Supercheese's Eyecandy GRFs

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planetmaker
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Re: Supercheese's Eyecandy GRFs

Post by planetmaker » 27 May 2013 08:30

Drat, I must have missed that when skimming through the topic.
No need to change the existing strings, those translations are at least as good as mine. What about the lang file for the grf containing sea guls etc?

Code: Select all

STR_RAISE_PURCHASE_COST_NAME	:Von Null verschiedene Kaufpreise
STR_RAISE_PURCHASE_COST_DESC	:Wird diese Option verwendet, werden die Kaufpreise auf leicht über Null angehoben. Dies ist nützlich wenn man die TownCar KI so konfigurieren möchte, dass sie diese Fahrzeuge nicht bauen.

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Re: Supercheese's Eyecandy GRFs

Post by Auge » 30 May 2013 11:13

Hello
planetmaker wrote:

Code: Select all

STR_AI_DEFAULT_SFX_DESC			:Standardmäßig bauen KI-Spieler, so dass die Sirene nur beim Losfahren des Fahrzeugs aktiv ist. Dieser Parameter ändert das, so dass sie dauerhaft aktiv sind.

STR_AI_DEFAULT_GFX_DESC			:Bestimmt, ob die Fahrzeuge der KIs firmenfarben lakiert sein sollen oder nicht.

STR_ENABLE_POLICE_NAME			:Polizeiaut verfügbar

STR_ENABLE_FIRE_DESC			:Auschalten, um den Feuerlöschzug nicht bauen zu können.

STR_ENABLE_TOWTRUCK_DESC		:Auschalten, um den Abschleppwagen nicht bauen zu können.
A few corrections for typos and comma placement.

Code: Select all

STR_AI_DEFAULT_SFX_DESC			:Standardmäßig bauen KI-Spieler so, dass die Sirene nur beim Losfahren des Fahrzeugs aktiv ist. Dieser Parameter ändert das, so dass sie dauerhaft aktiv sind.

STR_AI_DEFAULT_GFX_DESC			:Bestimmt, ob die Fahrzeuge der KIs firmenfarben lackiert sein sollen oder nicht.

STR_ENABLE_POLICE_NAME			:Polizeiauto verfügbar

STR_ENABLE_FIRE_DESC			:Ausschalten, um den Feuerlöschzug nicht bauen zu können.

STR_ENABLE_TOWTRUCK_DESC		:Ausschalten, um den Abschleppwagen nicht bauen zu können.
Tschö, Auge

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Re: Supercheese's Eyecandy GRFs

Post by Phreeze » 28 Aug 2013 11:56

Code: Select all

STR_AI_DEFAULT_GFX_DESC         :Bestimmt, ob die Fahrzeuge der KIs firmenfarben lackiert sein sollen oder nicht.
"firmenfarben" should be "Firmenfarben"

my 2c :))

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planetmaker
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Re: Supercheese's Eyecandy GRFs

Post by planetmaker » 28 Aug 2013 12:07

Phreeze wrote:

Code: Select all

STR_AI_DEFAULT_GFX_DESC         :Bestimmt, ob die Fahrzeuge der KIs firmenfarben lackiert sein sollen oder nicht.
"firmenfarben" should be "Firmenfarben"

my 2c :))
It should not. It's an adjective (and not the plural form of the noun Firmenfarbe). You could argue that a different wording might be better, like "Bestimmt, ob die Fahrzeuge der KI in Firmenfarben lackiert sein sollen oder nicht." Use of the preposition would turn it into a noun ;-)

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Re: Supercheese's Eyecandy GRFs

Post by Yoshi » 28 Aug 2013 19:37

adjectiv: "firmenfarbig"

Wouldn't that be better? ;)

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planetmaker
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Re: Supercheese's Eyecandy GRFs

Post by planetmaker » 28 Aug 2013 19:45

Yoshi wrote:adjectiv: "firmenfarbig"

Wouldn't that be better? ;)
I don't think so.

-farbig gives a colour count:
einfarbig
zweifarbig
vielfarbig
...

-farben gives a hue:
cremefarben
fliederfarben
pastellfarben
...

(though the Duden also lists things like fliederfarbig as synonymous to fliederfarben, to me it feels slightly wrong ;-) )

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Re: Supercheese's Eyecandy GRFs

Post by Yoshi » 29 Aug 2013 01:12

Oh yes, you're right :)

that makes sense ;)

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Re: Supercheese's Eyecandy GRFs

Post by Eddi » 30 Aug 2013 17:12

the whole phrase sounds weird. i think "... in Firmenfarben ..." sounds better
You might not exactly be interested in Ferion, but if you are, have fun :)

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Re: Supercheese's Eyecandy GRFs

Post by kamnet » 08 Jan 2014 10:46

Suggestions for new vehicles:
  • School buses
  • Taxi cabs & limousines
  • Street cleaners w/ ridiculously low speeds
  • "Classic" style ambulances (station wagons)

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Re: Supercheese's Eyecandy GRFs

Post by Pascal Lambert » 08 Jan 2014 14:34

kamnet wrote:Suggestions for new vehicles:
  • School buses
  • Taxi cabs & limousines
  • Street cleaners w/ ridiculously low speeds
  • "Classic" style ambulances (station wagons)
  • What will be the difference betwin School and normal bus ?
  • I allready use light wheight vehicle set (LRVS, http://www.tt-forums.net/viewtopic.php?f=26&t=46583) and road cars set as taxis. I believe we can found many cars in the forums, maybe a dedicated set is better for cars
  • I suggested road cleaners, but is it possible to restrict then to the streets in town only ? This will be more realistic, but is it much programming work ? If not, I suggest we add tractors or harvesters in farming areas only (with possible cargo = wheat).
  • What will be the classic ambulance ? Just another ambulance with other introduction date ?
Supercheese : I do not know how I can help you with this newgraph but do not hesitate to tell. I am really waiting for the 32bpp. So do my children.
I found some Blender or Sketchup models all around the Internet, can they be reused as starting point ?

Pascal Lambert

PS : Happy new year to all tt-forums members !

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Re: Supercheese's Eyecandy GRFs

Post by kamnet » 08 Jan 2014 16:57

Pascal Lambert wrote:What will be the difference betwin School and normal bus?
They look different. That's what eyecandy is for.
I suggested road cleaners, but is it possible to restrict then to the streets in town only ?
Not by a NewGRF. A GameScript might.
What will be the classic ambulance ? Just another ambulance with other introduction date ?
See here: https://www.google.com/search?site=&tbm ... +ambulance

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Re: Supercheese's Eyecandy GRFs

Post by SkiddLow » 11 Jan 2014 14:04

New Vehicles will be added (another) :

- Auto Rickshaw
- Rickshaw
- Jeepney
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Re: Supercheese's Eyecandy GRFs

Post by Supercheese » 11 Jan 2014 22:34

kamnet wrote:Suggestions for new vehicles:
  • School buses
  • Taxi cabs & limousines
  • Street cleaners w/ ridiculously low speeds
  • "Classic" style ambulances (station wagons)
SkiddLow wrote:New Vehicles will be added (another) :

- Auto Rickshaw
- Rickshaw
- Jeepney
All good suggestions. I already have some sprites in the pipeline for street cleaners, there already is a grf for a schoolbus, and I am interested in adding rickshaws (and bicycles, if not too small to see).
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton

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Re: Supercheese's Eyecandy GRFs

Post by SkiddLow » 12 Jan 2014 06:53

:mrgreen: Limousine, Auto Rickshaw and Jeepney has been create, seen Rickshaw, Taxi Cabs, Classic Ambulance Still work in Progress.
ADDITIONAL.png
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Re: Supercheese's Eyecandy GRFs

Post by skippern » 21 Jan 2014 21:09

What about motorcycle to replase the horse & rider?

Also for early years, horse & handsom, ox cart, camel (single or in caravan), donkey with person leading it, elephant, dog cart, dog sledge (in arctic)

And later Yellow Cab
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Re: Supercheese's Eyecandy GRFs

Post by SkiddLow » 23 Jan 2014 10:01

Added come as : Songthaew (Thailand Share Taxi), Angkot (Indonesian Share Taxi), Dollar Van
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Re: Supercheese's Eyecandy GRFs

Post by SkiddLow » 23 Jan 2014 11:07

Here the Songthaew and Angkot Graphic
add2.png
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Re: Supercheese's Eyecandy GRFs

Post by romazoon » 12 Feb 2015 16:12

Hey there

I have a suggestion for Eyecandy road vehicle, would it be possible to have a parameter for all vehicle from this set to have 0 capacity ?

I ask this because with Cargodist, those eyecandy vehicles running with no orders are often ending up creating random links between stations, those links are creating a mess on the graphlink map and at stations ratings too sometimes.

I wonder if capacity to zero will avoid creating links though...

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Re: Supercheese's Eyecandy GRFs

Post by Pyoro » 13 Feb 2015 09:46

Why not use a separate TownCarAI?

Or are you playing with InfraSharing and it's still a problem? Mhmm ...

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Re: Supercheese's Eyecandy GRFs

Post by romazoon » 13 Feb 2015 10:37

towncar AI could indeed be a solution...but in my case it s Civil AI messing up is own links with small cars ;)

Also you are right to mention infrasharing.. i m not using it at the moment...but i remember when playing with infrasharing that i use to ban eyecandy vehicle for this reason too (every car visits every road stops....every stops linked together, it easily brings cargodist on it s knees ;)

edit : i also would like to buy in "my" company some eyecandy vehicle, but never do because of those random links.

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