ISR/DWE style dock and objects, Version 1.1 released

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Rats!! Ran into some trouble with the roadcovering tiles. Apparently it's only possible to cover up roads that are placed on a flat surface. Roads on slopes can not be covered up. So I'ts not possible to have covered up roads on the docksides :(
newdock15.png
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jor[D]1
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Re: New dockgraphics and objecttiles compatible with ISR

Post by jor[D]1 »

Hope there still is a trick to get that right.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Supercheese »

Maybe making a 2-tile object that is placed on the water in front, overlapping the road sprite above it? :?
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

That doesn't work, the entire vehicle will dissappear when it drives through that. What does work however is building it along a canal! Ships will not pass over the objecttile, so if you want ships to pass through that canal, you have to make the canal at least 2 tiles wide.
newdock16.png
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jor[D]1
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Re: New dockgraphics and objecttiles compatible with ISR

Post by jor[D]1 »

Is even better because it looks so ugly when ships pass alnog the edge of a canal. MAyb eit is nice to include some static ships under the cranes as well.
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Yep, static ships as eyecandy objecttiles are planned.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Finished all the drivethru-tiles (added all the views of the crane and the buffers, placeable in water if needed, see pic below). :D Gonna make some 1 tile eyecandyobjects and then I will try to make a nice stand-alone GRF (right now my code and graphics are spreaded over some several grf's), so you all can use it too!
newdock17.png
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Hitperson »

are oil/gas/chemical facilities/unload points planned as well??
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Not until it is possible to have different types of docks/roadvehiclestops.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

lead@inbox has very kindly given me permission to use some of the shipgraphics he made, my sincere gratitude!! His graphics can be found here: http://www.tt-forums.net/viewtopic.php? ... 80#p719599

I hope someone who is able to code ships will pick these up, because they are wonderful!

I will include some of them as eyecandy tiles, looks like this:
newdock19.png
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Leanden »

Where did those tall brick warehouses come from??
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Re: New dockgraphics and objecttiles compatible with ISR

Post by PaulC »

Leanden wrote:Where did those tall brick warehouses come from??
They were posted on the previous page.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by bremerjoe »

I so can not wait to see this released... :bow:
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Railwaymodeler »

This is nicely taking shape! I like my games to focus on industry, and this will fit in nicely with seaside industrial complexes.

Absolute beautiful work so far!
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jor[D]1
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Re: New dockgraphics and objecttiles compatible with ISR

Post by jor[D]1 »

Wow, that looks so cool, think lots of people will use this set.
Funny how this great harbor set started, just because the rails wasn't running over the docks, and you needer corner rails.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by buttercup »

Quast65 wrote:I hope someone who is able to code ships will pick these up, because they are wonderful!
:cry:

No, that's OK. I'm not hurt. Honest.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by planetmaker »

buttercup wrote:
Quast65 wrote:I hope someone who is able to code ships will pick these up, because they are wonderful!
:cry:

No, that's OK. I'm not hurt. Honest.
It's not exactly easy to find. Maybe you care to upload your NewGRF to bananas :-)
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Re: New dockgraphics and objecttiles compatible with ISR

Post by bremerjoe »

planetmaker wrote:
buttercup wrote:
Quast65 wrote:I hope someone who is able to code ships will pick these up, because they are wonderful!
:cry:

No, that's OK. I'm not hurt. Honest.
It's not exactly easy to find. Maybe you care to upload your NewGRF to bananas :-)
This made me curious and then I found the 2CC ships. They look amazing! Love the big laker especially. Too bad this has not been published as NewGRF on Bananas yet!!! :(
May some of the former devs of that project feel like picking it up again? :mrgreen:
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Funny how this great harbor set started, just because the rails wasn't running over the docks, and you needer corner rails.
LOL, indeed!
buttercup wrote:
Quast65 wrote:I hope someone who is able to code ships will pick these up, because they are wonderful!
:cry:

No, that's OK. I'm not hurt. Honest.
I'm so sorry, totally overlooked that :oops:
Last edited by Quast65 on 22 Mar 2012 21:42, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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