[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
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- Digitalfox
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
How did I miss your last post
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- Voyager One
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Sorry for bumping this but I think I've discovered a bug of a kind:
I noticed this while playing a Transrapid maglev from the DBXL set. I reproduced it with default engines and no other GRFs loaded too (CHIPS only as added NewGRFs).
Otherwise, this is a great thing to play with.
I noticed this while playing a Transrapid maglev from the DBXL set. I reproduced it with default engines and no other GRFs loaded too (CHIPS only as added NewGRFs).
Otherwise, this is a great thing to play with.
- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Ok, thanks. Reproduced. Newly added bug in 1.0.2
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- JacobD88
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Although i recognise this project is classed as "finished" i've just found a small conflict with the ISR Style Dock GRFs; namely, the CHIPS GRF Contains a new dock sprite, that cannot be overridden by the ISR one; can a parameter be added to disable the CHIPS dock? Or can it be made to recognise the ISR Style Dock GRF and disable automatically?...
At present, the only way to get the ISR Style Dock is to remove CHIPS from my NewGRF list (which i'd rather not do as i use FIRS, ISR and CHIPS in many games)
Many thanks
At present, the only way to get the ISR Style Dock is to remove CHIPS from my NewGRF list (which i'd rather not do as i use FIRS, ISR and CHIPS in many games)
Many thanks
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- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I have the opposite issue. ISR dock over-rides CHIPS dock. Try changing the grf order?JacobD88 wrote:At present, the only way to get the ISR Style Dock is to remove CHIPS from my NewGRF list (which i'd rather not do as i use FIRS, ISR and CHIPS in many games)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- JacobD88
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Strange; there must be another GRF messing things up as i've tried moving the ISR Style GRF Above and Below the CHIPS one... Here's my current GRF List (ISR well above in this one; switching with CHIPS doesn't change it)...andythenorth wrote:I have the opposite issue. ISR dock over-rides CHIPS dock. Try changing the grf order?
Code: Select all
newcc_set-0.1\newcc.grf =
more_british_town_names-1.0\morebritishtownnames_1.grf =
opengfx_landscape-0.2.3\ogfx-landscape.grf = 0 0 3 8
the_lighthouse_set-1.2\the_lighthouse_set_v1.2.grf =
firs_industry_replacement_set-0.10.0\firs.grf = 0 0 0 0 0 1
uk_railway_set_tracks-2.0\pb_trax.grf = 0 1 1 0
useless_tracks-0.1.0\uselesstracks.grf = 0 1 1 0
Infastructure\bigdepot.grf =
foobars_tram_tracks-1.0.1\foobarstramtracks.grf = 0 0 1
Climate\treesw.grf =
isrstyle_dock-1.3\isrdock_v1_3.grf = 5
Infastructure\infra_foundations.grf =
total_bridge_renewal_set-1.2\total_bridges.grf =
Infastructure\UKRoadswSigns.grf =
tai_uk_houses-gamma1\tai_uk.grf =
Infastructure\highhqw.grf =
isrdwestyle_objects-1.0\isrdwe_objects_v1_0.grf =
Infastructure\maricow.grf =
Climate\sacsobjects1w.grf =
vast_fences-0.2.0\vastfences.grf = 1 1
Infastructure\VASTobjects.grf =
egrvts2-175\egrvts2.grf = 0 63 3 0
generic_cars-0.4\cars.grf =
heqs_heavy_equipment_set-1.5.1\heqs.grf = 9 9 1 1 1 1
RoadVeh\pb_hovs.grf =
light_road_vehicle_set-0.2beta2\lrvs-0.2.grf =
opengfx_road_vehicles-0.4.0\ogfx-rv.grf = 0 9 9 1 1 1
bobs_random_vehicles_-0.9\brbvw.grf =
bobs_british_buses-0.2.1\bbbw.grf =
bats-0.4\batsv0.4w.grf =
RoadVeh\generictrams_v0.4.grf =
modern_tram_set-3.1\motraset_r3.1.grf =
Ships\fish.grf = 1
newships-1.0\newshipsw.grf =
sailing_ships-0.62\ss.grf =
Stations\CanStn.grf = 3 129 0 0
industrial_stations_renewal-0.8.2\indstatr.grf = 1 0 0
dwestationtiles_industrial_ter-v0.7\dwe_stat_r.grf =
Stations\newstatsw.grf =
british_stations_set-0.0.4final\dstatsw.grf =
alexandra_palace-1.0.0\alexandrapalace.grf =
vast_station_tiles-0.2.0\vast.grf =
Stations\ae_ruraw.GRF =
Stations\ae_subuw.GRF =
Stations\pgs2w.GRF =
Stations\ae_cityw.GRF =
Stations\ukwaypointsw.grf =
ukrs2__the_uk_railway_set-1.05\proj1000.grf = 0 0 6 0 1 4 3
ukrs2_uk_railway_addon_set-gobi\pj1kadd.grf =
opengfx_airports-0.4.1\ogfx-airports.grf = 0 9
seaplaneairport-1.3\seaplaneairport_v1_3.grf =
av8_aviators_aircraft_set-2.21\pb_av8w.grf = 0 0 0 0 2 1
general_av8ion-1.0\genav8.grf =
High-Functioning Autistic & Proud... National Autistic Society * Asperger Foundation
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I know this is done and all, but...
The concrete trackless station block appears as asphalt instead.
The concrete trackless station block appears as asphalt instead.
- andythenorth
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Can you post a screenshot & CHIPS version, cheers . Are you using opengfx base set? CHIPS might use the baseset tile for concrete (can't remember and can't check right now).oftcrash wrote:The concrete trackless station block appears as asphalt instead.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Emperor Jake
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Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
It could be a NewGRF that replaces the baseset concrete tile, I know one of the Japan sets does this and makes the building tiles look weird.
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
I'll post a screenshot tonight. I meant to last night but got distracted by a screaming 2 year oldandythenorth wrote:Can you post a screenshot & CHIPS version, cheers . Are you using opengfx base set? CHIPS might use the baseset tile for concrete (can't remember and can't check right now).oftcrash wrote:The concrete trackless station block appears as asphalt instead.
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Looking at it closer, its not the exact same sprite as the asphalt, but its also not the same as the concrete slab for the tracked station tile.
Here's a screenshot from a new game only running CHIPS.
CHIPS 1.6.1
OpenGFX 0.5.2
OpenTTD 1.6.1
Here's a screenshot from a new game only running CHIPS.
CHIPS 1.6.1
OpenGFX 0.5.2
OpenTTD 1.6.1
- Attachments
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- Unnamed, Jan 1st, 2077.png
- (246.13 KiB) Not downloaded yet
Re: [CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
This indeed does look like CHIPS using OpenGFX concrete tile.andythenorth wrote:Can you post a screenshot & CHIPS version, cheers . Are you using opengfx base set? CHIPS might use the baseset tile for concrete (can't remember and can't check right now).oftcrash wrote:The concrete trackless station block appears as asphalt instead.
Compile error
Tried compiling the 1.9.0 version from source (because I want to add tiles with defined cargo instead of automatic), but it bugs out with the followiing:
/bin/sh: 1: hg: not found
...
/bin/sh: 1: hg: not found
[CPP] chips.nfo
[NFORENUM] chips.nfo
The sprite following sprite 0 could not be processed.
Warning on sprite 1 (level 1).
Error on sprite 748.
Error on sprite 1225.
Error on sprite 1901.
Error on sprite 2378.
Error on sprite 3054.
Error on sprite 3531.
Error on sprite 4207.
Error on sprite 4683.
The sprite following sprite 4915 could not be processed.
make: *** [scripts/Makefile_nfo:16: nfo] Error 5
Found a post mentioning hg is a git tool for mercurial so I don't think it's required, and when I commented out the mentioned nforenum line in the script it went on and stopped at a new error.
Running Debian stable and the grfcodec and nml packages are from the current repository. So, what went wrong?
/bin/sh: 1: hg: not found
...
/bin/sh: 1: hg: not found
[CPP] chips.nfo
[NFORENUM] chips.nfo
The sprite following sprite 0 could not be processed.
Warning on sprite 1 (level 1).
Error on sprite 748.
Error on sprite 1225.
Error on sprite 1901.
Error on sprite 2378.
Error on sprite 3054.
Error on sprite 3531.
Error on sprite 4207.
Error on sprite 4683.
The sprite following sprite 4915 could not be processed.
make: *** [scripts/Makefile_nfo:16: nfo] Error 5
Found a post mentioning hg is a git tool for mercurial so I don't think it's required, and when I commented out the mentioned nforenum line in the script it went on and stopped at a new error.
Running Debian stable and the grfcodec and nml packages are from the current repository. So, what went wrong?
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See http://scifurz.wordpress.com/
- andythenorth
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Re: Compile error
Which repo are you using? https://github.com/andythenorth/chips ?
CHIPS doesn't compile for me either, looks like it might be a similar error. Probably broken because I moved the repo from hg to git.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Compile error
I copied the source tar from http://bundles.openttdcoop.org/chips/releases/LATEST/ because I saw it there before.andythenorth wrote: ↑02 Dec 2019 07:07Which repo are you using? https://github.com/andythenorth/chips ?
CHIPS doesn't compile for me either, looks like it might be a similar error. Probably broken because I moved the repo from hg to git.
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/
See http://scifurz.wordpress.com/
- andythenorth
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Re: Compile error
In that case, I don't know I'll probably fix it some time.SciFurz wrote: ↑02 Dec 2019 19:44 I copied the source tar from http://bundles.openttdcoop.org/chips/releases/LATEST/ because I saw it there before.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Compile error
Thanks. I'll probably begin creating the seperate station tile files with specific cargo in the meantime. It'll look so much better if for instance a raw material station actually shows each type in store instead of just one.andythenorth wrote: ↑02 Dec 2019 21:10In that case, I don't know I'll probably fix it some time.SciFurz wrote: ↑02 Dec 2019 19:44 I copied the source tar from http://bundles.openttdcoop.org/chips/releases/LATEST/ because I saw it there before.
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/
See http://scifurz.wordpress.com/
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