Re: French Trains Set - Narrow Gauge: Playtesting phase
Posted: 21 May 2012 16:46
Yes, I would also love to have something like that!
Unluckily, the way OTTD works now makes it border on impossible; at best, it would need an extremely convoluted code. The problem here is that we would need to swap all the wagons with their corresponding one from the other end (the first with the last; the second with the second-to-last; and so on), while, at the current state of things, wagons in a train have no information about the other wagons. They can only access the engine. So, the first wagon doesn't know anything about the last wagon.
This is also the source of problems for push-pull trains, and the reason why push-pull can only work in a limited number of trains (namely, when the train is perfectly symmetric).
Ideally, it would be great if push-pull could be embedded in OTTD in some way...
Unluckily, the way OTTD works now makes it border on impossible; at best, it would need an extremely convoluted code. The problem here is that we would need to swap all the wagons with their corresponding one from the other end (the first with the last; the second with the second-to-last; and so on), while, at the current state of things, wagons in a train have no information about the other wagons. They can only access the engine. So, the first wagon doesn't know anything about the last wagon.
This is also the source of problems for push-pull trains, and the reason why push-pull can only work in a limited number of trains (namely, when the train is perfectly symmetric).
Ideally, it would be great if push-pull could be embedded in OTTD in some way...