: 11 Oct 2003 19:26
Location: Georgia, U.S.A.
Post
by Dan » 24 Jan 2004 22:34
It still flashes without the roadset
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shawn_ardies
Traffic Manager
Posts: 134 Joined: 03 Jan 2004 00:46
Location: CANADA
Post
by shawn_ardies » 24 Jan 2004 22:38
sorry my mistake, i did use the wrong color. i updated it, download it again
Attachments
wcoveredbridge.PNG (12.93 KiB) Viewed 3493 times
you can modify the past,
you can create the present,
or you can design the future...
in a video game
Dan
Route Supervisor
Posts: 472 Joined: 11 Oct 2003 19:26
Location: Georgia, U.S.A.
Post
by Dan » 24 Jan 2004 22:47
That is better but there are 2 blinking dots above the entrance. when it is faceing this direction:
Attachments
SCR4.jpg (96.18 KiB) Viewed 3467 times
Last edited by
Dan on 24 Jan 2004 22:51, edited 1 time in total.
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shawn_ardies
Traffic Manager
Posts: 134 Joined: 03 Jan 2004 00:46
Location: CANADA
Post
by shawn_ardies » 24 Jan 2004 22:51
damn, maybe its better not to do these things in a hurry.
FIXED, Get it again!
you can modify the past,
you can create the present,
or you can design the future...
in a video game
Dan
Route Supervisor
Posts: 472 Joined: 11 Oct 2003 19:26
Location: Georgia, U.S.A.
Post
by Dan » 24 Jan 2004 23:01
Bad news there are 2 on the side when it is faceing the other direction
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shawn_ardies
Traffic Manager
Posts: 134 Joined: 03 Jan 2004 00:46
Location: CANADA
Post
by shawn_ardies » 24 Jan 2004 23:07
you can modify the past,
you can create the present,
or you can design the future...
in a video game
krtaylor
Tycoon
Posts: 11784 Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:
Post
by krtaylor » 24 Jan 2004 23:53
It's not so bad with a road or rail but it is odd with electrified rail and REALLY strange with maglev. Not the bridge's fault though.
Dan
Route Supervisor
Posts: 472 Joined: 11 Oct 2003 19:26
Location: Georgia, U.S.A.
Post
by Dan » 25 Jan 2004 00:15
They dont flash anymore, they look good
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Rob
Tycoon
Posts: 4355 Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands
Post
by Rob » 25 Jan 2004 07:53
krtaylor wrote: It's not so bad with a road or rail but it is odd with electrified rail and REALLY strange with maglev. Not the bridge's fault though.
Don't tell me you use wooden bridges with Maglevs ?
There should be a law against that.
Hyronymus
Tycoon
Posts: 13233 Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:
Post
by Hyronymus » 25 Jan 2004 09:27
Shawn ardies (name?), please try to improve the roof. It's still skewed, you should let the angled plane stop above the center of the track/road. You over-extended it in it's current state. Try looking at the center of the track/road and the roof a few times in a row. I think you will see what I mean. I must say that the wood colour is much better.
way_2_fun
Tycoon
Posts: 3015 Joined: 03 Nov 2002 18:42
Location: Canada
Post
by way_2_fun » 25 Jan 2004 20:23
It still looks to cartoon-ish...I can't say and more.
shawn_ardies
Traffic Manager
Posts: 134 Joined: 03 Jan 2004 00:46
Location: CANADA
Post
by shawn_ardies » 25 Jan 2004 22:33
i think some day, i'll wake up and make it perfect. but not today, probably not the day after or after that. lets say in a week!
you can modify the past,
you can create the present,
or you can design the future...
in a video game
way_2_fun
Tycoon
Posts: 3015 Joined: 03 Nov 2002 18:42
Location: Canada
Post
by way_2_fun » 26 Jan 2004 16:52
I think that the sides look awkward. I think they should be darker, like the regular TTD wooden bridge. Now there is some lumber! But then the roof may look a little out of place...
jfs
Tycoon
Posts: 1763 Joined: 08 Jan 2003 23:09
Location: Denmark
Post
by jfs » 27 Jan 2004 02:08
I think the main problem with it looking "catoon-ish" is the outline around the roof, try to remove that.
Also, the roof doesn't really look as rounded as it should be. (Eg. the shape of the roog depends on where you're looking at it.)
Flavius
Tycoon
Posts: 1531 Joined: 22 Apr 2003 03:55
Location: Gold Coast, Queensland, Australia.
Post
by Flavius » 27 Jan 2004 05:58
My suggestion would be to adopt the entry danger graphics to the whole bridge.
After all there are only a few reasons to construct this type of bridge. Perhaps a weather exposed location or environment noise concerns could throw this up.
No city authority would agree to this cute bridge though. But then if it was painted in yellow danger stripes it becomes practical.
Last edited by
Flavius on 30 Jan 2004 06:55, edited 1 time in total.
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