Japan Set Development
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Gorgeous! I can't believe how fast you are!
I wouldn't have any particular problems with putting Shinkansens on the maglev/monorail track, but that would mean that we couldn't offer the Japanese maglevs. Your call.
As far as testing them, yes you can test an engine by playing with the info file (do you want to try that for us?) but you'll notice that most of the Japanese trains are not just engines, they also have matching-livery passenger cars. Programming that is much more complicated I'm afraid. Even more complicated is the fact that all the Shinkansens use contagious-power (like the ICE), where all the power is not in the engine, it "spreads" to all the cars, as all wheels on the train are powered. This also means you can't use Shinkansens for freight because by themselves they are too weak.
My list is by no means authoritative, I would be happy to take suggestions and adjust the list. I love the Japanese trains, I know there are others in East Asia but I know nothing about them. If anyone thinks a train makes a good fit, suggest it, with photo and reference links, and I'll put it in the list. By the way, we need some 1920s locomotives, the earliest steam I have is 1930 and the game starts in 1921. I'm limited by not being able to read Japanese.
I wouldn't have any particular problems with putting Shinkansens on the maglev/monorail track, but that would mean that we couldn't offer the Japanese maglevs. Your call.
As far as testing them, yes you can test an engine by playing with the info file (do you want to try that for us?) but you'll notice that most of the Japanese trains are not just engines, they also have matching-livery passenger cars. Programming that is much more complicated I'm afraid. Even more complicated is the fact that all the Shinkansens use contagious-power (like the ICE), where all the power is not in the engine, it "spreads" to all the cars, as all wheels on the train are powered. This also means you can't use Shinkansens for freight because by themselves they are too weak.
My list is by no means authoritative, I would be happy to take suggestions and adjust the list. I love the Japanese trains, I know there are others in East Asia but I know nothing about them. If anyone thinks a train makes a good fit, suggest it, with photo and reference links, and I'll put it in the list. By the way, we need some 1920s locomotives, the earliest steam I have is 1930 and the game starts in 1921. I'm limited by not being able to read Japanese.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Raichase
- Moderizzle
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- Location: Sydney, Australia. Usually at work in the underground railway station...
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These trains are looking marvellous! I liked the first Bullet Train the best. Congratulations on your great work!
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
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- Sanchimaru
- Tycoon
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E4 MAX
Thanks everybody for the kind words...
I also appreciate observations, and suggestions.
I'll keep trying to do my best for this set.
In the meantime, the ultimate Shinkansen is here:
This one is the most odd of the ones I've made before... It will surely need a lot of work, and shall be tested, for I'm not sure what the perspective will look like, or if just yellow lines will match from cars to locomotives.
By the way, this is the very first train where I don't use previousgraphics support... It's been made start out from zero.
For that reason it will surely have a lot of defects, but let's hope we can test them as sooner as possible, so that we can see how it performs.
I also appreciate observations, and suggestions.
I'll keep trying to do my best for this set.
In the meantime, the ultimate Shinkansen is here:
This one is the most odd of the ones I've made before... It will surely need a lot of work, and shall be tested, for I'm not sure what the perspective will look like, or if just yellow lines will match from cars to locomotives.
By the way, this is the very first train where I don't use previousgraphics support... It's been made start out from zero.
For that reason it will surely have a lot of defects, but let's hope we can test them as sooner as possible, so that we can see how it performs.
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- Sanchimaru
- Tycoon
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- Joined: 05 Feb 2004 22:39
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Current work
I thought on posting an image of all the current work:
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Last edited by Sanchimaru on 18 Feb 2004 22:23, edited 5 times in total.
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Not to be critical, but I think that on the horizontal view, all your trains need more roof on them. I think one pixels' worth, maybe two.
Are you going to try the Japanese steam, or does that derive best from MB's work?
Are you going to try the Japanese steam, or does that derive best from MB's work?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- hovering teacup
- Route Supervisor
- Posts: 429
- Joined: 03 Feb 2004 12:40
here are data drawn from documents and Webs.
musts are marked with *
==steams==
C means three motive axles, D four.
C's are dedicated passenger models except c11, c12 and c56.
D's are freight models. also wheels of these are smaller than those of C's.
weight and hp are usually rounded.
for pictures: http://www.mtm.or.jp/uslm/slphotograph/index.html
==electrics==
for electrics and diesels, class name number superior to 50 means max.speed > 85km/h
that is, those with a number < 49 are freights. (sometimes for light passenger services)
DC
AC
AC/DC
==diesels==
*final remark*; in the game, locomos with more motive axles should be given more power than above figures. in electric and diesel cases the second letter represents it. B, C, D,....=2, 3, 4, ...
and exploring the web I found this link.
http://www.jrtr.net/
dmu's and emu's will follow.
musts are marked with *
==steams==
C means three motive axles, D four.
C's are dedicated passenger models except c11, c12 and c56.
D's are freight models. also wheels of these are smaller than those of C's.
weight and hp are usually rounded.
Code: Select all
year tonnes hp km/h
9600* 13 60 980 65 freight
8620* 14 47 760 95 passenger
c51 19 68 1170 110
d50 23 80 1500 75
c53 28 80 1550 110
c11 32 66 780 85
c12 32 50
c56 35 38 590 75 c12 with hauled coal vat
c55 35 66 1200 110
d51* 36 78 1400 75
c58 38 60 1100 85
c59 41 80 1700 110
d52 43 84 1950 75
b20 47 20 300 45 Jinty-like
c61 47 80 1780 110
c62* 48 90 2160 110
e10 48 100
==electrics==
for electrics and diesels, class name number superior to 50 means max.speed > 85km/h
that is, those with a number < 49 are freights. (sometimes for light passenger services)
DC
Code: Select all
year tonnes hp km/h
ed10 22 60 1100 imported from US
ed12 23 60 1200 from Suisse
ed17 23 60 1240 from UK
ef50* 23 97 1670 95 from UK
ed15 25 60 1100
ef52 28 108 1830
ed16 31 77 1220 65
ef53* 32 99 1830 95
ef10* 34 99 1830 75
ef55* 36 100 1830 95
ef56 37 110 1830 95
ef57 39 110 2170 95
ef12* 41 99 2170 75
ef13 44 102 2170 75
ef58(1) 46 98 2170
ef15 47 102 2170 75
ef58(2)* 51 115 2580 120
eh10* 54 118 3440 85 coupled
ed60 58 56 2120 90 prototype of new generation
ef60 59 96 3180 100
ef64* 64 96 3470 115 standard for hilly terrain
ef65* 65 96 3470 115 standard. improved ef60
ef66* 68 100 5300 120
ef200* 90 100 8970 120
ef210* 96 100 4610 110
eh200* 2001 134 6140 110 coupled
Code: Select all
ed70 57 64 2040
ed71 59 67 2580 95
ed72 61 87 2790
ef70 61 96 3060 105
ed73 62 67 2580 100
ed75 63 67 2580 100
ed76 65 87 2580 100
ed77 68 75 2580 100
ef71 68 96 3670 100
Code: Select all
ef30 60 96 2450 75
ed30 62 64 1300
ef80 62 98 2650 100
ef81 68 100 3470 115
ef500 90 100 8160 120
ed500 92 67 5440 120
eh500 97 134 5440 110 coupled
==diesels==
Code: Select all
year tonnes hp km/h
dc10 30 66 600 from Germany
db10 32 10 50
dd10 36 71 500
dd12 45 47 380
dd50 53 63 900 coupled
dd11 54 34 320
df50* 56 83 1060 90
dd13 57 56 740 70
dd51* 62 84 2000 95
dd20 62 55 1000 70
dd53 66 81 2200 95
dd54 66 70 1820
de10* 66 65 1250 85
de50 70 70 2000 95
dd16 72 50 800 75
df200* 92 96 2450 110
*final remark*; in the game, locomos with more motive axles should be given more power than above figures. in electric and diesel cases the second letter represents it. B, C, D,....=2, 3, 4, ...
and exploring the web I found this link.
http://www.jrtr.net/
dmu's and emu's will follow.
Last edited by hovering teacup on 10 Feb 2004 14:22, edited 1 time in total.
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
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more pics
A page with loads of pics of japanese trains.
http://jazz.cias.osakafu-u.ac.jp/~uno/p ... cgi?LANG=E
Actually it's not that useful for drawing purposes, because most of the pics are only front-view, but you can take the information and look elsewhere
http://jazz.cias.osakafu-u.ac.jp/~uno/p ... cgi?LANG=E
Actually it's not that useful for drawing purposes, because most of the pics are only front-view, but you can take the information and look elsewhere
Wow, Great research everybody! I've got some updating to do of my table...
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
OK, I have extensively updated my work table, in my sig.
I have added a bunch of trains as recommended by "hovering teacup." I had a few problems though, I couldn't find any photos at all of the early electrics, except for one. teacup, can you do a little more research for that? I've got a good variety of steam I think.
I didn't add quite all of the locos because some seemed basically the same and in the same year. Unfortunately, TTD doesn't distinguish the gearing, so there's no different between passenger and freight locos of the same HP and max speed.
I think I have a fairly decent spread of variety. We could do with some more EMUs and DMUs, I have some ideas there but I haven't done the research yet.
I also added pictures of two "generic" passenger coaches, for prewar and postwar. We need these to be used with any loco that doesn't have matching-livery coaches, obviously the default TTD coaches won't do at all. I can't find any pictures of Japanese mail coaches, can someone that speaks Japanese look? Otherwise we could just have them the same as the generic coaches, except with a big door instead of windows.
I think I have some good candidates for you to draw now, sanchimaru, even without waiting for MB's reply. You couldn't copy the Japanese steam locos off of the DBset I don't think, they look totally different. And of course I picked the most-different-looking ones.
Please take a look at my list and make comments. I've tried to have a good spread, both of years, and of visual variety.
I have added a bunch of trains as recommended by "hovering teacup." I had a few problems though, I couldn't find any photos at all of the early electrics, except for one. teacup, can you do a little more research for that? I've got a good variety of steam I think.
I didn't add quite all of the locos because some seemed basically the same and in the same year. Unfortunately, TTD doesn't distinguish the gearing, so there's no different between passenger and freight locos of the same HP and max speed.
I think I have a fairly decent spread of variety. We could do with some more EMUs and DMUs, I have some ideas there but I haven't done the research yet.
I also added pictures of two "generic" passenger coaches, for prewar and postwar. We need these to be used with any loco that doesn't have matching-livery coaches, obviously the default TTD coaches won't do at all. I can't find any pictures of Japanese mail coaches, can someone that speaks Japanese look? Otherwise we could just have them the same as the generic coaches, except with a big door instead of windows.
I think I have some good candidates for you to draw now, sanchimaru, even without waiting for MB's reply. You couldn't copy the Japanese steam locos off of the DBset I don't think, they look totally different. And of course I picked the most-different-looking ones.
Please take a look at my list and make comments. I've tried to have a good spread, both of years, and of visual variety.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
thanks
Hey, Taylor, thanks for updating the page, it's been a great job.
Now I'm wanting to do something different, so I'll put to research with the steam locos and mail cars.
I'll keep trying looking for good pics of korea/taiwan/china trains, but actually, it would be great to get some help from native or speaker people from these languages.
Despite I can speak some japanese, actually, more help for that is welcome too.
"4 ayes can see more than 2" (and so on...)
By the way, the american train set is looking great too, I'm glad to see that there's people working togheter in this.
Now I'm wanting to do something different, so I'll put to research with the steam locos and mail cars.
I'll keep trying looking for good pics of korea/taiwan/china trains, but actually, it would be great to get some help from native or speaker people from these languages.
Despite I can speak some japanese, actually, more help for that is welcome too.
"4 ayes can see more than 2" (and so on...)
By the way, the american train set is looking great too, I'm glad to see that there's people working togheter in this.
- hovering teacup
- Route Supervisor
- Posts: 429
- Joined: 03 Feb 2004 12:40
hi
by re-reading my last post I found it needs some corrections.
1.- ef50 in the diesel list is actually df50. my special apologies to krtaylor (I saw your site). (corrected)
2.- ed17's introduction was in 1923. description in my doc was not clear. (corrected)
3.- year of introduction for eh200 was missing. (added)
then,
krtaylor;
similar consideration can apply to the opposition "hilly-terrain model against flat-terrain model", for ex. EF64 and EF65 have same specs in the above table but EF64 in the game would be allowed to have more power with either EF64's max.speed lowered or EF65's max.speed increased.
(but anyway it seems to concern final steps of the project and not now.)
and
http://www2s.biglobe.ne.jp/~sakharov/du ... ida06.html
http://216.239.57.104/search?q=cache:PN ... r&ie=UTF-8 (click on yellow sign after the class name)
http://babelfish.altavista.com/babelfis ... _en&tt=url
finally, to this question
krtaylor;
by re-reading my last post I found it needs some corrections.
1.- ef50 in the diesel list is actually df50. my special apologies to krtaylor (I saw your site). (corrected)
2.- ed17's introduction was in 1923. description in my doc was not clear. (corrected)
3.- year of introduction for eh200 was missing. (added)
then,
krtaylor;
I admit the *final remark* above was obscure...(was my brain confused treating so many datas at a time?) it basically means giving freight loco a bonus in HP to differenciate it from the contemporary passenger model having same HP and higher max.speed.I didn't add quite all of the locos because some seemed basically the same and in the same year. Unfortunately, TTD doesn't distinguish the gearing, so there's no different between passenger and freight locos of the same HP and max speed.
similar consideration can apply to the opposition "hilly-terrain model against flat-terrain model", for ex. EF64 and EF65 have same specs in the above table but EF64 in the game would be allowed to have more power with either EF64's max.speed lowered or EF65's max.speed increased.
(but anyway it seems to concern final steps of the project and not now.)
and
here are some. electrics before EF58 look all alike except EF55 and only one lot of sprites is needed for them all, unless you take in also one or two ED's for fun.I couldn't find any photos at all of the early electrics
http://www2s.biglobe.ne.jp/~sakharov/du ... ida06.html
http://216.239.57.104/search?q=cache:PN ... r&ie=UTF-8 (click on yellow sign after the class name)
http://babelfish.altavista.com/babelfis ... _en&tt=url
finally, to this question
krtaylor;
I also don't mind banishing maglevs out of the japanese vehicle set, I have never used them seriously in my games. let's wait for other's opinion.I wouldn't have any particular problems with putting Shinkansens on the maglev/monorail track, but that would mean that we couldn't offer the Japanese maglevs.
OK. I'm traveling for a few days so I can't update my site until later, but it would be good to add some more early electrics. I'm not a big fan of having multiple locomotives with slightly different performance characteristics that look the same, it gets confusing. The original game had that problem with the aircraft, currently being fixed by Dinges and co.
Why don't you take a look at the site, and do a new list of things you think should be added to what's alreday there. I know there are some EMUs and DMUs we want, such as the Odakyu "Romance" cars, and some of the sleeping-car "streetcar" liners.
Also, everybody look at the list and consider - do we have a good mix? Does it make sense? Are there major gaps, in time or in performance? Do we have excessive duplicates, so some of the trains will never be used? Michael Blunck is considering letting us use his work, but he wants a well thought out set - he's sending me an Excel program that helps analyze the spread which I will use and see what comes of it.
Why don't you take a look at the site, and do a new list of things you think should be added to what's alreday there. I know there are some EMUs and DMUs we want, such as the Odakyu "Romance" cars, and some of the sleeping-car "streetcar" liners.
Also, everybody look at the list and consider - do we have a good mix? Does it make sense? Are there major gaps, in time or in performance? Do we have excessive duplicates, so some of the trains will never be used? Michael Blunck is considering letting us use his work, but he wants a well thought out set - he's sending me an Excel program that helps analyze the spread which I will use and see what comes of it.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
MagLev
I totally agree with Hoovering Teacup:
I really didn't like that much the Maglev...
If I used it that was just because it was very fast, but acually it seemed ugly to me.
Not only that, but you have the nuisance of changing ALL the tracks (before the patch cheat to do so instantly, off course)
I think the main problem is the forementioned "reality factor"
(Well, I don't know hwo really mentioned that, but now I did)
The fact is that nobody normally sees MagLev, so what we want is to play and use trains...
In my opinion trains are way cooler than Maglev's, so I would'nt mind having a trains-only set.
Another thing:
The newships graphic set was absolutely an improvement. In the original game, I really didn't mind making other than oil tankers, and eventually some hovercraft (just to add some "style" if you want to call it like that)
But with the new ships, you've more options to choose from, boats are more different to each other.
I'm telling this because I hope the new planes graphic set adds some interest to airplanes (I only used the Concorde, and that one with the maximum pass/mail capability)
just that by now
I really didn't like that much the Maglev...
If I used it that was just because it was very fast, but acually it seemed ugly to me.
Not only that, but you have the nuisance of changing ALL the tracks (before the patch cheat to do so instantly, off course)
I think the main problem is the forementioned "reality factor"
(Well, I don't know hwo really mentioned that, but now I did)
The fact is that nobody normally sees MagLev, so what we want is to play and use trains...
In my opinion trains are way cooler than Maglev's, so I would'nt mind having a trains-only set.
Another thing:
The newships graphic set was absolutely an improvement. In the original game, I really didn't mind making other than oil tankers, and eventually some hovercraft (just to add some "style" if you want to call it like that)
But with the new ships, you've more options to choose from, boats are more different to each other.
I'm telling this because I hope the new planes graphic set adds some interest to airplanes (I only used the Concorde, and that one with the maximum pass/mail capability)
just that by now
- hovering teacup
- Route Supervisor
- Posts: 429
- Joined: 03 Feb 2004 12:40
here list of EMU's
1.- I basically eliminated from the list AC and AC/DC models under JNR, like class 485.(they all have similar DC models)
2.- values of hp are per motored car.
3.- max.speed of express models are very limited due to administrative regulations. technically more is possible.
4.- representative models under JNR are marked with *, but I wonder if town and suburban models have their places in the game, unless they can be given faster loading rate or something that give them reason to exist in the reality.
5.- for photo, images.google will work with keywords like jnr+151, jr+211... ("jnr" for models before 1960s, "jr" after).
and
class 40 http://moora.site.ne.jp/kumoha40/kumoha40.html
class 51 http://www.musashino-m.co.jp/magokoro/magokoro-a-45.htm
class 52 http://www.musashino-m.co.jp/magokoro/magokoro-a-38.htm
class 73 http://images.google.com/images?hl=fr&l ... che+Google
class 70 http://images.google.com/images?hl=fr&l ... che+Google
class 80 http://images.google.com/images?q=80kei ... rt=20&sa=N
town models
suburban
long distance
shinkansens
1.- I basically eliminated from the list AC and AC/DC models under JNR, like class 485.(they all have similar DC models)
2.- values of hp are per motored car.
3.- max.speed of express models are very limited due to administrative regulations. technically more is possible.
4.- representative models under JNR are marked with *, but I wonder if town and suburban models have their places in the game, unless they can be given faster loading rate or something that give them reason to exist in the reality.
5.- for photo, images.google will work with keywords like jnr+151, jr+211... ("jnr" for models before 1960s, "jr" after).
and
class 40 http://moora.site.ne.jp/kumoha40/kumoha40.html
class 51 http://www.musashino-m.co.jp/magokoro/magokoro-a-45.htm
class 52 http://www.musashino-m.co.jp/magokoro/magokoro-a-38.htm
class 73 http://images.google.com/images?hl=fr&l ... che+Google
class 70 http://images.google.com/images?hl=fr&l ... che+Google
class 80 http://images.google.com/images?q=80kei ... rt=20&sa=N
town models
Code: Select all
year hp max.speed
30 26
40 33 540 95
73* 41 770
101 57 540 100
103* 64 600 100
201 79 820 100
205 86 650 100
207 91 840 120
209 92 520 110
701 92 680 110
731 97 1250 130
Code: Select all
year hp max.speed
51 35 95
52 35 540
70 50 770
113* 63 650 100
115 63 650 100 class 113 for hilly regions
117 78 650 110
211* 85 650 110
221 89 650 120
811 89 820 120
215 90 650 120
815 93 820 120
721 93 1170 130
e217 94 520 120
223 95 1200 130
e231 97 520 120
817 2001 820 120
Code: Select all
year hp max.speed
80* 50 340 95
151* 58 540 120
153* 58 520 110
165 62 650 110 class 153 for hilly regions
581 67 650 120
183 72 650 120
381 73 650 120 tilting
185 81 650 120
651 88 650 130
785 90 1030 130
251 91 650 120
253 91 650 130
787 92 820 130
681 92 1030 160
8000 92 1090 140 tilting
255 93 520 130
281 94 980 130
e351 94 820 130 tilting
883 94 1030 130 tilting
373 95 1000 120
383 95 840 130 tilting
e653 97 790 130
283 98 1060 130 tilting
285 98 1200 120
885 2000 1030 130 tilting
683 2001 1330 130
e257 2001 790 130
e751 2001 790 130
789 2002 1250 140
shinkansens
Code: Select all
year hp max.speed
0 64 1000 210
200 82 1250 210
100 84 1250 220
300 90 1630 270
400 92 1630 240
500 99 1550 300
700 2000 1500 270
e1 94 2230 240
e2 98 1630 240
e3 97 1630 275
e4 98 2290 240
800 2004 260
Last edited by hovering teacup on 15 Feb 2004 14:12, edited 2 times in total.
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
City Landscape
Hi everybody!
The asian set will not only be formed by trains, also a landscape modification is required.
I found this interesting gallery, featuring pictures of city landscapes from all around the Isles.
It will be useful for anybody wanting to draw some new buildings.
I think I will put to work on them, so I'll post further progress
The asian set will not only be formed by trains, also a landscape modification is required.
I found this interesting gallery, featuring pictures of city landscapes from all around the Isles.
It will be useful for anybody wanting to draw some new buildings.
I think I will put to work on them, so I'll post further progress
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