I did this for a scenario game I had a couple of years ago. Simply build a platform track where you want to locate the display, then build a depot attached to the track, buy a suitable engine and drive it onto the platform track and stop it. Next, destroy the depot and replace the depot with an untracked platform tile and voilà! Instant museum piece on your station platform. WARNING! The local children will want to climb all over it!Emperor Jake wrote:andythenorth wrote:That's cunning. Possibly should be customised depending on what newgrfs you have installedEmperor Jake wrote:Ooh! What about a track tile that looks like its a bit raised on a pedestal, for placing a historic engine on static display?
Yexo will love coding that
I just meant an ordinary station tile with a track, so that a player can put an engine on static display there.
Sort of like this, but neater:
[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I like the simplicity and clarity of CHIPS. The stations go well with FIRS (surprise) and it's easy to see the trains. The buffers are awesome. I think a station with the same cobblestone tile as the passenger concourse would be a good idea, for passenger/city stations, with random benches and stuff. One complaint that I do have is that the tile edges are so very hard. It'd be nice if the corners and edges blended somehow when at the edge of the station. (is this even possible?)
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
CHIPS 0.6.0 was recently released.
Comments? Improvements for the next version?
Comments? Improvements for the next version?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Is it intentional that these orienations are identical, or have you just not got that far yet?
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Intentional, to allow construction on all slopes.
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I know why we need two different orientations, I was just wondering if there were plans to have them oriented differently (if you see what I mean).Kogut wrote:Intentional, to allow construction on all slopes.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Perhaps the CHIPS buildings should go into a NewObjects set?
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Flipping the graphics for a second orientation requires reshading - for the lighting. I might do that...or I might not.PaulC wrote:Is it intentional that these orienations are identical, or have you just not got that far yet?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I am not sure why (it may be intended as tiles are quite generic) but this set is not AI compatible. (AIs are able to use newgrf stations, using AIRail::BuildNewGRFRailStation function http://noai.openttd.org/api/trunk/class ... 2262c8b42f It works with industrial station set [usually: http://www.tt-forums.net/viewtopic.php? ... 40#p887606 ] )
Is it possible to change this?
Is it possible to change this?
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Can you provide a list of used NewGRFs and a savegame?Kogut wrote:I am not sure why (it may be intended as tiles are quite generic) but this set is not AI compatible. (AIs are able to use newgrf stations, using AIRail::BuildNewGRFRailStation function http://noai.openttd.org/api/trunk/class ... 2262c8b42f It works with industrial station set [usually: http://www.tt-forums.net/viewtopic.php? ... 40#p887606 ] )
Is it possible to change this?
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Code: Select all
AIRail.BuildNewGRFRailStation(trasa.first_station.location, AIRail.RAILTRACK_NE_SW, 1, trasa.station_size, AIStation.STATION_NEW, trasa.cargo, source_industry, goal_industry, distance, true)
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Cannot add another attachment, 3 is the maximum.
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Something in progress...
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
With the release of 1.0.0, CHIPS is now 'done'
What does the future hold for CHIPS?
- any reproducible bugs will be fixed
- 'high' platforms might be added to match the original, default TTD station platforms, but adding bufferstops etc
- cargo and buildings might be added to the 'concrete slab' platforms
When might these happen? No timeframe: Yexo is very busy, and I would prefer to work on other sets now.
Enjoy your CHIPS
What does the future hold for CHIPS?
- any reproducible bugs will be fixed
- 'high' platforms might be added to match the original, default TTD station platforms, but adding bufferstops etc
- cargo and buildings might be added to the 'concrete slab' platforms
When might these happen? No timeframe: Yexo is very busy, and I would prefer to work on other sets now.
Enjoy your CHIPS
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Yes please - usable tiles with buffer stops would be most helpful'high' platforms might be added to match the original, default TTD station platforms, but adding bufferstops etc
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
V1.0.0 is not available at the #openttdcoop Development Zone. Yes, I was able to get it from the Fruit Store but it would be nice if both places had it. There has also been a release at The Zone of r204. The r204 .grf file has a modification date of 6-29-12 at 5:29PM while the v1.0.0 .grf file has a modification date of 6-28-12 at 5:06PM. This would lead me to believe that r204 is a more "up to date" version than v1.0.0 but I am then confused by the quote above.andythenorth wrote:With the release of 1.0.0, CHIPS is now 'done'
I browse the #openttdcoop Development Zone as often as time will permit (ideally on a daily basis) and this is an ongoing issue there. Often there are both a release candidate version (r#) and a stable version (v#) released on the same day for a given NewGrf. I fully understand that the stable versions are usually built off of the release candidate versions but quite often the release candidate versions will have a file modification date that comes after that of the stable versions as seen above. As one who generally enjoys having the latest and greatest of these wonderful things I am often torn as to which is the most up to date and, therefore, which to download and use.
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Brevity is the soul of wit and obscenity is its downfall
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Brevity is the soul of wit and obscenity is its downfall
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Good Night And Good Luck - Read You Soon
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
It isn't. r204 is a nightly with exactly the same content as the release.Nite Owl wrote:This would lead me to believe that r204 is a more "up to date" version than v1.0.0 but I am then confused by the quote above.
What happened is that r203 was tagged as release 1.0.0. This tag is then stored in r204. So the release is actually version 203, but version 204 is needed to save that version 203 is the release. In the end you have a r203, r204 and 1.0.0 with all the exact same content. They're not interchangable though, due to different md5 checksums.
There will always be a nightly seemingly newer than a release, simply because nightlies are always built after a release.
Also, rXXX is not a release candidate. The r stands for revision, and those files are all nightlies. They're not checked by the developer to see if they are any good. They're simply built once a day for those who want to test for themselves. A release candidate would be tagged along the lines of 1.0.0-RC1.
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Oops, my bad, I got the semantics wrong. Yes, "Nightly" (r#) is what I should have typed instead of "Release Candidate".
Thank You FooBar for the explanation of how the timing of a Nightly Release versus a Stable Release works. I will keep that in mind when downloading in the future.
My apologies for hijacking andythenorth's thread. We now return you to your regular diet of CHIPS.
Thank You FooBar for the explanation of how the timing of a Nightly Release versus a Stable Release works. I will keep that in mind when downloading in the future.
My apologies for hijacking andythenorth's thread. We now return you to your regular diet of CHIPS.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Specifically 1.0.0 is currently missing from the bundles server. There have been some issues with bundles server recently, and this may be related.
EDIT: now resolved. http://bundles.openttdcoop.org/chips/releases/
EDIT: now resolved. http://bundles.openttdcoop.org/chips/releases/
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
CHIPS is done. Thanks for watching, other fine shows are running on other channels
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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