[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR

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andythenorth
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[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR

Post by andythenorth »

(CHIPS is now released. This is the development thread. Release thread here)

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A little something me and Yexo are frying up:
chips_and_beer.png
chips_and_beer.png (150.17 KiB) Viewed 13969 times
chips_cobbles.png
chips_cobbles.png (129.03 KiB) Viewed 13969 times
chips_it_lives.png
chips_it_lives.png (172.31 KiB) Viewed 13969 times
Last edited by andythenorth on 17 Dec 2011 06:33, edited 3 times in total.
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Lordmwa »

Looks good but what on earth is the name of the thread about?
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Karloe »

Lordmwa wrote:Looks good but what on earth is the name of the thread about?
Frying, chips, maybe add some fish to it :P
A new Industry? new farm crop, potato, and deliver it to city's with the big M in it?
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by SamMacca »

Ahhh a station set to match FIRS? Sweeeeeet :]
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James Hetfield.. God..
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Marshy »

Drool :]
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Ameecher »

Lordmwa wrote:Looks good but what on earth is the name of the thread about?
Well they all go nicely on FISH (and chips)
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Lordmwa »

i guess
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by PikkaBird »

Stations that automatically adapt to the nearest industry? :P
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Zephyris »

PikkaBird wrote:Stations that automatically adapt to the nearest industry? :P
Now that would be very nice...
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by andythenorth »

PikkaBird wrote:Stations that automatically adapt to the nearest industry? :P
Sadly we can't do that with current spec :(

Ideally there would just be two station tile types: 'magic station with track' and 'magic station without track' :twisted:
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by wallyweb »

I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by planetmaker »

wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
I think the buildings are industries, not stations ;-)
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by wallyweb »

planetmaker wrote:
wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
I think the buildings are industries, not stations ;-)
Well, they are still nice. :wink:
Strange how the building ground tiles match the platforms. Is this an error? :mrgreen:
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by planetmaker »

wallyweb wrote:
planetmaker wrote:
wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
I think the buildings are industries, not stations ;-)
Well, they are still nice. :wink:
Strange how the building ground tiles match the platforms. Is this an error? :mrgreen:
Both grfs might originate from the same pixel artist :-P
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by wallyweb »

planetmaker wrote:Both grfs might originate from the same pixel artist :-P
Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by planetmaker »

wallyweb wrote:
planetmaker wrote:Both grfs might originate from the same pixel artist :-P
Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
We discussed that. That seems unfortunately not possible. One can detect that there is _a_ industry. But not which nor which industry tile.
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Hyronymus »

planetmaker wrote:
wallyweb wrote:
planetmaker wrote:Both grfs might originate from the same pixel artist :-P
Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
We discussed that. That seems unfortunately not possible. One can detect that there is _a_ industry. But not which nor which industry tile.
Just out of curiousity: why can't it detect which type of industry?
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by planetmaker »

Hyronymus wrote:Just out of curiousity: why can't it detect which type of industry?
http://wiki.ttdpatch.net/tiki-index.php ... y_tiles_67_ references http://wiki.ttdpatch.net/tiki-index.php ... y_tiles_60_ and jointly explain the available info about nearby tiles.
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Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Post by Hyronymus »

If I understand correctly then there is no reliable way to tell what type of industry is located on (x,y) because that information isn't stored?
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