NUTS!!! Let's go NUTS!!!

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V453000 :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Cats are wonderful, however I am having some difficulties with imagining how to make a thing actually hover while not making it look just like having the offset a few pixels upward...
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Re: NUTS!!! Let's go NUTS!!!

Post by kamnet »

V453000 :) wrote:Cats are wonderful, however I am having some difficulties with imagining how to make a thing actually hover while not making it look just like having the offset a few pixels upward...
Ground effects? :-)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

How exactly do you mean? :) Possibly show me please, I am not sure if some shadow would be sufficient, particularly in the side views of the train
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Re: NUTS!!! Let's go NUTS!!!

Post by Drury »

I think he means something like glitter above rails.
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Re: NUTS!!! Let's go NUTS!!!

Post by kamnet »

V453000 :) wrote:How exactly do you mean? :) Possibly show me please, I am not sure if some shadow would be sufficient, particularly in the side views of the train
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V453000 :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

I understand that, but how to make it in the actual sprites is the question to me :|
That car is not hovering either after all :P
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V453000 :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

I have posted a teaser of these trains pretty much everywhere so this forum wont be an exception :P
Anyway, what do you think about those?
White is passengers, blue is mail and orange is gold/valuables/diamonds.
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colossal404
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Re: NUTS!!! Let's go NUTS!!!

Post by colossal404 »

Woow, this looks good! Will this be a fixed lenght train set or separated locos and wagons?
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Separated of course :) Will be in 0.0.9 coming sometime in the next few days
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Re: NUTS!!! Let's go NUTS!!!

Post by colossal404 »

Perfect :D
And will be there a cargo version of it? I mean all of the other cargoes (coal, iron, steel, oil, etc...). If it's an unrealistic train set, anything could be included, no matter if there's any physical reasons to not make them :D

Oh, and I think the far end is looks longer than the near end, could you crop 2 pixel from the far end's lenght? (the passenger version also have 2 pixels longer windows, so there's the size difference)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

You are absolutely right! I have shortened them and I think it looks a lot better already. Thank you very much!

Anyway, regarding coal etc. in these trains, no.
The set indeed is unrealistic, but it still has some core idea which must be kept. That idea is separating trains into classes. And the intercity class is extremely strong and fast, but has a downside of not being available for cargo networks. Allowing these trains carry cargo would make standard cargo trains useless. ;)
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Re: NUTS!!! Let's go NUTS!!!

Post by colossal404 »

Now they look better, but the shading on the views is wrong (I see you just mirrored the / view), are you planning to draw correct shadings on them? These trains look wonderful, it would be bad if the shading ruins it's beauty.
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Yes exactly, I just mirror them (so far). I am aware of that but I do not quite know at the moment when or if I am going to make correct shading. Currently I just draw them and flip them, I will probably fix this issue when I have all sprites in final versions but at least for now I do not intend to fix that as I do not think it is that much of a problem at least just yet. I understand that when you have more experience with drawing, it becomes more obvious and painful in the eyes though :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

This time I have more of a coding problem...

The aim:
I am trying to add an universal railtype which would be able to run vehicles from any other track type on it.

The issue:
I do have the railtype available even when it has no vehicles for it - that is good. However I cannot buy any vehicles from that railtype depots. And even if I build a vehicle in a depot of its "native" railtype, it can still not run on the universal rail afterwards.
I have unfortunately no idea what am I missing or doing wrong. Does anyone know please?


Here is my attempt:

Code: Select all

railtypetable {
	RAIL, ELRL, MONO, MGLV, UNIV
}

item (FEAT_RAILTYPES, universalrail, 15){
property{
label: 							"UNIV";
introduction_date:				date(1987,01,01);
name: 							string(STR_UNIV);
toolbar_caption:				string(STR_UNIV);
menu_text:						string(STR_UNIV);
build_window_caption:			string(STR_UNIV);
autoreplace_text:				string(STR_UNIV);
new_engine_text:				string(STR_UNIV);
compatible_railtype_list:		["UNIV", "RAIL", "ELRL", "MONO", "MGLV"];
powered_railtype_list: 			["UNIV", "RAIL", "ELRL", "MONO", "MGLV"];
curve_speed_multiplier:			1;
station_graphics:				RAILTYPE_STATION_NORMAL;
construction_cost:				32;
speed_limit:					0km/h;
acceleration_model:				ACC_MODEL_RAIL;
introduces_railtype_list:		["UNIV", "RAIL", "ELRL", "MONO", "MGLV"];
}
}
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Re: NUTS!!! Let's go NUTS!!!

Post by Eddi »

you must also add "UNIV" to the compatible/powered list of all other rail types.
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Re: NUTS!!! Let's go NUTS!!!

Post by ColdIce »

this is an amazing set. there are some nice trains/wagons. but since 0.1.0 i cant use the set because of the universal rail. can you make a parameter settings to switch off the rail? I`m already using NuTraks, swedish rails, hankyu and other sets and now i get an error when i try to load this set. ( sprite error 11) thank you
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Didnt think of that occuring .. most likely nutracks is the thing that makes issues. I will do something about it later. Thank you for reporting it
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

I have gotten myself into adding another generation of wagons. Shortly after I also made two variations of the actual cargo in them. What do you think about that?
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Re: NUTS!!! Let's go NUTS!!!

Post by colossal404 »

I like both, maybe randomize them? And what's up with that engine?:P
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

ColdIce wrote:this is an amazing set. there are some nice trains/wagons. but since 0.1.0 i cant use the set because of the universal rail. can you make a parameter settings to switch off the rail? I`m already using NuTraks, swedish rails, hankyu and other sets and now i get an error when i try to load this set. ( sprite error 11) thank you
Could you please give me some more info how do you manage to get this error? I have just tried it with NUTS 0.1.5 or NUTS 0.1.0 and nutracks 1.0.0 or 1.1.2 and it works for me. Tried with OpenTTD 1.2.0.

Note aside: Quite honestly, I do not see a single reason why would you load nutracks with NUTS. But it works.

In regard to changes: I think removing the universal rail (even just optimally) would remove one of the most key features from the set, so I do not really intend to make such parameter available, at least just yet.


Wagons: I have finally decided that the 2-heap cars will be as 2nd gen (available in latest NUTS), and the 1-heap cars will just have their "heaps" used in the 3rd gen cars - as those need redrawing anyway.
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