NUTS!!! Let's go NUTS!!!

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V453000 :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

I decided that I want to make all cargoes available from the very first version of the newGRF to support FIRS, ECS and PBI.
Therefore, here are the wagons again with some additional cargoes:
- bricks (building materials in FIRS, goods(bricks) in Pikka Basic Industries)
- glass (building materials in FIRS)
- vehicles (robots) (engineering supplies in FIRS) - remember that those wagons are available with maglev, which is in 2030
- toys (rubber duckies) - just to make the set more "friendly" with OpenGFX

And additionally, I decided that majority of the wagons is going to be used also if no industry set is loaded. So for example glass, bricks or vehicles will be under goods in temperate climate with original industries.

Again, thoughts? :)
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MaglevWagons_Flatbed02_preview.png
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Started work on maglev tanker wagons which are transparent-like and the cargo in them is visible. :) More cargoes coming soon!

For now, here comes a maglev tanker in cola edition in one view:

Update: cola edition in all views
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YEYYYYY
YEYYYYY
Wagons_Tanker02_01small.png (1.16 KiB) Viewed 4723 times
:)
:)
Wagons_Tanker02_02small.png (1.78 KiB) Viewed 4701 times
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

And here are tankers in all views with all cargoes available :)
(particularly proud of the fish! :D)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Adding some stuff here after a while, showing two new engines.

The first one shows that this set is not just pure insanity and that there are also trains that look rather normal (I hope at least)

The other one is yet another bonus engine (just like the slug), therefore the level of sanity it contains is severely low, one could almost say that it is mentally damaged.
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Some electric engine from 1990s
Some electric engine from 1990s
Electric01.png (1.82 KiB) Viewed 4525 times
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NYAN_CAT_01_with4-8.png (2.32 KiB) Viewed 4525 times
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lawton27
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Re: NUTS!!! Let's go NUTS!!!

Post by lawton27 »

Please make it play the sound :twisted:
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Re: NUTS!!! Let's go NUTS!!!

Post by Jacko »

lawton27 wrote:Please make it play the sound :twisted:
:D

Id listen to that.... but not 4 hours straight.
if you have to have sound make it a setting (i.e. sounds on/off, or maybe parameters or something)

love the Nyan Cat idea though.
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

It is going to make a short sound when leaving station
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Re: NUTS!!! Let's go NUTS!!!

Post by lawton27 »

V453000 :) wrote:It is going to make a short sound when leaving station
In my opinion that spoils the point of nyan cat, I would greatly appreciate a parameter to make it constant :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

:D suicide parameter ... I would consider that too much

... Quite honestly I posted the two engines mainly because I need some feedback on the "normal" engine, cant say I expected it to take more attention than the cat though :P
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Re: NUTS!!! Let's go NUTS!!!

Post by Emperor Jake »

V453000 :) wrote:I would consider that too much
]
Once again, exactly the point of the nyan cat.


Regarding the other engine: It looks great; I like it (but you may want to switch the two horizontal sprites so the coloured stripes match up; likewise with the vertical sprites of the cat)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Oh, yeah, thanks :)

we will see with the sounds :P
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Re: NUTS!!! Let's go NUTS!!!

Post by alluke »

Will the nyan be animated? :mrgreen:
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

yes, it will
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Re: NUTS!!! Let's go NUTS!!!

Post by Supercheese »

Well, due to the limit of 64 kilobytes per sound file, one has to split up the nyan song into smaller chunks and then play those separately, one after the other, which I've found leads to sporadic desynchronizations and short periods of silence now and then, when I tried it in a test-grf I quickly wrote. :|
At times, it will sound good and loop rather well, but then at other times (likely due to the inherent discrepancies between OTTDs ticks and the music's beat) it gets off and can stay off for quite some time... :(
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

He :) I still think if the cat makes just a sound when leaving the station is a nice compromise. It shows the theme but does not annoy anyone eventually (you can always turn sounds off but that is not really a solution)

Anyway, here go two more engines, some random diesel and a modern strong engine.

What do you think on those?
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Diesel02.png
Diesel02.png (1.76 KiB) Viewed 4226 times
Electric02_.png
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Re: NUTS!!! Let's go NUTS!!!

Post by Emperor Jake »

The electric is great, but the diesel is missing some sort of detail (maybe a side vent, roof radiator, small windows?) :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

yeah, I thought the same ... I will try to improve it, thank you for feedback! :)
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Re: NUTS!!! Let's go NUTS!!!

Post by V453000 :) »

Hello :)

What do you think about those wagons? They are for rail, 1920-1970
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RailWagons_1st_Flatbed.png
RailWagons_1st_Flatbed.png (1.09 KiB) Viewed 3981 times
RailWagons_1st_Tanker.png
RailWagons_1st_Tanker.png (1.21 KiB) Viewed 3981 times
RailWagons_1st_Hopper.png
RailWagons_1st_Hopper.png (1.21 KiB) Viewed 3981 times
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Re: NUTS!!! Let's go NUTS!!!

Post by Emperor Jake »

I've had an idea... How about a cat, that runs on monorail? You know, a monorail cat! :P And while we're at it, a Hovercat would also be awesome.
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Re: NUTS!!! Let's go NUTS!!!

Post by Jacko »

How about a Mag-Cat? that floats.

that would be awesome.
"O2 is for noobs, real people breath O3" ~ said sometime by Me

All comments from me may or may not be true and do not take them word-for-word

Feel Free to join me and some other people in The Nations Game - its actually quite fun.

1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
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