French Trains Set - Narrow Gauge: Translations needed!

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arikover
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by arikover »

There are so many things to test (new engines, new companies)! So far, I spotted odd things in the vehicle descriptions (OTTD 1.2.0 RC2, MacOS 10.4, FIRS)

1. Mismatch with Companies and Builders

In the list of companies, "Usage" appears for the Mallet 030 030T (attached screen), A150D2 Railbus, and 030T.
Same kind of mismatch, the builder of Turgan-Foy railbus is "Company".
Mismatch
Mismatch
030 030T.png (8.04 KiB) Viewed 4441 times


2. Engine refit

For some reason, the 040T (1922) can be refitted for 1 passenger (attached screen)
040T can haul 1 passenger...
040T can haul 1 passenger...
040T (1922).png (5.31 KiB) Viewed 4441 times
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Bob_Mackenzie
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

Its 1881 - I have trains but no wagons :(
Murphy & Co., 11-04-1881.png
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Snail »

[x] [x] [x] All three bugs fixed in the current development version.

The coaches not being available in 1881 were due to the fact that I introduced all wagons in the same year as the first engine (1881), but (O)TTD adds a random number to the actual vehicle introduction in the game; so, it might happen that the engines get introduced earlier than the wagons. I hope that setting the wagons' introduction year to 1880 instead will do the trick. For the time being, the game can be played from 1882 on.

The other bugs were due to some strings being mistakenly overwritten :oops:

Right now I got rid of livery override all across the board, and replaced it with a Callback 36 chain. The most visible result will be the wagons' max speed always being enforced, as it should always be the case. It was a pain to do it though... :|

Next version will have new trains, new trains, and new trains :D
The French Narrow Gauge Train Set is now released! Get it here
arikover
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by arikover »

Good luck replacing all that...

Can't wait to see the new trains!
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Bob_Mackenzie
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

The 50mph narrow gauge is almost identical to the UK fine scale track - I've laid the wrong track type a couple of times in my current game and not seen it

The two types are in this pic.

Cheers

Bob
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Snail »

That must be because my NG track is derived from TTD's standard tracks. I'm planning to replace it when I release the set (I'll use a similar style as my high-speed NG tracks).
The French Narrow Gauge Train Set is now released! Get it here
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by kackofant »

i think the problem is that the uk-tracks are based on the old ng-rails and the modern ng-tracks seeming to base on this too

(Darn you english grammar... its too long ago to build up propper conditional sentinces, but i hope its understandable)
Last edited by Hyronymus on 01 Apr 2012 14:05, edited 1 time in total.
Reason: Next time without strong words please
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PikkaBird
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by PikkaBird »

kackofant wrote:i think the problem is that the uk-tracks are based on the old ng-rails and the modern ng-tracks seeming to base on this too
The "uk-tracks" were based on the original graphics but narrowed, in the same way as these ones. I'm planning to completely replace my track graphics soon as well, though. :)
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by kackofant »

mhhh i thought i read the fact in youre wiki o_O i think my brain becomes much faster older than my body -.-

at least it seems that narrowing the original rails 2-4 pixels resulting in very similar results!

@ng rails: i hope they change not to much. i use them in my tropical games :)
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

I'm very much enjoying using this set in my current game. however the lack of a description of the type of power in the "available trains" is making selection of trains is tricky. I have to guess what type of depot to build to get the train

(edit) The Z100 has sparks but is 3rd rail - it looks a little odd
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by michael blunck »

Bob_Mackenzie wrote: [...] The Z100 has sparks but is 3rd rail - it looks a little odd
That´s a general problem: you can only adjust the effects (steam plumes, diesel fume, electric sparks) along the vehicle´s center line. But you cannot adjust them vertically. The only thing possible would be to remove the effect completely.

regards
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Snail »

Yep, both things have already been mentioned. I'm still thinking whether it's better to specify the power and adhesion type by adding text or by putting a symbol close to the engine pic in the purchasing menu (a bolt for electric, colored smoke for steam and diesel, a gear for rack).
And yes, the next version will have no sparks for the 3rd-rail vehicles. Also, unpowered passenger coaches attached to a Z200 will sport slightly different graphics, as it was the case in the real world.
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by FooBar »

The Dutch set has both, so you give that a whirl to see what you like best. We (or mainly I) decided to have both because any graphic representation will not be there in the vehicle detail window. Also after purchase a user may want to query this information.
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

Could I please ask you to rename one of the "low sided wagons" to "high sided wagon" the graphics for the two types of low sided wagon in the set are similar and i keep selecting the wrong type

Thanks

Bob
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

I'm sure this isn't supposed to happen
autorenew.png
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Snail »

Interesting. I have to admit that I never tested autoreplace myself, so it's more than possible that it doesn't work.

What liveries are the two 031T's being autoreplaced?
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Bob_Mackenzie
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

I was not auto replacing liveries. I was trying to replace the trains with 600Cv diesels
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Snail »

I see. So it's perhaps due to the way autoreplace works?

If autoreplace actually replaces only one vehicle at a time, so selling the old and immediately buying the new vehicle leaving the rest of the consist untouched, then this will not work in a few cases when FRSet's locos are used in multiple traction.

What is probably going on here is the following:
1. Autoreplace sells the first 031T, leaving the second 031T there
2. Autoreplace tries to buy a new BB 600cv diesel and to put it at the beginning of the consist
3. However, since the BB600cv and the 031T are not couplable, this fails.

Is the autoreplace feature configurable at all? Ideally, if *all* the locos in the consist were sold at the same time, and then new models were bought to replace the old ones, this process would work fine.

Otherwise this would mean that autoreplace would just not work in some cases when multiple traction is used :(
The French Narrow Gauge Train Set is now released! Get it here
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Bob_Mackenzie
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by Bob_Mackenzie »

That would seem to explain it.
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Re: French Trains Set - Narrow Gauge: Playtesting phase

Post by arikover »

I played with this Set and enjoyed the random-direction-of-engine feature.
That gave me a little idea :

When a train had to reverse in a station, they didn't reverse the whole consist, they only moved the engine from the front of the train to the back using a side track. So the engine didn't pull the wagons in the same order. Here is what I mean :

Reversing a train.png
Reversing a train.png (45.17 KiB) Viewed 1419 times

I wondered if a feature could be implemented in order to simulate this. The algorithm would be something like :

Code: Select all

When reversing in a station :
- Change the direction of the leading engine (if possible)
- Invert all the wagons

Of course, it's just eyecandy, and I know that there is already a lot of work with the code, but what do you think of this idea?
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