Japan Set Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Aegir
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Post by Aegir »

Death wrote:Thanks, even I didn't think that I will succeed.
Well I think we can all say now that you're an accomplished station coder, the Japanese stations turned out fantastic :).
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Death
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Post by Death »

Thanks.
By the way, I made a screenshot for those guys who afraid of downloading... :wink:
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Post by Darkwalker »

Very nice, I've downloaded it very fast and I'm making stations like this too ;)

Very good work
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Post by krtaylor »

They sure did come out well!

OK, let's see, what's left?

- Trams. Any news on the complete set?
- Buildings. Was there going to be one more full recode?
- Trains. I haven't seen any bug reports, are they ready to go? But I think there are some newly-drawn trains that didn't make the last pass.
- Scenery. There was some talk of redrawing the trees, but they're not bad as they are.
- Farms. That's a really glaring thing in Japanese games - everything else looks Japanese, but not the farms. I'm still hoping for some rice paddies...

Anybody notice anything else that really sticks out as bad?
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Post by Aegir »

No more re-codes (Barring any disaster) on the buildings, I'm still working on those.

Trains, I think I noticed something odd in the running or purchase costs somewhere, I cannot remember. However I do have a couple of suggestions that I think need to be taken on board for the train set to be able to stand on its own two feet next to the other big polished sets. First, the little description text in the purchase list, because I sure as hell don't know what all of those locomotives were typically used for. The other, is general tidying up of the purchase list. We've got locomotives all over the place, one bunch sitting at the top, then some wagons, followed by more trains. Not very neat.

Scenery, yes, there is/was talk of redrawing the trees. They lack a lot of depth. I'm still plodding allong coding and drawing and hacking things up for that. But I must stress, I really, _really_ need to put the shinkansen tracks into the scenery .grf, it's making it an absolute pain in the arse to plan around the bridges, and it's going to make it an even bigger pain to code it.

Farms, yes, there was some new rice paddies drawn, nice terraces and such, they're most likely pushed asside for a moment while artists and coders work on other bits and pieces. Japanset saw a lot of work recently, looks like it's getting pushed aside again in favor of other projects :lol:.
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Post by krtaylor »

Well, what we need is Sanchimaru back, and I think stevenh as well.
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Post by Aegir »

I'm re-doing the bridges for the Japanset landscape based on ns_37's, which are mostly TTD style (The ones we're already using), but greatly enhanced in a lot of areas. Mostly for the train bridges, which have much better looking decking on them. The lights were for the road bridges, but it appears as if the road and rail arch bridges both share the same sprites used as an overlay on the bridge surface. I don't really like how they turned out, I'll probably remove them.

I've made a mockup here showing off the bridge heads that I've drawn up myself, I've completed the sprite-sheets for the bridge heads, and the majority of the artwork for the update to the bridges is complete, I'm doing some tidying up in assorted places, and I have a few more bridgeheads (The ramps, which I'm drawing in a similar style) left to finish off.

This is why I want to put the shinkansen tracks into the landscape .grf, it is an absolute nightmare to try and implement bridges with the track and bridge graphics spread accross multiple files between multiple authors, I cannot do a 'quick' alteration and test in game like this. Not only that, trying to setup parameters to control things is a nightmare aswell.

Oh, and I can in a matter of five minutes allow shinkansen to have catenary wires in games played in the 2.6 nightlies/alphas. I can do that regardless of having the shinkansen track graphics in my file, so don't treat it like I'm blackmailing you in that regard :lol:.

I'm not ruling out blackmail though if I don't get my way :twisted:.

Anyways, mockup:

Edit: Reworded a few things, fixed a few typos.
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Post by krtaylor »

Looks great, except, is it possible to make the side walls of the tunnel portal an extra pixel (or even two) taller? This would help with the forced perspective; right now the tunnels look too short. Maybe some way to make the portals curved (as many in Japan actually are), so you can't really figure out how tall they are and it looks OK?
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Post by Aegir »

I'm personally not touching the tunnels, I think they're fine as-is, and I'm only going to mangle it by trying to change how the ilusion works. When Sanchimaru gets back he might decide to look into it, but for now I think it's fine.
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Post by Aegir »

Bit of a bump here, got the bridges completly coded and in game, heres another screeny showing a train rattling over the suspension bridge.

I'm going to work on maglev/monorail/shinkansen support for the landscape .grf in a bit, I've got (Or should) have the latest copy of the shinkansen tracks from Sanchimaru, I'll start working on getting those in-game.
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Post by BobDendry »

Aegir, that looks damn good. Keep up the good work, guys.
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Post by krtaylor »

Are you planning on coding in both versions of the Shinkansen tracks, or just one?
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Post by Aegir »

krtaylor wrote:Are you planning on coding in both versions of the Shinkansen tracks, or just one?
Don't know. Both if time permits...

Edit: While I was working on the bridges I decided to try and fix the Cantilever bridges pylons, it has some clipping issues occasionally, but overall I think it looks better than the buggy drawing it had before.
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Post by The Irish »

I'm impressed. Also with the bridgeheads.
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Post by krtaylor »

Those came out really well!
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Post by Purno »

Especially those bridgeheads are cool :!:
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Post by Aegir »

From now on, no more criticism over Sanchimaru's updated shinkansen tracks. They look fricking awesome in-game.

Oh, see if you can spot something else about the picture.

Hint, catenary on third rail *grin*.
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Post by Zimmlock »

This set is a greate set, and the fine tuning makes it better every release (update) a small point to ajust can be seen in the screenie..
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Post by WWTBAM »

that is how the Japanese make their railway crossings. Thats ment to be a metal plate.
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Post by Aegir »

Yeap, they're based off a photo Sanchimaru himself took in Japan, japanese rail crossings tend to have metal mesh/plate-work about the rails. If you search back in the thread (A good fifty or one hundred pages back) you'll find the image that the crossing is based off, which clearly shows the plating.
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