TARS Towns development
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Re: TARS Town Set
With GIMP i just draw it in MS Paint with whatever colours i want, and then index it using the TTD Pallet.
Re: TARS Town Set
Myself I rather draw directly in the colours from the palette. Then I'm sure it will actually end up exactly the same as I intended it.
Re: TARS Town Set
I just found a combination of both:
Load the TTD palette as swatches in Photoshop and use that to select colours from. That way there's no need to switch to the colour picker every time while drawing in the exact colours used by the game. I really should have tried to do that way earlier!
Load the TTD palette as swatches in Photoshop and use that to select colours from. That way there's no need to switch to the colour picker every time while drawing in the exact colours used by the game. I really should have tried to do that way earlier!
Re: TARS Town Set
Ye but for that you have to own a copy of photoshop. Which unless you endorse non-legal methods of procuring that kind of software, is a very expensive package to have for the purposes of personal usage.
Is the same feature available in GIMP, i was unable to find it.
Is the same feature available in GIMP, i was unable to find it.
Re: TARS Town Set
Yes, GIMP has something similar. It's called Colormap and automatically loads the colours of an image with indexed colours. Find it in Window > Dockable dialog.
So no need to purchase Photoshop (I have it for free on a campus license, otherwise I'd probably be using GIMP as well, but since I'm used to Photoshop now I'm not really interested in switching).
So no need to purchase Photoshop (I have it for free on a campus license, otherwise I'd probably be using GIMP as well, but since I'm used to Photoshop now I'm not really interested in switching).
Re: TARS Town Set
The church proportions are WAY out of whack. The main building needs to be twice as big and the clocktower needs to lose at least a third of its floor space. As is, the cock tower can fit twice as many people as the church hall!
- SwissFan91
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Re: TARS Town Set
Yep. The main reason was that I was unsure how big a 1x1 building could be. Where can I find the bounding boxes?Circeus wrote:The church proportions are WAY out of whack. The main building needs to be twice as big and the clocktower needs to lose at least a third of its floor space. As is, the cock tower can fit twice as many people as the church hall!
Re: TARS Town Set
As big as a 1x1 tile. Here's the OpenGFX tiles for reference: http://dev.openttdcoop.org/projects/ope ... rain04.png
Bounding boxes you define yourself. They can even be bigger than one tile if you need (but expect glitches in that case).
Bounding boxes you define yourself. They can even be bigger than one tile if you need (but expect glitches in that case).
- SwissFan91
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Re: TARS Town Set
Here's another, and I used the the TTD palette this time. Based on attached.
[EDIT] I've done the reverse angle, too.
[EDIT] Recoloured roof and concrete floors.
[EDIT] I've done the reverse angle, too.
[EDIT] Recoloured roof and concrete floors.
- Attachments
-
- insp.png (484.67 KiB) Viewed 4007 times
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- double roof both.png (2.74 KiB) Viewed 3880 times
Last edited by SwissFan91 on 12 Sep 2011 10:40, edited 2 times in total.
Re: TARS Town Set
A TTD tile is 64 pixels from left corner to right corner, and 32 pixels from top corner to bottom corner. buildings can be up to 256 pixels high. (all numbers have a +/-1 error margin)
houses can occupy 1, 2 (in \ or / direction) or 4 tiles (square)
houses can occupy 1, 2 (in \ or / direction) or 4 tiles (square)
- SwissFan91
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Re: TARS Town Set
Thanks Eddi.Eddi wrote:A TTD tile is 64 pixels from left corner to right corner, and 32 pixels from top corner to bottom corner. buildings can be up to 256 pixels high. (all numbers have a +/-1 error margin)
houses can occupy 1, 2 (in \ or / direction) or 4 tiles (square)
Most sprites updated - see edits.
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Re: TARS Town Set
In the attached pic the roof is grey, which is a nice contrast to the brown sides...SwissFan91 wrote:Here's another, and I used the the TTD palette this time. Based on attached.
[EDIT] I've done the reverse angle, too.
- SwissFan91
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Re: TARS Town Set
Thanks for the feedback. I have edited it again. I am tempted to say once I sort the grass out, those two sprites are finished.Bob_Mackenzie wrote:In the attached pic the roof is grey, which is a nice contrast to the brown sides...SwissFan91 wrote:Here's another, and I used the the TTD palette this time. Based on attached.
[EDIT] I've done the reverse angle, too.
Can anyone shed any light on how to do the grass? Obviously the light green stuff at the moment is just to show where it is.
- planetmaker
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Re: TARS Town Set
Don't do the grass at all. Re-use within the NewGRF the default ground tile. Less work and better looks.
OpenTTD: manual | online content | translations | Wanted contributions and patches
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- SwissFan91
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Re: TARS Town Set
So it will take the form of whatever the grass on the tile is? Be it artic, temperate, OpenGFX or AlpineClimate?planetmaker wrote:Don't do the grass at all. Re-use within the NewGRF the default ground tile. Less work and better looks.
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Re: TARS Town Set
Like FIRS or OpenGFX+ Landscape's fenced land does it, yes.SwissFan91 wrote:So it will take the form of whatever the grass on the tile is? Be it artic, temperate, OpenGFX or AlpineClimate?planetmaker wrote:Don't do the grass at all. Re-use within the NewGRF the default ground tile. Less work and better looks.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: TARS Town Set
Hey Swissfan,
I´ve drawn a little model of a typical challet building. The original where it is based on is one of yours. (just for fun)
If you want to, you can use this
Fränklie
I´ve drawn a little model of a typical challet building. The original where it is based on is one of yours. (just for fun)
If you want to, you can use this
Fränklie
- SwissFan91
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Re: TARS Town Set
That looks great, thanks. As it looks like it was taken from this one, I may just replace that one, as I hadn't finished doing the noise on it anyway, which is something you have done. I may just add a drainpipe, and then that can be done.Fraenklie wrote:Hey Swissfan,
I´ve drawn a little model of a typical challet building. The original where it is based on is one of yours. (just for fun)
If you want to, you can use this
Fränklie
Thanks Fränklie
- SwissFan91
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Re: TARS Town Set
These will all be redone - they are all far too big when placed in the game. Maybe the 1x1 squares will now by two to a square, and 1x2 will become 1x1.
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