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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 12:12 pm 
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Transport Coordinator
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Nice one :)


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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 1:02 pm 
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WOW! :shock: Very nice! :bow:

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 1:37 pm 
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Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 2:28 pm 
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What is wrong cause that GRF wont show up in newGRF menu? I put it to C:\Users\MYNAME\Documents\OpenTTD\content_download\data where my any other GRF files are and another release at first post in this topic works normally. Have anybody else same problems?

EDIT: I use 1.2.0 release

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 2:35 pm 
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bremerjoe wrote:
Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?


I actually did start off with a barrier there, but as a result it sort of looked like a double-ended tugboat rather than a ferry, so I opted to leave them off. :)

To the above: You probably need to remove the first grf from this topic in order for the new one to show up, since they use the same GRF ID.

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 2:48 pm 
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bremerjoe wrote:
Beautiful. But shouldn't there be some kind of wall around to protect people from falling into the water and to prevent waves from washing over the deck?



I agree, also the real life one has that. I made a quick mockup in paint. Doesn't look to bad if you add some more green.
Attachment:
ferry04.png
ferry04.png [ 13.14 KiB | Viewed 2143 times ]


And indeed, you have to remove the first grf to see this one. same GRF-ID.

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 2:58 pm 
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Andrew350 wrote:
You probably need to remove the first grf from this topic in order for the new one to show up, since they use the same GRF ID.

You should increase the version number with each release, that way the latest version will always be shown.

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 3:58 pm 
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I added said barriers to the sides, about how they are in the real thing. I guess it does look more realistic, although it's hard to tell from the picture :)

EDIT: Better pic so you can see the change.

Attachment:
rhododendron.png
rhododendron.png [ 5.01 KiB | Viewed 2120 times ]


Attachment:
rhody2.png
rhody2.png [ 14.75 KiB | Viewed 2117 times ]

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 4:31 pm 
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Katve wrote:
What is wrong cause that GRF wont show up in newGRF menu? I put it to C:\Users\MYNAME\Documents\OpenTTD\content_download\data where my any other GRF files are and another release at first post in this topic works normally.


Don't put it in content_download, but in \Documents\OpenTTD\newgrf. The game controls the content_download folder, you shouldn't mess with that.

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 4:51 pm 
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Andrew350 wrote:
I added said barriers to the sides, about how they are in the real thing. I guess it does look more realistic, although it's hard to tell from the picture :)


O yeah! Maybe also a few more "whites" to make the transition from the barrier to the main structure a bit curved.
To mimic this in the real life ship:
Attachment:
ferry01.jpg
ferry01.jpg [ 154.99 KiB | Viewed 2106 times ]

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 5:10 pm 
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Where do you have the sun in your sprites? :) Looks like top right to me (shadows look like they're falling to SW)...

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 5:36 pm 
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Yeah, it's pretty much from the NE.....which, since you're asking, I can only assume is wrong :D I'm guessing it should be more to the right?

I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break :P

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Last edited by Andrew350 on Fri Apr 20, 2012 5:37 pm, edited 1 time in total.

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 5:36 pm 
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That is a fine looking ship :)


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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 5:38 pm 
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Tycoon
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Andrew350 wrote:
Yeah, it's pretty much from the NE.....which, since you're asking, I can only assume is wrong :D I'm guessing it should be more to the right?

I'll have to deal with that later, my eyes will start to bleed soon if I don't take a break :P

The angle of the sun was discussed (and, surprisingly, well agreed upon) in this thread: viewtopic.php?f=68&t=55191

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 5:59 pm 
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Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ;)

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 6:25 pm 
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Andrew350 wrote:
Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ;)

Depends if you're looking at opengfx or original ttd graphics ;) Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.

Lots of FISH is lit wrong, because I made a lighting mistake. I've been slowly and painfully correcting it, which makes things look less muddy. :shock: TTD-style sprites should be nicely lit from SE, and quite high contrast, it looks better. V453000 could probably write an essay on that ;)

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 7:20 pm 
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andythenorth wrote:
Andrew350 wrote:
Interesting thread I suppose, although I personally disagree about 4:30 being the position of the sun. It doesn't seem any lower than 3:00 to me, possibly even slightly above that. Look at the river graphics for example. ;)

Depends if you're looking at opengfx or original ttd graphics ;) Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.

Lots of FISH is lit wrong, because I made a lighting mistake. I've been slowly and painfully correcting it, which makes things look less muddy. :shock: TTD-style sprites should be nicely lit from SE, and quite high contrast, it looks better. V453000 could probably write an essay on that ;)


So, sun comes from the right-ish direction, got it! :lol:

I was wondering if FISH was lighted funny, it seemed that some ships (specifically the large ferry) had light coming from almost directly North. I just attributed it to several people drawing sprites, making some look a little different. Maybe that's what threw me off! :P Nah, just kidding. They still look good though, easily forgettable mistakes. :)

Anyway, the light on my sprites isn't too far off I guess, so won't be a huge amount of work to fix, just slightly annoying. Once again, I'll chalk it up to a learning experience and build from there. Everyone's comments/advice is much appreciated! :)

PS: I added the curves:

Attachment:
rhododendron.png
rhododendron.png [ 5.01 KiB | Viewed 2040 times ]

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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 7:23 pm 
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Andrew350 wrote:
Anyway, the light on my sprites isn't too far off I guess, so won't be a huge amount of work to fix, just slightly annoying.

Means your - views will be brighter, which looks nicer, especially in the buy menu. ;)

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FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 7:54 pm 
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Quote:
PS: I added the curves:


Lovely work!

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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 Post subject: Re: WSF Ferry Set [WIP]
PostPosted: Fri Apr 20, 2012 11:59 pm 
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andythenorth wrote:
Original is lit from SE mostly, except where copy-pasted-flip has been used. Original trains and road vehicles appear to be lit 'however looks best'.

TTD 'however looks best' lighting isn't hard to understand: What you see is what is lit. In an isometric view, there are four sides, two you can see, two that are (partially) hidden. Naturally, you light the stuff you see and not the stuff you don't.

-- Michael Lutz


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