WSF Ferry Set [WIP]

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Yoshi
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Re: WSF Ferry Set [WIP]

Post by Yoshi » 20 Apr 2012 12:12

Nice one :)

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Re: WSF Ferry Set [WIP]

Post by Quast65 » 20 Apr 2012 13:02

WOW! :shock: Very nice! :bow:
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Re: WSF Ferry Set [WIP]

Post by bremerjoe » 20 Apr 2012 13:37

Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?
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Re: WSF Ferry Set [WIP]

Post by Katve » 20 Apr 2012 14:28

What is wrong cause that GRF wont show up in newGRF menu? I put it to C:\Users\MYNAME\Documents\OpenTTD\content_download\data where my any other GRF files are and another release at first post in this topic works normally. Have anybody else same problems?

EDIT: I use 1.2.0 release

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Re: WSF Ferry Set [WIP]

Post by Andrew350 » 20 Apr 2012 14:35

bremerjoe wrote:Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?
I actually did start off with a barrier there, but as a result it sort of looked like a double-ended tugboat rather than a ferry, so I opted to leave them off. :)

To the above: You probably need to remove the first grf from this topic in order for the new one to show up, since they use the same GRF ID.

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Re: WSF Ferry Set [WIP]

Post by Quast65 » 20 Apr 2012 14:48

bremerjoe wrote:Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?

I agree, also the real life one has that. I made a quick mockup in paint. Doesn't look to bad if you add some more green.
ferry04.png
ferry04.png (13.14 KiB) Viewed 2511 times
And indeed, you have to remove the first grf to see this one. same GRF-ID.
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Re: WSF Ferry Set [WIP]

Post by PaulC » 20 Apr 2012 14:58

Andrew350 wrote:You probably need to remove the first grf from this topic in order for the new one to show up, since they use the same GRF ID.
You should increase the version number with each release, that way the latest version will always be shown.

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Re: WSF Ferry Set [WIP]

Post by Andrew350 » 20 Apr 2012 15:58

I added said barriers to the sides, about how they are in the real thing. I guess it does look more realistic, although it's hard to tell from the picture :)

EDIT: Better pic so you can see the change.
rhododendron.png
rhododendron.png (5.01 KiB) Viewed 2488 times
rhody2.png
rhody2.png (14.75 KiB) Viewed 2485 times

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Re: WSF Ferry Set [WIP]

Post by FooBar » 20 Apr 2012 16:31

Katve wrote:What is wrong cause that GRF wont show up in newGRF menu? I put it to C:\Users\MYNAME\Documents\OpenTTD\content_download\data where my any other GRF files are and another release at first post in this topic works normally.
Don't put it in content_download, but in \Documents\OpenTTD\newgrf. The game controls the content_download folder, you shouldn't mess with that.

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Re: WSF Ferry Set [WIP]

Post by Quast65 » 20 Apr 2012 16:51

Andrew350 wrote:I added said barriers to the sides, about how they are in the real thing. I guess it does look more realistic, although it's hard to tell from the picture :)
O yeah! Maybe also a few more "whites" to make the transition from the barrier to the main structure a bit curved.
To mimic this in the real life ship:
ferry01.jpg
ferry01.jpg (154.99 KiB) Viewed 2474 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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Re: WSF Ferry Set [WIP]

Post by Andrew350 » 20 Apr 2012 17:36

Yeah, it's pretty much from the NE.....which, since you're asking, I can only assume is wrong :D I'm guessing it should be more to the right?

I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break :P
Last edited by Andrew350 on 20 Apr 2012 17:37, edited 1 time in total.

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Re: WSF Ferry Set [WIP]

Post by Bob_Mackenzie » 20 Apr 2012 17:36

That is a fine looking ship :)

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Re: WSF Ferry Set [WIP]

Post by Supercheese » 20 Apr 2012 17:38

Andrew350 wrote:Yeah, it's pretty much from the NE.....which, since you're asking, I can only assume is wrong :D I'm guessing it should be more to the right?

I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break :P
The angle of the sun was discussed (and, surprisingly, well agreed upon) in this thread: http://www.tt-forums.net/viewtopic.php?f=68&t=55191
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

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Re: WSF Ferry Set [WIP]

Post by Andrew350 » 20 Apr 2012 17:59

Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ;)

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Re: WSF Ferry Set [WIP]

Post by andythenorth » 20 Apr 2012 18:25

Andrew350 wrote:Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ;)
Depends if you're looking at opengfx or original ttd graphics ;) Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.

Lots of FISH is lit wrong, because I made a lighting mistake. I've been slowly and painfully correcting it, which makes things look less muddy. :shock: TTD-style sprites should be nicely lit from SE, and quite high contrast, it looks better. V453000 could probably write an essay on that ;)

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Re: WSF Ferry Set [WIP]

Post by Andrew350 » 20 Apr 2012 19:20

andythenorth wrote:
Andrew350 wrote:Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ;)
Depends if you're looking at opengfx or original ttd graphics ;) Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.

Lots of FISH is lit wrong, because I made a lighting mistake. I've been slowly and painfully correcting it, which makes things look less muddy. :shock: TTD-style sprites should be nicely lit from SE, and quite high contrast, it looks better. V453000 could probably write an essay on that ;)
So, sun comes from the right-ish direction, got it! :lol:

I was wondering if FISH was lighted funny, it seemed that some ships (specifically the large ferry) had light coming from almost directly North. I just attributed it to several people drawing sprites, making some look a little different. Maybe that's what threw me off! :P Nah, just kidding. They still look good though, easily forgettable mistakes. :)

Anyway, the light on my sprites isn't too far off I guess, so won't be a huge amount of work to fix, just slightly annoying. Once again, I'll chalk it up to a learning experience and build from there. Everyone's comments/advice is much appreciated! :)

PS: I added the curves:
rhododendron.png
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Re: WSF Ferry Set [WIP]

Post by andythenorth » 20 Apr 2012 19:23

Andrew350 wrote:Anyway, the light on my sprites isn't too far off I guess, so won't be a huge amount of work to fix, just slightly annoying.
Means your - views will be brighter, which looks nicer, especially in the buy menu. ;)

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Re: WSF Ferry Set [WIP]

Post by Quast65 » 20 Apr 2012 19:54

PS: I added the curves:
Lovely work!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

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sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: WSF Ferry Set [WIP]

Post by Michi_cc » 20 Apr 2012 23:59

andythenorth wrote:Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.
TTD 'however looks best' lighting isn't hard to understand: What you see is what is lit. In an isometric view, there are four sides, two you can see, two that are (partially) hidden. Naturally, you light the stuff you see and not the stuff you don't.

-- Michael Lutz

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