TARS New Objects [Pistes, Lifts, Landscapes] Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects Development [Poll added]

Post by SwissFan91 »

DP.

I'm looking for 4 or 5 testers who could devote some time to testing TARS grfs as they near release. This would stop each one having to be released as an alpha - and will speed up the whole process. First 5 people to PM will get the job!
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects Development [Poll added]

Post by SwissFan91 »

This was drawn quite a while ago:
snowpark.png
snowpark.png (1.76 KiB) Viewed 4510 times
Is this something people would use? Is it worth the 'hassle' of splitting the sprite, getting it coded and people laying it out ingame? See poll.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

Things are really coming along with this. Yoshi is coding the mountain lifts and Wallyweb is coding some pistes.

But obviously skiers and snowboarders can't go all day without a break, so here we have the start of TARS Mountain Lodges:
Lodges showcase.png
Lodges showcase.png (27.45 KiB) Viewed 4107 times
I'm trying to get several options in each direction. They will have all snow transitions etc etc.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
Phreeze
Director
Director
Posts: 514
Joined: 12 Feb 2010 14:30
Location: Luxembourg

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by Phreeze »

awesomest !
User avatar
Pingaware
Director
Director
Posts: 625
Joined: 03 May 2007 20:18
Location: England

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by Pingaware »

Every time you post something new after an extended break, it seems like your spritework has got exponentially better SwissFan. These are excellent.
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by ISA »

Pingaware wrote:Every time you post something new after an extended break, it seems like your spritework has got exponentially better SwissFan. These are excellent.
I second that! :))
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by Quast65 »

+3 :bow: Lovely stuff!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

Thanks for the kind words everyone. I am finally getting some organisation to my wilderness of TARS work and things are creeping towards release(s).

I have drawn two extra lodges and split them into Base Lodges and Mid-Mountain Lodges:
Base lodges showcase.png
Base lodges showcase.png (26.19 KiB) Viewed 3823 times
Mid mountain lodges showcase.png
Mid mountain lodges showcase.png (20.74 KiB) Viewed 3903 times
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

OK I have edited my last post to show the newly drawn final Base Lodge. Now begins the templating and snow transitions process!
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

TARS Mountain Lifts have been released here.

It currently contains gondola sprites in all directions with three station types. I have a lot planned, some of which can be seen here:
Planned for v1.0.png
Planned for v1.0.png (29.78 KiB) Viewed 3674 times
A huge thanks to Yoshi (coding) and WallyWeb (general help and moral support) without which this would never have been released.

Enjoy!
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by Dave »

These are great!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

TARS Pistes TrailBlazer has also been released here.

A huge thanks to WallyWeb for helping with this one.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by lawton27 »

The new releases are superb! I need to start working on an alpine scenario! :D
User avatar
Pyoro
Tycoon
Tycoon
Posts: 2558
Joined: 17 Oct 2008 12:17
Location: Virgo Supercluster

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by Pyoro »

My only complaint is that I'd probably prefer those two GRFs to be one; they seem to cover similar enough "themes" to warrant that.

Otherwise: nice, there can never be enough NewObject variations ;)
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

That's a valid point Pyoro.

From my limited coding knowledge (Yoshi and WallyWeb should know more) I know that these both use huge amounts of code. Each gondola tile is 16 animated sprites, for example and I know TARS Pistes uses huge amounts of code (although the graphics look very simple!)

I think there is justification for having Pistes and Mountain Lifts separate as some people may just want some lifts without making a whole ski resort. Most of my games I run right on the GRF limit though so I appreciate the need to try and keep it into as little files as possible.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

Here's a quick in-game shot of v0.2 progress:
Untitled.png
Untitled.png (77.41 KiB) Viewed 3363 times
Gondola cabins have been detailed and shortened and the cables have new pylons to roll over.

Chairlifts have been added, again with three stations to chose from.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by lawton27 »

Ooooh! Can't wait!
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by ISA »

SwissFan91 wrote:Here's a quick in-game shot of v0.2 progress:
I was messing around with Your new fabulous graphics and in one time I got stuck... Just asking if there's a way in the future (maybe?) to get over railroad (single or double track)? In my case I had road and double track side by side. As far as I know object have to overlay any graphics and that should mean much clipping issues...

Edit: One more thing... Comments in the new object menu? Can we have English please! :)
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2395
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by SwissFan91 »

ISA wrote:
SwissFan91 wrote:Here's a quick in-game shot of v0.2 progress:
I was messing around with Your new fabulous graphics and in one time I got stuck... Just asking if there's a way in the future (maybe?) to get over railroad (single or double track)? In my case I had road and double track side by side. As far as I know object have to overlay any graphics and that should mean much clipping issues...
Could I have a screenshot of what you mean? :)
ISA wrote:Edit: One more thing... Comments in the new object menu? Can we have English please! :)
I thought all menu items were in English? Have you found some that aren't?
Total Alpine Replacement Set: Industry, Town, Objects
Yoshi
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 21 Dec 2010 17:24

Re: TARS New Objects [Pistes, Lifts, Landscapes] Development

Post by Yoshi »

ISA wrote:
SwissFan91 wrote:Here's a quick in-game shot of v0.2 progress:
I was messing around with Your new fabulous graphics and in one time I got stuck... Just asking if there's a way in the future (maybe?) to get over railroad (single or double track)? In my case I had road and double track side by side. As far as I know object have to overlay any graphics and that should mean much clipping issues...
There is an "overlay" tile below the station tiles. That should overlap over the neighbour-tile.
ISA wrote: Edit: One more thing... Comments in the new object menu? Can we have English please! :)
That might be caused by setting the default language to german (I'm german so I did that while coding :P).
I'll set the fallback language to english for the next release, ok?
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google [Bot], Google Adsense [Bot], Majestic-12 [Bot], Semrush [Bot] and 46 guests