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 Post subject: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 7:31 pm 
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Location: Close to the sea...
The Lighthouse Set

Welcome to The Lighthouse Set, which is a new object set (eye candy-set) for openTTD. The first edition (v. 1.0) contained six lighthouses, and by now the set has developed to contain 14 lighthouses (v. 1.2). The Lighthouses are not exact copies of real lighthouses, but some of them are more or less inspired from lighthouses primarily in the Nordic countries. Over time it’s my plan to add more lighthouses to the set.

The set is my very first GRF-set. Since I'm not a talented GRF-coder, it has taken some time to make this set, but thanks to many useful topics about coding (and drawing) here at the forum, it was possible. Here I like to thank especially wallyweb for the New Objects GRF Coding Guide, which where an important source for me when coding the initial version. Please also see "Readme" for further credit.

Attachment:
lighthouse-v-1-2.png
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Attachment:
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Image The Lighthouse Set v. 1.2


Last edited by Moluma on Sun Sep 16, 2012 10:38 am, edited 1 time in total.

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 7:35 pm 
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:lol: nice.. thank you.

and now Quast65 in 3...2...1

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 7:41 pm 
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Wow, those are really beautiful!

It's very nice to see new people make *such* an entry into the scene :-)

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 7:58 pm 
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Very nice! :D

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 8:33 pm 
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These look lovely!

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 8:33 pm 
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Wow, those are some amazing looking graphics! I hope you'll produce more of those seaside goodies.

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 8:38 pm 
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Nice debut


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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 9:14 pm 
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Beautiful :) So many details :shock: I want more :!: :wink:

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 9:25 pm 
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I think planetmaker stole my words! Didn't see this one coming!

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 9:29 pm 
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Whoa, awesome! :D Cheers dude!

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 10:05 pm 
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Good stuff, when Quast65 sees these he will certainly cream his underpants...

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 Post subject: Re: The Lighthouse Set
PostPosted: Mon Apr 16, 2012 11:45 pm 
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Yup fancy stuff!
Toni Babelony wrote:
I hope you'll produce more of those seaside goodies.

The grf is named v1.0, so I imagine he does :)

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 12:23 am 
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Shouldn't this be in Graphics Releases forum, though? :D

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 3:25 am 
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kamnet wrote:
Shouldn't this be in Graphics Releases forum, though? :D

Nah, its fine, its in development :P

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 5:16 am 
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ColdIce wrote:
and now Quast65 in 3...2...1


Leanden wrote:
Good stuff, when Quast65 sees these he will certainly cream his underpants...


Hahahaha, consider them creamed :D

WOW!!!! These are absolutely fabulous!!

Few suggestions:

- Could you also make versions with an ISR-style groundtile? That will make them more fitted in at industrial harbours.
- Could you code them in such a way that you only get (for example) the name "Lighthouse Set" in the main menu and when you select that you get the submenu with the various lighthouses. Especially when you are going to expand this set that would keep the main menu a bit more tidy.
- If you are going to make different versions of the same lighthouse (so for example a version with grass tile, a version with ISR-tile and previous suggestions with a rotated view), code that as views. That way you make the most use of one Object-ID, as there are only 255 NewObject-ID's available for the entire game.

This is an example of my code in NFO for 4 different objects with just one ID:

Code:
   

* 23    04 0F FF 01 01 "ÐNormal ISR tiles" 00
* 17    04 0F FF 01 02 "ÐISR Object" 00   
* 1    0C
* 34    00 0F 09 01 02 08 "IRQ1" 09 01 D0 0A 02 D0 0B 0F 0C 11 0D 02 0E 17 DE 0A 00 0F 00 00 20 00 17 04
* 4    01 0F 04 01
c:grfmakengrfcodecwindock/newobjects.pcx 7 175 09 99 64 -31 -72
c:grfmakengrfcodecwindock/newobjects.pcx 208 175 09 99 64 -31 -72
c:grfmakengrfcodecwindock/newobjects.pcx 275 175 09 99 64 -31 -72
c:grfmakengrfcodecwindock/newobjects.pcx 616 175 09 99 64 -31 -72
* 17    02 0F 00 00 8D 0F 00 00 00 00 00 80 02 02 0C 0C 20
* 17    02 0F 01 00 8D 0F 00 00 01 00 00 80 02 02 0C 0C 20
* 17    02 0F 02 00 8D 0F 00 00 02 00 00 80 02 02 0C 0C 20
* 17    02 0F 03 00 8D 0F 00 00 03 00 00 80 02 02 0C 0C 20
* 22           02 0F 04 81 48 00 03 03 01 00 01 01 02 00 02 02 03 00 03 03 00 00
* 10    03 0F 01 02 01 FF 04 00 04 00
* 1    0C



Keep up the great work!
:bow:

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 5:18 am 
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Nice lighthouses. :)

Please consider releasing your set under the GPL licence, I believe it's the best way to license newgrfs.
http://www.gnu.org/licenses/

Happy to explain what you need to do for GPL (it's simple).

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 12:25 pm 
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Director
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Beautiful set, just what I will need in my current game. An uncommon addition may be an old square light house:

Like the Brandaris:
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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 12:27 pm 
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Truly great graphics... :)) I especially like the 2nd and the 4th one... :))

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 12:33 pm 
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Director
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jor[D]1 wrote:
An uncommon addition may be an old square light house... Like the Brandaris

You might want to take a look at this: viewtopic.php?p=416118#p416118

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 Post subject: Re: The Lighthouse Set
PostPosted: Tue Apr 17, 2012 3:01 pm 
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Engineer
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I can not use.


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