Logistic Centers (bigger truck depots)
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Logistic Centers (bigger truck depots)
Hi all. I have been thinking if it is possible to make truck depot which can support more than two trucks/buses. If someone solve it and modified airfield (now it is posibble to support 8 airplanes), maybe there is also way to build depotes for 10 or more trucks !
It would be awesome. Maybe there is already something like that, if yes send me a link to that grf please.
Ave
It would be awesome. Maybe there is already something like that, if yes send me a link to that grf please.
Ave
- andythenorth
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Re: Logistic Centers (bigger truck depots)
I'm guessing you mean truck stations (for loading/unloading), not depots (for servicing/building vehicles)?misieq666 wrote:maybe there is also way to build depotes for 10 or more trucks !
You can build truck stations next to each other, they will act as one station. Here's a station with four drive through road vehicle stops: cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Re: Logistic Centers (bigger truck depots)
and it doesn't have to be drive-through stops. Old-fashioned terminus stops can also be chained. Any incoming vehicle will automatically pick a loading dock that's free.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Re: Logistic Centers (bigger truck depots)
Yeah, of course i mean stations sorry my mistake
And I know chaining method but i am searching for somethong like that:
Ave
And I know chaining method but i am searching for somethong like that:
Ave
- cmoiromain
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Re: Logistic Centers (bigger truck depots)
Once the newgrf airports will be complete, it is planned to extend them to road and sea ports. And it seems that darkvater intends to work with richk on that feature, so hopefully we will have that relatively shortly.
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- andythenorth
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Re: Logistic Centers (bigger truck depots)
Well, if it can be supported in code, I would add a 'tipping' sprite to my dump trucks. It would need code to reverse the truck, and newgrf support for an 'unloading' state separate to a 'loading' state (currently load/unload use the same sprites, with the order switched).cmoiromain wrote:Once the newgrf airports will be complete, it is planned to extend them to road and sea ports. And it seems that darkvater intends to work with richk on that feature, so hopefully we will have that relatively shortly.
That way we could have improved stations for loading and unloading mineral cargos. But it might all be getting a bit too much...
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Logistic Centers (bigger truck depots)
All excellent ideas that deserve further exploration....
- atalantino
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Re: Logistic Centers (bigger truck depots)
I think what he wants in reality is realism,(i will be quick, before Belugas comes), he wants to see things big, but it wont have sense unless the loading time is slightly streched.
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Re: Logistic Centers (bigger truck depots)
Check out Industrial stations Renewal v.8.0 - there are a lot of tiles that can be used to build one of those big intermodal terminals- warehouses, container platforms, etc. etc.
When I use multiple drive-through road stops, the stupid truck drivers queue up at the first one they come to, and rarely take a free one. Heaven forbid they drive around to the back of a stop, either, even if it's the same distance. Any suggestions? With Cargodest, I find myself in desperate need of better intermodal centers.
When I use multiple drive-through road stops, the stupid truck drivers queue up at the first one they come to, and rarely take a free one. Heaven forbid they drive around to the back of a stop, either, even if it's the same distance. Any suggestions? With Cargodest, I find myself in desperate need of better intermodal centers.
Who is John Galt?
Re: Logistic Centers (bigger truck depots)
Go bug Celestar about FS#1944ostlandr wrote:When I use multiple drive-through road stops, the stupid truck drivers queue up at the first one they come to, and rarely take a free one. Heaven forbid they drive around to the back of a stop, either, even if it's the same distance. Any suggestions?
Re: Logistic Centers (bigger truck depots)
Take a look at this. It should work well enough until the problem described in the bug report is solved.
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Re: Logistic Centers (bigger truck depots)
In a multiplayer game I made a loadbalancer by having two entrances (non-stop drive through stations as waypoints) and used conditional orders based on relability of the vehicles to distribute them over the two entrances. At the entrance for those with bad relability I had a depot so they would go to the other one next.ostlandr wrote:When I use multiple drive-through road stops, the stupid truck drivers queue up at the first one they come to, and rarely take a free one. Heaven forbid they drive around to the back of a stop, either, even if it's the same distance. Any suggestions? With Cargodest, I find myself in desperate need of better intermodal centers.
It was far from prefect but at least a creative try.
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Re: Logistic Centers (bigger truck depots)
Hey! Thanks! I switched my RVs to NPF instead of YAPF and the drivers ended their "work to rule" slowdown. At least they didn't hold out for better health insurance. Seriously, it worked- the trucks use all bays of multi drive-through stops instead of queueing up at the first one.
Who is John Galt?
Re: Logistic Centers (bigger truck depots)
Hi all, this is my first post so be nice
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
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Re: Logistic Centers (bigger truck depots)
hi therePaltala wrote:Hi all, this is my first post so be nice
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
the screen shot button is in the dropdown menu to the very right, or use Ctrl+S Be sure to set the used file format in the game options to .png because that's better for screenshots than .jpg
- CommanderZ
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Re: Logistic Centers (bigger truck depots)
WelcomePaltala wrote:Hi all, this is my first post so be nice
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
Are you aware, that your "logistic parks" will fail for articulated vehicles?
Re: Logistic Centers (bigger truck depots)
i do know that you mention it but the parking and drop off bays can be switched to drive through stops with some modifications to the layout of the areaCommanderZ wrote:WelcomePaltala wrote:Hi all, this is my first post so be nice
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
Are you aware, that your "logistic parks" will fail for articulated vehicles?
Re: Logistic Centers (bigger truck depots)
If you want to make pretty demonstration screenshots, you should really have a look at: http://www.tt-forums.net/viewtopic.php?p=737157#p737157Paltala wrote:Hi all, this is my first post so be nice
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Re: Logistic Centers (bigger truck depots)
thanks for the list but i made that pic before i downloaded newstations so i didnt have A LOT to work with except for the bus and truck stationsKorenn wrote:If you want to make pretty demonstration screenshots, you should really have a look at: http://www.tt-forums.net/viewtopic.php?p=737157#p737157Paltala wrote:Hi all, this is my first post so be nice
anyway, i read this thread and decided to have a go at making a solution, admittedly its not the best of pictures but i cant find the ingame scrn shot button >.<
Its based off the picture of the truck centre further up and its just a simple solution tbh
Re: Logistic Centers (bigger truck depots)
This is from the OpenTTD Coop Wiki:
It's really easy to build a multi-platform station that can handle an insane amount of freight!
This is another good example using the Long Vehicles GRF:
This is my own busy station - trucks drop off ~1000 units/mo of livestock & grain from 2 farms:
I will agree that NPF seems to do well in preventing pile-ups. However, I suggest a station layout that is centrally-fed, with 1-tile side roads for the drop-off points. Trucks and road vehicles will typically queue up at stations UNTIL an intersection, as long as you have enough empty bays. Linear designs obviously work best, as road vehicles take a large penalty everytime they make a turn.
It's really easy to build a multi-platform station that can handle an insane amount of freight!
This is another good example using the Long Vehicles GRF:
This is my own busy station - trucks drop off ~1000 units/mo of livestock & grain from 2 farms:
I will agree that NPF seems to do well in preventing pile-ups. However, I suggest a station layout that is centrally-fed, with 1-tile side roads for the drop-off points. Trucks and road vehicles will typically queue up at stations UNTIL an intersection, as long as you have enough empty bays. Linear designs obviously work best, as road vehicles take a large penalty everytime they make a turn.
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