Dutch Road Furniture Development
Moderator: Graphics Moderators
Re: Problem with Dutch Road Furniture
Download the UK Signs Add-On, it includes left and right hand ends iirc.
- Captain Rand
- Traffic Manager
- Posts: 192
- Joined: 28 Jan 2012 07:35
Re: Problem with Dutch Road Furniture
In Britain we drive on the left, which is right.
Elsewhere, they drive on the right, which is wrong.
Pete.
Elsewhere, they drive on the right, which is wrong.
Pete.
There's nothing like a deadline to hone the concentration.
Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
Re: Dutch Road Furniture Development
I am not sure if this GRF is still being worked on, but I would like to suggest some more options for the hard-shoulders.
Especially for when you have highway junctions: In this picture you can still see some pavements of the roads to illustrate some missing parts.
So, just some tiles with a hard-shoulder on both sides of the tile would be nice and also some U-shaped tiles would be nice.
Maybe also for the exit-signs with hard-shoulders…
That way I think junctions could look even nicer
Especially for when you have highway junctions: In this picture you can still see some pavements of the roads to illustrate some missing parts.
So, just some tiles with a hard-shoulder on both sides of the tile would be nice and also some U-shaped tiles would be nice.
Maybe also for the exit-signs with hard-shoulders…
That way I think junctions could look even nicer
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Dutch Road Furniture Development
I have made some alterations to the graphics for the American Road Replacement Set.
They now pretty much match the graphics of the Highway from RattRoads 102. Here are the altered graphics: If you decode the GRF, replace the decoded graphics with these and then recode the GRF, it will work, but maybe someone will put them in with a parameter
They now pretty much match the graphics of the Highway from RattRoads 102. Here are the altered graphics: If you decode the GRF, replace the decoded graphics with these and then recode the GRF, it will work, but maybe someone will put them in with a parameter
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Dutch Road Furniture Development
Ah nice, yes I was I did draw some pieces to make corners and such work, but didn't draw slopes or other parts yet. Also, due to my aversion to learning how to use a Makefile setup, I didn't actually modify Dutch Road Furniture (yet), but rather made my own simpler code in order to align the pieces and bring corners together.
The result is a slightly cleaner look, but without being able to locally build DRF I haven't attempted to split up the graphics and adapt them to work within its code framework, so these pieces are sort of stuck on their own for now and don't really fit in with the rest of DRF. Not sure if it might be useful to you or someone else, but here are the few sprites I have anyway
Re: Dutch Road Furniture Development
More graphics donations:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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