TARS Towns development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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How should Fraenklie's buildings be used? [see Page 7 discussion]

Yes, use them in large towns and use the TARS buildings in the villages
21
58%
Yes, chuck yours and Fraenklie's buildings together for all towns
15
42%
Well, I like his buildings but yours suck. Can I have a set of just his?
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No votes
Leave them out of this set completely.
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No votes
 
Total votes: 36

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Leanden
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Re: TARS Town Set

Post by Leanden »

With GIMP i just draw it in MS Paint with whatever colours i want, and then index it using the TTD Pallet.
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FooBar
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Re: TARS Town Set

Post by FooBar »

Myself I rather draw directly in the colours from the palette. Then I'm sure it will actually end up exactly the same as I intended it.
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Leanden
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Re: TARS Town Set

Post by Leanden »

Thats how i used to do it, but i found this way much quicker ^^
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FooBar
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Re: TARS Town Set

Post by FooBar »

I just found a combination of both:
Load the TTD palette as swatches in Photoshop and use that to select colours from. That way there's no need to switch to the colour picker every time while drawing in the exact colours used by the game. I really should have tried to do that way earlier! :)
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Leanden
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Re: TARS Town Set

Post by Leanden »

Ye but for that you have to own a copy of photoshop. Which unless you endorse non-legal methods of procuring that kind of software, is a very expensive package to have for the purposes of personal usage.

Is the same feature available in GIMP, i was unable to find it.
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FooBar
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Re: TARS Town Set

Post by FooBar »

Yes, GIMP has something similar. It's called Colormap and automatically loads the colours of an image with indexed colours. Find it in Window > Dockable dialog.

So no need to purchase Photoshop (I have it for free on a campus license, otherwise I'd probably be using GIMP as well, but since I'm used to Photoshop now I'm not really interested in switching).
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Re: TARS Town Set

Post by Circeus »

The church proportions are WAY out of whack. The main building needs to be twice as big and the clocktower needs to lose at least a third of its floor space. As is, the cock tower can fit twice as many people as the church hall!
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

Circeus wrote:The church proportions are WAY out of whack. The main building needs to be twice as big and the clocktower needs to lose at least a third of its floor space. As is, the cock tower can fit twice as many people as the church hall!
Yep. The main reason was that I was unsure how big a 1x1 building could be. Where can I find the bounding boxes?
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FooBar
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Re: TARS Town Set

Post by FooBar »

As big as a 1x1 tile. Here's the OpenGFX tiles for reference: http://dev.openttdcoop.org/projects/ope ... rain04.png

Bounding boxes you define yourself. They can even be bigger than one tile if you need (but expect glitches in that case).
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

Here's another, and I used the the TTD palette this time. Based on attached.

[EDIT] I've done the reverse angle, too.
[EDIT] Recoloured roof and concrete floors.
Attachments
insp.png
insp.png (484.67 KiB) Viewed 4007 times
double roof both.png
double roof both.png (2.74 KiB) Viewed 3880 times
Last edited by SwissFan91 on 12 Sep 2011 10:40, edited 2 times in total.
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Eddi
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Re: TARS Town Set

Post by Eddi »

A TTD tile is 64 pixels from left corner to right corner, and 32 pixels from top corner to bottom corner. buildings can be up to 256 pixels high. (all numbers have a +/-1 error margin)

houses can occupy 1, 2 (in \ or / direction) or 4 tiles (square)
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

Eddi wrote:A TTD tile is 64 pixels from left corner to right corner, and 32 pixels from top corner to bottom corner. buildings can be up to 256 pixels high. (all numbers have a +/-1 error margin)

houses can occupy 1, 2 (in \ or / direction) or 4 tiles (square)
Thanks Eddi.

Most sprites updated - see edits.
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Re: TARS Town Set

Post by Bob_Mackenzie »

SwissFan91 wrote:Here's another, and I used the the TTD palette this time. Based on attached.

[EDIT] I've done the reverse angle, too.
In the attached pic the roof is grey, which is a nice contrast to the brown sides...
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

Bob_Mackenzie wrote:
SwissFan91 wrote:Here's another, and I used the the TTD palette this time. Based on attached.

[EDIT] I've done the reverse angle, too.
In the attached pic the roof is grey, which is a nice contrast to the brown sides...
Thanks for the feedback. I have edited it again. I am tempted to say once I sort the grass out, those two sprites are finished.

Can anyone shed any light on how to do the grass? Obviously the light green stuff at the moment is just to show where it is.
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planetmaker
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Re: TARS Town Set

Post by planetmaker »

Don't do the grass at all. Re-use within the NewGRF the default ground tile. Less work and better looks.
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

planetmaker wrote:Don't do the grass at all. Re-use within the NewGRF the default ground tile. Less work and better looks.
So it will take the form of whatever the grass on the tile is? Be it artic, temperate, OpenGFX or AlpineClimate?
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planetmaker
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Re: TARS Town Set

Post by planetmaker »

SwissFan91 wrote:
planetmaker wrote:Don't do the grass at all. Re-use within the NewGRF the default ground tile. Less work and better looks.
So it will take the form of whatever the grass on the tile is? Be it artic, temperate, OpenGFX or AlpineClimate?
Like FIRS or OpenGFX+ Landscape's fenced land does it, yes.
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Re: TARS Town Set

Post by Fraenklie »

Hey Swissfan,

I´ve drawn a little model of a typical challet building. The original where it is based on is one of yours. (just for fun)
If you want to, you can use this :)
Challet_1.png
Challet_1.png (2.34 KiB) Viewed 3839 times
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Re: TARS Town Set

Post by SwissFan91 »

Fraenklie wrote:Hey Swissfan,

I´ve drawn a little model of a typical challet building. The original where it is based on is one of yours. (just for fun)
If you want to, you can use this :)
Challet_1.png
Fränklie
That looks great, thanks. As it looks like it was taken from this one, I may just replace that one, as I hadn't finished doing the noise on it anyway, which is something you have done. I may just add a drainpipe, and then that can be done.

Thanks Fränklie :)
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

These will all be redone - they are all far too big when placed in the game. Maybe the 1x1 squares will now by two to a square, and 1x2 will become 1x1.
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