[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
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- planetmaker
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
There simply is no way at all for a non-industry newgrf to obtain the industry tile data - other than "it's an industry tile"
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Make the game think it's an industry grf then .planetmaker wrote:There simply is no way at all for a non-industry newgrf to obtain the industry tile data - other than "it's an industry tile"
- planetmaker
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
I should have written instead of "newgrf" the word "tile" And no, a tile cannot be a station tile and an industry tile.
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Of course OpenTTD/TTDPatch knows which industry it is, but a NewGRF can't figure it out.
- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Need ideas for things that can go on station concourse tile(s).
So far I've got....flowerbeds.
And that's it
People are ruled out, and there'll be other tiles with station buildings on. This is basically a simple station tile using the concrete ground tile from towns. But it needs some stuff on it
So far I've got....flowerbeds.
And that's it
People are ruled out, and there'll be other tiles with station buildings on. This is basically a simple station tile using the concrete ground tile from towns. But it needs some stuff on it
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Emperor Jake
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Benches, kiosks, water fountains, advertising stands, billboards, different kinds of roofs and shelters, porter trolleys.... Have I said benches?
EDIT: Station signs, under/overpasses, vending machines...
Ooh! What about a track tile that looks like its a bit raised on a pedestal, for placing a historic engine on static display?
EDIT: Station signs, under/overpasses, vending machines...
Ooh! What about a track tile that looks like its a bit raised on a pedestal, for placing a historic engine on static display?
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
That's cunning. Possibly should be customised depending on what newgrfs you have installedEmperor Jake wrote:Ooh! What about a track tile that looks like its a bit raised on a pedestal, for placing a historic engine on static display?
Yexo will love coding that
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
If you build a station near a forest, it calls it xxx Woods. Build it near an Iron Ore or Coal Mine, it calls it xxx Mines. See what im getting at?
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
andythenorth wrote:That's cunning. Possibly should be customised depending on what newgrfs you have installedEmperor Jake wrote:Ooh! What about a track tile that looks like its a bit raised on a pedestal, for placing a historic engine on static display?
Yexo will love coding that
I just meant an ordinary station tile with a track, so that a player can put an engine on static display there.
Sort of like this, but neater:
- Attachments
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- Before you ask, the locomotive is a BR03 from my upcoming TOE-Generic. So is the catenary.
- static_display.png (20.17 KiB) Viewed 3854 times
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
This is a function of industries, not of stations.Leanden wrote:If you build a station near a forest, it calls it xxx Woods. Build it near an Iron Ore or Coal Mine, it calls it xxx Mines. See what im getting at?
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Could the industry not be coded to send that information to Station GRFs, since the industry is sending the information out for station placement anyway.
I assume it does this somehow by reserving tiles around the industry with that type of naming system.
I assume it does this somehow by reserving tiles around the industry with that type of naming system.
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I already wrote this in the release thread, but I guess the development thread is the more correct place for suggestions, so here I go again:
I would like to suggest a kind of road-over-the-tracks tile like the ones in ISR. Only better looking
Along with fitting non-track tiles, of course
I would like to suggest a kind of road-over-the-tracks tile like the ones in ISR. Only better looking
Along with fitting non-track tiles, of course
- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
The industry cannot communicate with the station grf.Leanden wrote:Could the industry not be coded to send that information to Station GRFs, since the industry is sending the information out for station placement anyway.
Newgrf industry can specify a station name when a station is built nearby. There is a grf that does this - I think it's called "station name from nearby industry". FIRS also does it, although it has been requested that the feature is removed.
@ Roujin, yes I need to talk to Yexo about how we would do roads. I think it would require a specific static tile, I don't see how it couldn't be done with the current 'magic' tiles. That means one extra tile per ground type. Coding is not hard, but it adds a lot to the station menu. But maybe we'll be adding extra static tiles for specific features anyway. Matching to roadsets is a no-go, so I would match to default TTD road style (FIRS will do this inside industries as well, if roads are ever drawn).
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
The mud platform doesn't seem very OpenGFX-compatible:
- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
It's not. OpenGFX mud is different to default TTD mud.alluke wrote:The mud platform doesn't seem very OpenGFX-compatible:
I don't play with OpenGFX, so I drew the mud to match default mud
There are several possible solutions to this. Some good, some bad.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
i suggest replacing the appropriate FIRS ground tiles with the CHIPS mud, then you don't depend on base sets.
- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
http://dev.openttdcoop.org/issues/2483Eddi wrote:i suggest replacing the appropriate FIRS ground tiles with the CHIPS mud, then you don't depend on base sets.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
default is OpenGFX, you meant original, right?andythenorth wrote:alluke wrote: I don't play with OpenGFX, so I drew the mud to match default mud
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- planetmaker
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Quite so: http://dev.openttdcoop.org/attachments/ ... _usage.pngAmmler wrote: default is OpenGFX
OpenTTD: manual | online content | translations | Wanted contributions and patches
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