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Re: NUTS!!! Let's go NUTS!!!

Posted: 17 May 2019 08:34
by peter1138
You should set the depot y-pixel offset global variable, so that your vehicles are properly aligned vertically.

Re: NUTS!!! Let's go NUTS!!!

Posted: 17 May 2019 16:16
by trainman1432
Have you ever considered adding the Factorio locomotive(s) to NUTS or would the devs be unhappy with that?

Re: NUTS!!! Let's go NUTS!!!

Posted: 17 May 2019 17:23
by V453000 :)
peter1138 wrote:You should set the depot y-pixel offset global variable, so that your vehicles are properly aligned vertically.
I had zero idea that existed, thanks! :D
trainman1432 wrote:Have you ever considered adding the Factorio locomotive(s) to NUTS or would the devs be unhappy with that?
There's not much point in doing that :)

Re: NUTS!!! Let's go NUTS!!!

Posted: 09 Dec 2019 15:11
by ajee
Hello,

Apologize for this, but I cannot make NUTS become 32bpp.
Whenever I tried to try it in new games, the game will show 8bpp .

This is what I have in my GRF folder:
inside game folder.JPG
inside game folder.JPG (45.65 KiB) Viewed 4533 times
As you can see, I installed YETI, PURR 0.0.6, and NUTS 0.8.4, as per instruction.
I checked on the parameter and 32bpp SLUGs: enabled.

This is what I get ingame:
game.jpg
game.jpg (88.91 KiB) Viewed 4533 times
Is there something I miss here? Please help. Thanks in advance!

Re: NUTS!!! Let's go NUTS!!!

Posted: 04 Jan 2020 20:15
by trainman1432
ajee wrote: 09 Dec 2019 15:11 Hello,

Apologize for this, but I cannot make NUTS become 32bpp.
Whenever I tried to try it in new games, the game will show 8bpp .

This is what I have in my GRF folder:
inside game folder.JPG

As you can see, I installed YETI, PURR 0.0.6, and NUTS 0.8.4, as per instruction.
I checked on the parameter and 32bpp SLUGs: enabled.

This is what I get ingame:
game.jpg

Is there something I miss here? Please help. Thanks in advance!
NUTS is not a fullzoom set, it only contains a handful of fullzoom assets.

The only fullzoom assets in NUTS are the SLUG locomotives. that is the T-1000, which is not a SLUG.

Re: NUTS!!! Let's go NUTS!!!

Posted: 20 May 2020 09:55
by Kevo00
Enjoying this set for something different - started from 1920, got to 1926 but don't seem to have an InterCity/Express loco option but do have carriages - is this intentional?

Re: NUTS!!! Let's go NUTS!!!

Posted: 07 Sep 2021 21:39
by jakubiszon
NUTS parameters - would it be possible to add an option to replace ALL signals?
At the moment the choice is:
  • OFF
  • Wetrail only
  • Wetrail and PURR
  • Wetrail, PURR, Rail, Electric Rail, Monorail and Maglev
I would like to have an option to replace all, because the signals for PIPE and WIRED newgrfs are pretty hard to read.

And.. THANK YOU. This is an awesome set!

Re: NUTS!!! Let's go NUTS!!!

Posted: 07 Sep 2021 22:45
by Emperor Jake
I don't think it's possible for one railtype GRF to override another set's custom signals, at least not without code specific to those other sets.

Re: NUTS!!! Let's go NUTS!!!

Posted: 08 Sep 2021 09:57
by Argus
New version does not work, report unknown function

Re: NUTS!!! Let's go NUTS!!!

Posted: 09 May 2022 18:56
by the_thomas_fan
Hi, this is my first reply, and I have a idea, something like a mega big boy, like the regular big boy, but bigger,it's strong, really strong, but slow with low acceleration,

NUTS unrealistic train set - changing maintenance costs

Posted: 20 Dec 2022 21:48
by GrandSeverus
Hey,
So i run tons of mods.
I love train mods.
Most mods allows the of change of maintenance costs of vehicles it introduces, NUTS doesn't.
I am wondering can i somehow change the maintenance of nuts mod.
Thanks for the info,
Cheers,
P.S.
I have already set, in game maintenance costs to high, nonetheless, it is still much lower then other train, bus, tram, ships mods i have.

Re: NUTS!!! Let's go NUTS!!!

Posted: 21 Dec 2022 14:44
by piratescooby
Base cost mod 5 grf , is what I use , Loads of parameters to choose from .

Re: NUTS!!! Let's go NUTS!!!

Posted: 01 Apr 2023 06:25
by markzl
ajee wrote: 09 Dec 2019 15:11 ... but I cannot make NUTS become 32bpp.
Whenever I tried to try it in new games, the game will show 8bpp .
...
and NUTS 0.8.4
Old post but for anyone still curious, the video titled "OpenTTD - NUTS - YETI trains lost 32BPP? - possible solution here" states v0.7.9 removed many of the 32bpp graphics; from v0.7.8=105Mb to v0.7.9=44Mb (@1min52sec in the video)